Abstract is missing.
- Formalizing Anthropomorphism Through Games: A Study in Deep Neural NetworksMartin A. Zinkevich, Dale Schuurmans. [doi]
- AI as Evaluator: Search Driven Playtesting of Modern Board GamesFernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen. [doi]
- Multi-Focus Attention Network for Efficient Deep Reinforcement LearningJinyoung Choi, Beom-Jin Lee, Byoung-Tak Zhang. [doi]
- Against Forward ModelsJoseph Carter Osborn, Michael Mateas. [doi]
- Depth in Strategic GamesFrank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius. [doi]
- AI and Multiplayer GamesAlexander Zook. [doi]
- Clyde: A Deep Reinforcement Learning DOOM Playing AgentDino Stephen Ratcliffe, Sam Devlin, Udo Kruschwitz, Luca Citi. [doi]
- Cognitively-Grounded Procedural Content GenerationRogelio Enrique Cardona-Rivera. [doi]
- Bridging the Gap Between Computational Narrative and Natural Language ProcessingSantiago Ontañón, Josep Valls-Vargas, Jichen Zhu. [doi]
- AI for Game Spectators: Rise of PPGRuck Thawonmas, Tomohiro Harada. [doi]
- Ethical Considerations for Player ModelingBenedikte Mikkelsen, Christoffer Holmgård, Julian Togelius. [doi]
- Rewards Structure in Games: Learning a Compact Representation for Action SpaceMargot Lisa-Jing Yann, Yves Lespérance, Aijun An. [doi]
- Exploring Efficient Strategies for MinesweeperJinzheng Tu, Tianhong Li, Shiteng Chen, Chong Zu, Zhaoquan Gu. [doi]
- What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play TracesAdam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala. [doi]
- Towards Automatically Extracting Story Graphs from Natural Language StoriesJosep Valls-Vargas, Jichen Zhu, Santiago Ontañón. [doi]
- Back to the Past: Ancient Games as a New AI FrontierCameron Browne. [doi]