Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity

Oren Zuckerman, Ayelet Gal-Oz. Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity. Personal and Ubiquitous Computing, 18(7):1705-1719, 2014. [doi]

@article{ZuckermanG14,
  title = {Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity},
  author = {Oren Zuckerman and Ayelet Gal-Oz},
  year = {2014},
  doi = {10.1007/s00779-014-0783-2},
  url = {http://dx.doi.org/10.1007/s00779-014-0783-2},
  researchr = {https://researchr.org/publication/ZuckermanG14},
  cites = {0},
  citedby = {0},
  journal = {Personal and Ubiquitous Computing},
  volume = {18},
  number = {7},
  pages = {1705-1719},
}