Abstract is missing.
- Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in ShogiShogo Takeuchi. 1-10 [doi]
- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game HanabiEisuke Sato, Hirotaka Osawa. 11-23 [doi]
- Making a Better Game: The History of ClusterGregory Schmidt, Philip Shoptaugh. 24-40 [doi]
- Improving Human Players' T-Spin Skills in Tetris with Procedural Problem GenerationTaishi Oikawa, Chu-Hsuan Hsueh, Kokolo Ikeda. 41-52 [doi]
- A Further Investigation of Neural Network Players for Game 2048Kiminori Matsuzaki. 53-65 [doi]
- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer ProgramsMichael Hartisch, Ulf Lorenz. 66-78 [doi]
- New Hex Patterns for Fill and PruneNicolas Fabiano, Ryan Hayward. 79-90 [doi]
- Solving Cram Using Combinatorial Game TheoryJos W. H. M. Uiterwijk. 91-105 [doi]
- Exploiting Game Decompositions in Monte Carlo Tree SearchAline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau. 106-118 [doi]
- On Efficiency of Fully Probing Mechanisms in Nonogram Solving AlgorithmYan-Rong Guo, Wei-Chiao Huang, Jia-Jun Yeh, Hsi-Ya Chang, Lung-Pin Chen, Kuo-Chan Huang. 119-130 [doi]
- Net2Net Extension for the AlphaGo Zero AlgorithmHsiao-Chung Hsieh, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu. 131-142 [doi]
- Designing Policy Network with Deep Learning in Turn-Based Strategy GamesTomihiro Kimura, Kokolo Ikeda. 143-154 [doi]
- On Strongly Solving Chinese CheckersNathan R. Sturtevant. 155-166 [doi]
- A Practical Introduction to the Ludii General Game SystemCameron Browne, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers. 167-179 [doi]