An Analysis of DOTA2 Using Game Refinement Measure

Long Zuo, Shuo Xiong, Hiroyuki Iida. An Analysis of DOTA2 Using Game Refinement Measure. In Nagisa Munekata, Itsuki Kunita, Junichi Hoshino, editors, Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Volume 10507 of Lecture Notes in Computer Science, pages 270-276, Springer, 2017. [doi]

@inproceedings{ZuoXI17,
  title = {An Analysis of DOTA2 Using Game Refinement Measure},
  author = {Long Zuo and Shuo Xiong and Hiroyuki Iida},
  year = {2017},
  doi = {10.1007/978-3-319-66715-7_29},
  url = {https://doi.org/10.1007/978-3-319-66715-7_29},
  researchr = {https://researchr.org/publication/ZuoXI17},
  cites = {0},
  citedby = {0},
  pages = {270-276},
  booktitle = {Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings},
  editor = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino},
  volume = {10507},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-66715-7},
}