Abstract is missing.
- Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player ExpectationsStephen G. Ware. [doi]
- A Vision for Continuous Automated Game DesignMichael Cook 0001. [doi]
- Single Believe State Generation for Handling Partial Observability with MCTS in StarCraftAlberto Uriarte, Santiago Ontañón. [doi]
- Unsupervised Text Classification for Natural Language Interactive NarrativesJenna Bellassai, Andrew S. Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly. [doi]
- Designing Stronger AI PersonalitiesTanya X. Short. [doi]
- A Generative Framework of GenerativityKate Compton, Michael Mateas. [doi]
- Poetic Sound Similarity Vectors Using Phonetic FeaturesAllison Parrish. [doi]
- "Press Space to Fire": Automatic Video Game Tutorial GenerationMichael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius. [doi]
- An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat ScenariosDavid Churchill, Zeming Lin, Gabriel Synnaeve. [doi]
- Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level GenerationSam Snodgrass, Santiago Ontañón. [doi]
- Character Beliefs in Story GenerationMarkus Eger, Chris Martens. [doi]
- Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown AutomataJoseph C. Osborn, James O. Ryan, Michael Mateas. [doi]
- Towards Positively Surprising Non-Player Characters in Video GamesVadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson 0002. [doi]
- Generominos: Ideation Cards for Interactive GenerativityKate Compton, Edward F. Melcer, Michael Mateas. [doi]
- Narrative Mediation as Probabilistic PlanningJustus Robertson, R. Michael Young. [doi]
- A General Level Design Editor for Co-Creative Level DesignMatthew James Guzdial, Jonathan Chen, Shao-Yu Chen, Mark Riedl. [doi]
- Dynamic Epistemic Logic in Game DesignJavier M. Torres. [doi]
- Dynamic and Accelerated Partial Order Planning for Interactive NarrativesXun Zhang, Bhuvana C. Inampudi, Norman I. Badler, Mubbasir Kapadia. [doi]
- "The Long Walk" From Linear Film to Interactive NarrativeKeshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez, Andrew S. Gordon. [doi]
- Social Simulation for Social JusticeMelanie Leah Dickinson, Noah Wardrip-Fruin, Michael Mateas. [doi]
- Automated Screenplay Annotation for Extracting Storytelling KnowledgeDavid R. Winer, R. Michael Young. [doi]
- Bardic: Generating Multimedia Narratives for Game LogsCamille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle L. Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young. [doi]
- Building on Word Animacy to Determine Coreference Chain Animacy in Cultural NarrativesLabiba Jahan, Geeticka Chauhan, Mark A. Finlayson. [doi]
- Deep Learning for Speech Accent Detection in VideogamesAstrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez. [doi]
- Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural NetworksBrent Harrison, Christopher Purdy, Mark O. Riedl. [doi]
- Testing the Effectiveness of Narrative Archetypes for Archive ExplorationRossana Damiano, Antonio Lieto, Vincenzo Lombardo. [doi]
- Towards Intelligent Narrative-Based Interfaces for SensemakingJames Niehaus, Scott Neal Reilly, Peter Weyhrauch, James Tittle, R. Michael Young. [doi]
- Towards End-to-End Natural Language Story Generation SystemsJosep Valls-Vargas, Jichen Zhu, Santiago Ontañón. [doi]
- ProcDefense - A Game Framework for Procedural Player Skill TrainingBrandon R. Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala. [doi]
- Directing Intentional Superposition ManipulationJustus Robertson, Adam Amos-Binks, R. Michael Young. [doi]
- A Specialized Corpus for Film UnderstandingDavid R. Winer, Joseph P. Magliano, James A. Clinton, Aidan Osterby, Thomas Ackerman, R. Michael Young. [doi]
- Effects of Self-Knowledge: Once Bitten Twice ShyVadim Bulitko. [doi]
- Towards General RPG PlayingJoseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas. [doi]
- A Proposal for a Unified Agent Behaviour FrameworkJavier M. Torres. [doi]
- Marahel: A Language for Constructive Level GenerationAhmed Khalifa, Julian Togelius. [doi]
- The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling ExperienceDuri Long, Sanjana Gupta, Jessica Brooke Anderson, Brian Magerko. [doi]
- Planning Graphs for Efficient Generation of Desirable Narrative TrajectoriesAdam Amos-Binks, Colin Potts, R. Michael Young. [doi]
- Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning AlgorithmR. Michael Young. [doi]
- The Current State of StarCraft AI Competitions and BotsMichal Certický, David Churchill. [doi]
- Answer Set Programming in ProofdokuAdam M. Smith. [doi]
- Secret Identities in Dwarf FortressTarn Adams. [doi]
- A Sandbox for Modeling Social AIEthan Christopher Robison. [doi]
- Generating Stories that Include Failed Actions by Modeling False Character BeliefsBrandon R. Thorne, R. Michael Young. [doi]
- Towards a Computational Measure of Plot TellabilityLeonid Berov. [doi]