Abstract is missing.
- Spatial learning: cognitive mapping in abstract virtual environmentsCathryn Johns. 7-16 [doi]
- Virtual galleries: is 3D better?Zayd Hendricks, Jakkaphan Tangkuampien, Katherine Malan. 17-24 [doi]
- Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steamThorsten Holtkämper. 25-30 [doi]
- Procedural multiresolution for plant and tree renderingJavier Lluch, Emilio Camahort, Roberto Vivó. 31-38 [doi]
- Simulation and visualization of fire using extended lindenmayer systemsTomasz Zaniewski, Shaun Bangay. 39-48 [doi]
- South African Sign Language Machine Translation SystemLynette van Zijl, Dean Barker. 49-52 [doi]
- A direct comparison of presence levels in text-based and graphics-based virtual environmentsDavid Nunez, Edwin H. Blake. 53-56 [doi]
- A visualization design repository for mobile devicesVolker Paelke, Christian Reimann, Waldemar Rosenbach. 57-62 [doi]
- Topology alteration for virtual sculpting using spatial deformationBarry Steyn, James E. Gain. 63-68 [doi]
- View-dependent refinement of multiresolution meshes with subdivision connectivityDaniel I. Azuma, Daniel N. Wood, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle. 69-78 [doi]
- Forward area light map projectionElvis Ko-Yung Jeng, Zhigang Xiang. 79-86 [doi]
- Efficient clustering and visibility calculation for global illuminationDaniel Meneveaux, Kadi Bouatouch, Gilles Subrenat, Philippe Blasi. 87-94 [doi]
- Accelerating ray shooting through aggressive 5D visibility preprocessingAdrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake. 95-100 [doi]
- Conceptual priming as a determinant of presence in virtual environmentsDavid Nunez, Edwin H. Blake. 101-108 [doi]
- The development of a computerised multimedia tutorial system for a diverse student populationJéan H. Greyling, André P. Calitz. 109-116 [doi]
- Rendering optimisations for stylised sketchingHolger Winnemöller, Shaun Bangay. 117-122 [doi]
- Psychophysically based artistic techniques for increased perceived realism of virtual environmentsPeter Longhurst, Patrick Ledda, Alan Chalmers. 123-132 [doi]
- Development of a real time image based object recognition method for mobile AR-devicesJürgen Gausemeier, Jürgen Fründ, Carsten Matysczok, Beat Bruederlin, David Beier. 133-139 [doi]
- Improving readability of contextualized text explanationsWallace Chigona, Thomas Strothotte. 141-150 [doi]
- A 2-D MPEG-4 multimedia authoring toolD. W. Viljoen, André P. Calitz, N. L. O. Cowley. 151-160 [doi]
- A lightwave 3D plug-in for modeling long hair on virtual humansDeborah Patrick, Shaun Bangay. 161-187 [doi]
- Realistic autonomous fish for virtual realityAdele Lobb, Shaun Bangay. 167-188 [doi]
- A meta-authoring tool for specifying interactions in virtual reality environmentsZayd Hendricks, Gary Marsden, Edwin H. Blake. 171-180 [doi]