Abstract is missing.
- Wonderful Design: Applying Appraisal Theory to Procedural Level GenerationRosa Corstjens, Anders Bouwer, Joris Dormans, Riemer van Rozen. [doi]
- What's the Worst Thing You've Ever Done at a Conference? Operationalizing Dread's Questionnaire MechanicIan Horswill, Ethan Robison. [doi]
- Learning to Generate Natural Language Rationales for Game Playing AgentsUpol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, Mark O. Riedl. [doi]
- Deceptive Level GeneratorAdeel Zafar, Hasan Mujtaba, Mirza Omer Beg, Sajid Ali. [doi]
- Co-Creative Level Design via Machine LearningMatthew Guzdial, Nicholas Liao, Mark Riedl. [doi]
- Generating Puzzle Progressions to Study Mental Model MatchingChris Martens, Aaron Williams, Ryan S. Alexander, Chinmaya Dabral. [doi]
- I See What You See: Integrating Eye Tracking into Hanabi Playing AgentsEva Tallula Gottwald, Markus Eger, Chris Martens. [doi]
- Desire Path-Inspired Procedural Placement of Coins in a Platformer GameAnurag Sarkar, Riddhi Padte, Jeffrey Cao, Seth Cooper. [doi]
- Extending World Models for Multi-Agent Reinforcement Learning in MALMÖValliappa Chockalingam, Tegg Tae Kyong Sung, Feryal Behbahani, Rishab Gargeya, Amlesh Sivanantham, Aleksandra Malysheva. [doi]
- Deep Learning for Classification of Speech Accents in Video GamesSergio Poo Hernandez, Vadim Bulitko, Shelby Carleton, Astrid Ensslin, Tejasvi Goorimoorthee. [doi]
- Evolving NPC Behaviours in A-life with Player ProxiesVadim Bulitko, Mac Walters, Matthew R. Brown. [doi]
- Eliminating the Impossible: A Procedurally Generated Murder MysteryHenry Mohr, Markus Eger, Chris Martens. [doi]
- GenerationMania: Learning to Semantically ChoreographZhiyu Lin, Kyle Xiao, Mark Riedl. [doi]
- Explainable PCGML via Game Design PatternsMatthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, Mark Riedl. [doi]
- Spatial Action Decomposition Learning Applied to RTS Combat GamesMarius Stanescu, Michael Buro. [doi]
- Pommerman: A Multi-Agent PlaygroundCinjon Resnick, Wes Eldridge, David Ha, Denny Britz, Jakob Foerster, Julian Togelius, KyungHyun Cho, Joan Bruna. [doi]
- Blending Levels from Different Games using LSTMsAnurag Sarkar, Seth Cooper. [doi]
- Addressing the Elephant in the Room: Opinionated Virtual CharactersSasha Azad, Chris Martens. [doi]
- Freedom of Movement: Generative Responses to Motion ControlKate Compton, Michael Mateas. [doi]
- Towards Automated Let's Play CommentaryMatthew Guzdial, Shukan Shah, Mark Riedl. [doi]
- Towards 3D Neural Style TransferJo Mazeika, Jim Whitehead. [doi]
- Towards Automatic Extraction of Tile Types from Level ImagesSam Snodgrass. [doi]