Abstract is missing.
- Gesture and Action Discovery for Evaluating Virtual Environments with Semi-Supervised Segmentation of Telemetry RecordsAndrea Batch, Kyungjun Lee, Hanuma Teja Maddali, Niklas Elmqvist. 1-10 [doi]
- Web-Based Virtual Reality Development in Classroom: From Learner's PerspectivesVinh T. Nguyen, Rebecca Hite, Tommy Dang. 11-18 [doi]
- Uncertainty-Based Deep Learning Networks for Limited Data Wetland User ModelsAndrew Hoblitzell, Meghna Babbar-Sebens, Snehasis Mukhopadhyay. 19-26 [doi]
- A Natural Language Programming Application for Lego Mindstorms EV3Yue Zhan, Michael S. Hsiao. 27-34 [doi]
- A Study of Situated Product Recommendations in Augmented RealityBrandon Huynh, Adam Ibrahim, YunSuk Chang, Tobias Höllerer, John O'Donovan. 35-43 [doi]
- BRIEF: Backward Reduction of CNNs with Information Flow AnalysisYu-Hsun Lin, Chun-Nan Chou, Edward Y. Chang. 44-52 [doi]
- Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective MetricsDiego Monteiro, Hai-Ning Liang, Andrew Abel, Nilufar Baghaei, Rita de Cassia Monteiro. 53-60 [doi]
- Self-Organizing Maps for Intuitive Gesture-Based Geometric Modelling in Augmented RealityBenjamin Felbrich, Gwyllim Jahn, Cameron Newnham, Achim Menges. 61-67 [doi]
- Objective Assessment of Line Distortions in Viewport Rendering of 360º ImagesFalah Rahim, Maria Paula Queluz, João Ascenso. 68-75 [doi]
- A Compensation Method of Two-Stage Image Generation for Human-AI Collaborated In-Situ Fashion Design in Augmented Reality EnvironmentZhenjie Zhao, Xiaojuan Ma. 76-83 [doi]
- Virtual Reality ConferencingPatrick David Pazour, Andreas Janecek, Helmut Hlavacs. 84-91 [doi]
- SinkNet: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life Using Private NetworksHiroaki Tobita, Masaaki Matsumoto, Yasuhiro Maida, Yoshiki Eguchi, Kayoko Terada. 92-99 [doi]
- A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User EngagementManuel Braunschweiler, Steven Poulakos, Mubbasir Kapadia, Robert W. Sumner. 100-107 [doi]
- A Method to Build Multi-Scene Datasets for CNN for Camera Pose RegressionYuhao Ma, Hao Guo 0005, Hong Chen, Mengxiao Tian, Xin Huo, Chengjiang Long, Shiye Tang, Xiaoyu Song, Qing Wang. 108-115 [doi]
- Understanding Head-Mounted Display FOV in Maritime Search and Rescue Object DetectionSusannah Soon, Artur Lugmayr, Andrew Woods, Tele Tan. 116-119 [doi]
- The Virtual Factory: Hologram-Enabled Control and Monitoring of Industrial IoT DevicesVittorio Cozzolino, Oleksii Moroz, Aaron Yi Ding. 120-123 [doi]
- Supporting the Sense of Unity between Remote Audiences in VR-Based Remote Live Music Support System KSA2Tatsuyoshi Kaneko, Hiroyuki Tarumi, Keiya Kataoka, Yuki Kubochi, Daiki Yamashita, Tomoki Nakai, Ryota Yamaguchi. 124-127 [doi]
- Decoding Subjective Emotional Arousal during a Naturalistic VR Experience from EEG Using LSTMsSimon M. Hofmann, Felix Klotzsche, Alberto Mariola, Vadim V. Nikulin, Arno Villringer, Michael Gaebler. 128-131 [doi]
- Large Scale Information Marker Coding for Augmented Reality Using Graphic CodeBruno Patrão, Leandro Cruz, Nuno Gonçalves. 132-135 [doi]
- A Benchmark of Four Methods for Generating 360° Saliency Maps from Eye Tracking DataBrendan John, Pallavi Raiturkar, Olivier Le Meur, Eakta Jain. 136-139 [doi]
- Downsizing: The Effect of Mixed-Reality Person Representations on Stress and Presence in TelecommunicationMichal Joachimczak, Juan Liu, Hiroshi Ando. 140-143 [doi]
- A Perceptual Evaluation of Generative Adversarial Network Real-Time Synthesized Drum Sounds in a Virtual EnvironmentMinwook Chang, Youngwon Ryan Kim, Gerard Jounghyun Kim. 144-148 [doi]
- Exploiting the Integration of Wearable Virtual Reality and Bio-Sensors for Persons with Neurodevelopmental DisordersFranca Garzotto, Nicolò Messina, Vito Matarazzo, Riccardo Facchini, Lukasz Moskwa, Gianluigi Oliva. 149-152 [doi]
- Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation ToolStefan Hell, Vasileios Argyriou. 153-156 [doi]
- Trajectory-Based Viewport Prediction for 360-Degree Virtual Reality VideosStefano Petrangeli, Gwendal Simon, Viswanathan Swaminathan. 157-160 [doi]
- Intelligent Wearable Virtual Reality (VR) Gaming Controller for People with Motor DisabilitiesKer-Jiun Wang, Quanbo Liu, Yifan Zhao, Caroline Yan Zheng, Soumya Vhasure, Quanfeng Liu, Prakash Thakur, Mingui Sun, Zhi-Hong Mao. 161-164 [doi]
- Virtual Crime SceneJeroen Nelis, Stef Desmet, Jeroen Wauters, Rob Haelterman, Erwin Borgers, Dimitri Kun. 165-168 [doi]
- Graphic Code: A New Machine Readable ApproachLeandro Cruz, Bruno Patrão, Nuno Gonçalves. 169-172 [doi]
- DeepLinQ: Distributed Multi-Layer Ledgers for Privacy-Preserving Data SharingEdward Y. Chang, Shih-Wei Liao, Chun-Ting Liu, Wei-Chen Lin, Pin-Wei Liao, Wei-Kang Fu, Chung-Huan Mei, Emily J. Chang. 173-178 [doi]
- Exploring Seismic Data through Virtual Reality and Hybrid Knowledge BaseWallas Henrique Sousa dos Santos, Reinaldo Mozart Da Gama e Silva, Rodrigo Costa Mesquita Santos, Márcio Ferreira Moreno. 179-182 [doi]
- Head-Mounted FOV Simulator for User Testing of Maritime Object Detection TasksSusannah Soon, Artur Lugmayr, Andrew Woods, Tele Tan. 183-184 [doi]
- AI for Toggling the Linearity of Interactions in ARJing Qian, Laurent Denoue, Jacob Biehl, David A. Shamma. 185-186 [doi]
- Exploring Cultural Heritage in Augmented Reality with GoFind!Loris Sauter, Luca Rossetto, Heiko Schuldt. 187-188 [doi]
- HoloLearn: Learning through Mixed Reality for People with Cognitive DisabilityFranca Garzotto, Emanuele Torelli, Francesco Vona, Beatrice Aruanno. 189-190 [doi]
- A Natural Language Programming Application for Lego Mindstorms EV3Yue Zhan, Michael Hsiao. 191-192 [doi]
- An Augmented Reality Application Using Graphic Code MarkersBruno Patrão, Leandro Cruz, Nuno Gonçalves. 193-194 [doi]
- A Knowledge Oriented Virtual Reality Tool for Exploring Seismic DataWallas Henrique Sousa dos Santos, Reinaldo Mozart Da Gama e Silva, Rodrigo Costa Mesquita Santos, Márcio Ferreira Moreno. 195-196 [doi]
- FoodChangeLens: CNN-Based Food Transformation on HoloLensShu Naritomi, Ryosuke Tanno, Takumi Ege, Keiji Yanai. 197-199 [doi]
- Encompassing English Language Learners in Virtual RealityEric Nersesian, Adam Spryszynski, Ulysee Thompson, Michael Lee. 200-203 [doi]
- Comparative Reality: Measuring User Experience and Emotion in Immersive Virtual EnvironmentsAdam Greenfeld, Artur Lugmayr, Wesley Lamont. 204-209 [doi]
- Design and Development of Interactive Intelligent Medical AgentShu-Chiao Tsai, Hooman Samani, Yu-Wei Kao, Kening Zhu, Brian Jalaian. 210-215 [doi]
- Motorcycle Riding Safety Education with Virtual RealityChun-Chia Hsu, Yu-Li Chen, Wen Ching Chou, Shih Hsuan Huang, Kai Kuo Chang. 216-218 [doi]
- Converting Natural Language Text to ROS-Compatible Instruction BaseTakondwa Kakusa, Michael Hsiao. 219-226 [doi]
- Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18)Kening Zhu, Artur Lugmayr, Xiaojuan Ma, Florian Floyd Mueller, Ulrich Engelke, Simeon Simoff, Tomas Trescak, Anton Bogdanovych, Juan A. Rodríguez-Aguilar, Huyen Vu. 227-228 [doi]
- Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality EnvironmentsDiego Monteiro, Hai-Ning Liang, Jialin Wang, Luhan Wang, Xian Wang, Yong Yue 0003. 229-236 [doi]
- Integrating Biomechanical and Animation Motion Capture Methods in the Production of Participant Specific, Scaled AvatarsLuke Hopper, Nahoko Sato. 237-240 [doi]
- Augmented Reality Simulation of Cardiac Circulation Using APPLearn (Heart)Ryan Kyaw Thu Aung Ba, Yiyu Cai, Yunqing Guan. 241-243 [doi]
- The Prospect for the Application of the Surgical Navigation System Based on Artificial Intelligence and Augmented RealityYang Liu, Pinpin Tang. 244-246 [doi]
- A Virtual Reality Based Simulator for Training Surgical Skills in Procedure of Catheter AblationHaoyu Wang, Sheng Jiang, Jianhuang Wu. 247-248 [doi]
- Machine-Learning Based Fitness Behavior Recognition from Camera and Sensor ModalitiesChih-Chieh Fang, Ting-Chen Mou, Shih-Wei Sun, Pao-Chi Chang. 249-250 [doi]
- Combining Leap Motion with Unity for Virtual Glove PuppetsChi-Yen Lin, Zhang-Hao Yang, Heng-Wei Zhou, Tsai-Ni Yang, Hong-Nien Chen, Timothy K. Shih. 251-255 [doi]
- Towards a Music Visualization on Robot (MVR) PrototypePei-Chun Lin, David Mettrick, Patrick C. K. Hung, Farkhund Iqbal. 256-257 [doi]
- Omni-Learning XR Technologies and Visitor-Centered Experience in the Smart Art MuseumTsang-Gang Lin, Hsiang-Lan Shih, Chun-Ting Lee, Hui-Yu Hsieh, Yi-Yuan Chen, Chien-Kuo Liu. 258-261 [doi]
- A Combination of Feedback Control and Vision-Based Deep Learning Mechanism for Guiding Self-Driving CarsWen-Yen Lin, Wang-Hsin Hsu, Yi-Yuan Chiang. 262-266 [doi]
- Visual Augmentation of Printed Materials with Intelligent See-Through Glass Displays: A Prototype Based on Smartphone and Pepper's GhostFrode Eika Sandnes, Evelyn Eika. 267-273 [doi]
- Planar Simplification of Indoor Point-Cloud EnvironmentsStephan Feichter, Helmut Hlavacs. 274-281 [doi]