Abstract is missing.
- The Virtual Hero: the influence of narrative on affect and presence in a VR gameMichelle Troxler, Sonia Qurashi, Dylan Tjon, Huilun Gao, Lisa E. Rombout. [doi]
- Towards Affective Lifelogging with Information FusionJason Jung. [doi]
- A Gamication Approach to Promote Sports ValuesRaquel Menéndez-Ferreira, Javier Torregrosa, Roberto Ruiz-Barquín, Antonio Maldonado, David Camacho. [doi]
- An Initial Study on Human Emotional States in Video GamesJavier Torregrosa, Raquel Menéndez-Ferreira, Raúl Lara-Cabrera, Pei-Chun Shih, David Camacho. [doi]
- EmIR: An Emotional Intelligent Robot AssistantJaime Andres Rincon, Alberto Martin, Ângelo Costa, Paulo Novais, Vicente Julián, Carlos Carrascosa. [doi]
- Affective VR Serious Game For Firefighter TrainingJan K. Argasinski, Pawel Wegrzyn, Pawel Strojny. [doi]
- Gamification And Affective Computing For The Improvement Of Driving AssessmentsFábio Silva, Cesar Analide. [doi]
- Ethical Issues in Workflow of Developing Affective Companion TechnologiesAndrej Gogora, Marek Debnár. [doi]
- Towards Estimating Happiness using Social Sensing: Perspectives on Organizational Social Network AnalysisMartin Atzmueller, Daan Kolkman, Werner Liebregts, Arjan Haring. [doi]
- A Concept of Bimodal Visual Emotion Recognition in Computer UsersJaromir Przybylo, Eliasz Kantoch, Piotr Augustyniak. [doi]
- From Data to Context Aware Decision Making Challenges and OpportunitiesKerstin Bach. [doi]
- Using Different Agent Personalities to Obtain Different Agent BehavioursJoaquín Taverner, Bexy Alfonso, Emilio Vivancos, Vicent J. Botti. [doi]
- Towards Estimating Collective Motor Behavior: Aware of Self vs. Aware of the OtherLisa E. Rombout, Martin Atzmüller, Marie Postma-Nilsenová. [doi]
- Development of Mobile Platform for Affect Interpretation. Current ProgressGrzegorz J. Nalepa, Krzysztof Kutt, Szymon Bobek, Barbara Gizycka. [doi]