Oren Zuckerman, Ayelet Gal-Oz. Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity. Personal and Ubiquitous Computing, 18(7):1705-1719, 2014. [doi]
@article{ZuckermanG14, title = {Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity}, author = {Oren Zuckerman and Ayelet Gal-Oz}, year = {2014}, doi = {10.1007/s00779-014-0783-2}, url = {http://dx.doi.org/10.1007/s00779-014-0783-2}, researchr = {https://researchr.org/publication/ZuckermanG14}, cites = {0}, citedby = {0}, journal = {Personal and Ubiquitous Computing}, volume = {18}, number = {7}, pages = {1705-1719}, }