Abstract is missing.
- Using Linear Programming and Divide and Conquer to Solve Large Games of Imperfect InformationJon Parker. [doi]
- Decision-Theoretic Clustering of StrategiesNolan Bard, Deon Nicholas, Csaba Szepesvári, Michael Bowling. [doi]
- Contract Bridge Bidding by LearningChun-Yen Ho, Hsuan-Tien Lin. [doi]
- A Unified View of Large-Scale Zero-Sum Equilibrium ComputationKevin Waugh, James Andrew Bagnell. [doi]
- Endgame Solving in Large Imperfect-Information GamesSam Ganzfried, Tuomas Sandholm. [doi]
- Solving Games with Functional Regret EstimationKevin Waugh, Dustin Morrill, James Andrew Bagnell, Michael Bowling. [doi]
- Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold'em AgentNoam Brown, Sam Ganzfried, Tuomas Sandholm. [doi]
- Automatic Public State Space Abstraction in Imperfect Information GamesMartin Schmid, Matej Moravcik, Milan Hladík, Stephen J. Gaukrodger. [doi]
- Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete InformationHirotaka Osawa. [doi]