Abstract is missing.
- Making Superhuman AI More Human in ChessDaniel Barrish, Steve Kroon, Brink van der Merwe. 3-14 [doi]
- Merging Neural Networks with Traditional Evaluations in CrazyhouseAnei Makovec, Johanna Pirker, Matej Guid. 15-25 [doi]
- Stockfish or Leela Chess Zero? A Comparison Against Endgame TablebasesQuazi Asif Sadmine, Asmaul Husna, Martin Müller 0003. 26-35 [doi]
- Solving NoGo on Small Rectangular BoardsHaoyu Du, Ting-Han Wei, Martin Müller 0003. 39-49 [doi]
- Optimal Play of the Great Rolled Ones GameTodd W. Neller, Quan H. Nguyen, Phong T. Pham, Linh T. Phan, Clifton G. M. Presser. 50-59 [doi]
- MCTS with Dynamic Depth MinimaxJames Ji, Michael Thielscher. 63-75 [doi]
- Can We Infer Move Sequences in Go from Stone Arrangements?Chu-Hsuan Hsueh, Kokolo Ikeda. 76-87 [doi]
- Quantifying Feature Importance of Games and Strategies via Shapley ValuesSatoru Fujii. 88-98 [doi]
- The Impact of Wind Simulation on Perceived Realism of PlayersZeynep Burcu Kaya Alpan, Senol Piskin. 101-110 [doi]
- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player ExperienceMaj Frost Jensen, Laurits Dixen, Paolo Burelli. 111-120 [doi]
- Analysis of a Collatz Game and Other Variants of the 3n+1 ProblemIngo Althöfer, Michael Hartisch, Thomas Zipproth. 123-132 [doi]
- Implicit QBF Encodings for Positional GamesIrfansha Shaik, Valentin Mayer-Eichberger, Jaco van de Pol, Abdallah Saffidine. 133-145 [doi]
- The Mathematical GameMarc Pierre, Quentin Cohen-Solal, Tristan Cazenave. 146-157 [doi]
- Slitherlink ArtCameron Browne. 158-170 [doi]