Abstract is missing.
- PrefaceBrian S. Magerko, Mark O. Riedl. [doi]
- Rational Dialog in Interactive GamesMaría Arinbjarnar. 1-8 [doi]
- Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation SystemAntónio Brisson, Ana Paiva. 9-16 [doi]
- S-MADE: Interactive Storytelling Architecture through Goal Execution and DecompositionYundong Cai, Zhiqi Shen, Chunyan Miao, Ah-Hwee Tan. 17-20 [doi]
- The Story Molecule: Narrative as InformationBeth Cardier. 21-24 [doi]
- How Can We Be Serious in a Game?João Catarino, Tiago Moreiras, Pedro Faria Lopes, Joaquim Esmerado, Isabel Machado Alexandre. 25-28 [doi]
- A Platform for Symbolically Encoding Human NarrativesDavid K. Elson, Kathleen R. McKeown. 29-36 [doi]
- Generating Educational Tourism Narratives from WikipediaBrent J. Hecht, Nicole Starosielski, Drew Dara-Abrams. 37-44 [doi]
- Emotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative AgentsDavid Herman, Joshua Steskal. 45-48 [doi]
- Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are)Ian Horswill. 49-54 [doi]
- An Authoring Tool for an Emergent Narrative Storytelling SystemMichael Kriegel, Ruth Aylett, João Dias, Ana Paiva. 55-62 [doi]
- Building Synthetic Actors for Interactive DramasSandy Louchart, Ruth Aylett. 63-70 [doi]
- Collaborative Narrative Generation in Persistent Virtual EnvironmentsNeil Madden, Brian Logan. 71-78 [doi]
- Measuring Dramatic BelievabilityBrian Magerko. 79-82 [doi]
- Driving Interactive Drama Research through Building Complete SystemsManish Mehta 0001, Santiago Ontañón, Ashwin Ram. 83-86 [doi]
- Ordering Events in Interactive Fiction NarrativesNick Montfort. 87-94 [doi]
- Understanding Goal-Based Stories through Model Finding and PlanningErik T. Mueller. 95-102 [doi]
- A Computer Model for Visual-DaydreamingRafael Pérez y Pérez, Ricardo Sosa, Christian Lemaître. 103-110 [doi]
- Affective Storytelling Based on Characters' FeelingsDavid Pizzi, Marc Cavazza. 111-118 [doi]
- Using Feature Value Distributions to Estimate Player Satisfaction through an Author's EyesDavid L. Roberts, Christina R. Strong, Charles L. Isbell. 119-126 [doi]
- Narrative Presence in Intelligent Learning EnvironmentsJonathan P. Rowe, Scott W. McQuiggan, James C. Lester. 127-134 [doi]
- The Tale of Peter Rabbit: A Case-Study in Story-Sense ReasoningMalcolm Ryan, Nicholas Hannah, Joshua Lobb. 135-138 [doi]
- Drama Management Evaluation for Interactive Fiction GamesManu Sharma, Santiago Ontañón, Manish Mehta 0001, Ashwin Ram. 139-146 [doi]
- Emergent Story Generation: Lessons from Improvisational TheaterIvo Swartjes, Joost Vromen. 147-150 [doi]
- Affective Interaction Design and Narrative PresentationJoshua Tanenbaum, Angela Tomizu. 151-158 [doi]
- Learning Player Preferences to Inform Delayed AuthoringDavid Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen. 159-162 [doi]
- Narrative Presentation and MeaningEmmett Tomai, Kenneth D. Forbus. 163-166 [doi]
- The Limitations of a Propp-based Approach to Interactive DramaZach Tomaszewski, Kim Binsted. 167-173 [doi]
- A Genre-Independent Approach to Producing Interactive Screen Media NarrativesMarian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel. 174 [doi]