Long Zuo, Shuo Xiong, Hiroyuki Iida. An Analysis of DOTA2 Using Game Refinement Measure. In Nagisa Munekata, Itsuki Kunita, Junichi Hoshino, editors, Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Volume 10507 of Lecture Notes in Computer Science, pages 270-276, Springer, 2017. [doi]
@inproceedings{ZuoXI17, title = {An Analysis of DOTA2 Using Game Refinement Measure}, author = {Long Zuo and Shuo Xiong and Hiroyuki Iida}, year = {2017}, doi = {10.1007/978-3-319-66715-7_29}, url = {https://doi.org/10.1007/978-3-319-66715-7_29}, researchr = {https://researchr.org/publication/ZuoXI17}, cites = {0}, citedby = {0}, pages = {270-276}, booktitle = {Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings}, editor = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino}, volume = {10507}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-66715-7}, }