Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity

Emmanouil Zidianakis, Ioanna Zidianaki, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, George Paparoulis, Constantine Stephanidis. Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity. In Margherita Antona, Constantine Stephanidis, editors, Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III. Volume 9177 of Lecture Notes in Computer Science, pages 577-589, Springer, 2015. [doi]

@inproceedings{ZidianakisZIPAP15,
  title = {Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity},
  author = {Emmanouil Zidianakis and Ioanna Zidianaki and Danae Ioannidi and Nikolaos Partarakis and Margherita Antona and George Paparoulis and Constantine Stephanidis},
  year = {2015},
  doi = {10.1007/978-3-319-20684-4_56},
  url = {http://dx.doi.org/10.1007/978-3-319-20684-4_56},
  researchr = {https://researchr.org/publication/ZidianakisZIPAP15},
  cites = {0},
  citedby = {0},
  pages = {577-589},
  booktitle = {Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III},
  editor = {Margherita Antona and Constantine Stephanidis},
  volume = {9177},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-20683-7},
}