Abstract is missing.
- Using Semantic Segmentation to Assist the Creation of Interactive VR ApplicationsMarcel Tiator, Anna Maria Kerkmann, Christian Geiger, Paul Grimm. 1-9 [doi]
- Attention Estimation in Virtual Reality with EEG based Image RegressionVictor Delvigne, Hazem Wannous, Jean-Philippe Vandeborre, Laurence Ris, Thierry Dutoit. 10-16 [doi]
- Interactive Design of Gallery Walls via Mixed RealityHaikun Huang, Yuxuan Zhang, Tomer Weiss 0001, Rebecca W. Perry, Lap-Fai Yu. 17-26 [doi]
- Supporting interaction in augmented reality assisted industrial processes using a CNN-based semantic layerJuan Izquierdo-Domenech, Jordi Linares-Pellicer, Jorge Orta-Lopez. 27-32 [doi]
- An Immersive Node-Link Visualization of Artificial Neural Networks for Machine Learning ExpertsMartin Bellgardt, Christian Scheiderer, Torsten W. Kuhlen. 33-36 [doi]
- Immersive Visualization of Dengue Vector Breeding Sites Extracted from Street View ImagesMores Prachyabrued, Peter Haddawy, Krittayoch Tengputtipong, Myat Su Yin, Dominique Bicout, Yongjua Laosiritaworn. 37-42 [doi]
- Mirrorlabs - creating accessible Digital Twins of robotic production environment with Mixed RealityDoris Aschenbrenner, Jonas S. I. Rieder, Daniëlle van Tol, Joris Van Dam, Zoltán Rusák, Jan Olaf Blech, Mohammad Azangoo, Salo Panu, Karl Kruusamäe, Houman Masnavi, Igor Rybalskii, Alvo Aabloo, Marcelo Petry, Gustavo Teixeira, Bastian Thiede, Paolo Pedrazzoli, Andrea Ferrario, Michele Foletti, Matteo Confalonieri, Daniele Bertaggia, Thodoris Togias, Sotiris Makris. 43-48 [doi]
- Exploring Visualisations for Financial Statements in Virtual RealityTanja Kojic, Sandra Ashipala, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 49-52 [doi]
- Virtual Reality Lifelog Explorer: A Prototype for Immersive Lifelog AnalyticsAaron Duane, Björn Thór Jónsson, Cathal Gurrin. 53-54 [doi]
- DatAR: An Immersive Literature Exploration Environment for NeuroscientistsIvar Troost, Ghazaleh Tanhaei, Lynda Hardman, Wolfgang Hürst. 55-56 [doi]
- CrowdAR Table An AR system for Real-time Interactive Crowd SimulationNoud Savenije, Roland Geraerts, Wolfgang Hürst. 57-59 [doi]
- Photorealistic avatars to enhance the efficacy of Selfattachment psychotherapyIbrahim Ghaznavi, Duncan Gillies, Dasha Nicholls, Abbas Edalat. 60-67 [doi]
- Verbal Mimicry Predicts Social Distance and Social Attraction to an Outgroup Member in Virtual RealitySalvador Alvídrez, Jorge Peña. 68-73 [doi]
- SnapMove: Movement Projection Mapping in Virtual RealityBrian A. Cohn, Antonella Maselli, Eyal Ofek, Mar González-Franco. 74-81 [doi]
- Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based TelepresencePhilipp Ladwig, Alexander Pech, Ralf Dörner, Christian Geiger. 82-90 [doi]
- MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar LibraryMar González-Franco, Zelia Egan, Matthew Peachey, Angus Antley, Tanmay Randhavane, Payod Panda, Yaying Zhang, Cheng-Yao Wang, Derek F. Reilly, Tabitha C. Peck, Andrea Stevenson Won, Anthony Steed, Eyal Ofek. 91-98 [doi]
- Shooting Labels: 3D Semantic Labeling by Virtual RealityPierluigi Zama Ramirez, Claudio Paternesi, Luca De Luigi, Luigi Lella, Daniele De Gregorio, Luigi di Stefano. 99-106 [doi]
- Learning Kinematic Machine Models from VideosLucas Thies, Marc Stamminger, Frank Bauer 0001. 107-114 [doi]
- Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual EnvironmentsDaniel Roth 0001, Mathis Jording, Tobias Schmee, Peter Kullmann, Nassir Navab, Kai Vogeley. 115-122 [doi]
- Exploring the feasibility of mitigating VR-HMD-induced cybersickness using cathodal transcranial direct current stimulationGang Li, Francisco Macía Varela, Abdullah Habib, Qi Zhang, Mark McGill, Stephen A. Brewster, Frank E. Pollick. 123-129 [doi]
- Malicious Design in AIVR, Falsehood and Cybersecurity-oriented Immersive DefensesNadisha-Marie Aliman, Leon Kester. 130-137 [doi]
- Introducing the concept of ikigai to the ethics of AI and of human enhancementsSoenke Ziesche, Roman Yampolskiy. 138-145 [doi]
- Using Virtual Reality for scenario-based Responsible Research and Innovation approach for Human Robot Co-productionDoris Aschenbrenner, Daniëlle van Tol, Zoltán Rusák, Claudia Werker. 146-150 [doi]
- A Review of Electrostimulation-based Cybersickness MitigationsGang Li, Mark McGill, Stephen A. Brewster, Frank E. Pollick. 151-157 [doi]
- The Efficacy of a Virtual Reality-Based Mindfulness InterventionCaglar Yildirim, Tara O'Grady. 158-165 [doi]
- Under The (Plastic) Sea - Sensitizing People Toward Ecological Behavior Using Virtual Reality Controlled by Users' Physical ActivityCarolin Strabetamann, Alexander Arntz, Sabrina C. Eimler. 166-173 [doi]
- An AR Work Instructions Authoring Tool for Human-Operated Industrial Assembly LinesTraian Lavric, Emmanuel Bricard, Marius Preda, Titus B. Zaharia. 174-183 [doi]
- Future Mobility Solutions: A Use Case for Understanding How VR Influences User PerceptionOnur Yildirim, Catlin Pidel, Mirjam West. 184-187 [doi]
- Style-transfer GANs for bridging the domain gap in synthetic pose estimator trainingPavel Rojtberg, Thomas Pöllabauer, Arjan Kuijper. 188-195 [doi]
- Algorithm-Aware Neural Network Based Image Compression for High-Speed ImagingReid Pinkham, Tanner Schmidt, Andrew Berkovich. 196-199 [doi]
- Lane Line Map Estimation for Visual AlignmentMinjung Son 0001, Hyun Sung Chang. 200-204 [doi]
- Virtual Reality to Study Pedestrian Wayfinding: Motivations and an Experiment on UsabilityGiuseppe Vizzari. 205-208 [doi]
- A Virtual Reality Framework for Human-Virtual Crowd Interaction StudiesMichael G. Nelson 0001, Christos Mousas. 209-213 [doi]
- Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based DynamicsRitesh Sharma, Tomer Weiss 0001, Marcelo Kallmann. 214-217 [doi]
- Comfort of Aircraft Seats for Customers of Size using Digital Human Model in Virtual RealitySarath Surendranadha Panicker, Toon Huysmans. 218-221 [doi]
- Avatars rendering and its effect on perceived realism in Virtual RealityElena Molina, Alejandro Ríos Jerez, Nuria Pelechano Gómez. 222-225 [doi]
- ® CAMMRAD PREPARE: Wearable AI-AR Platform for Clinical Training Emergency First Response TeamsJayfus T. Doswell, Justin Johnson 0003, Brandon Brockington, Aaron Mosby, Arthur Chinery. 226-230 [doi]
- Mill Instructor: Teaching Industrial CNC Procedures Using Virtual RealityDustin Keßler, Alexander Arntz, Joachim Friedhoff, Sabrina C. Eimler. 231-234 [doi]
- Interactive and Scalable Layout Synthesis with Design TemplatesHameedullah Farooki, Esra Ataer Cansizoglu, Jae-Woo Choi, Tomer Weiss 0001. 235-238 [doi]
- Using Marker Based Augmented Reality to teach autistic eating skillsRahma Bouaziz 0001, Maimounah Alhejaili, Raneem Al-Saedi, Abrar Mihdhar, Jawaher Alsarrani. 239-242 [doi]
- Augmented Reality and Autism Spectrum Disorder Rehabilitation: Scoping reviewHanin A. Almurashi, Rahma Bouaziz 0002. 243-246 [doi]
- Breast3D: An Augmented Reality System for Breast CT and MRIBenjamin Allison, Xujiong Ye, Faraz Janan. 247-251 [doi]
- MIXR: A Standard Architecture for Medical Image Analysis in Augmented and Mixed RealityBenjamin Allison, Xujiong Ye, Faraz Janan. 252-257 [doi]
- A serious VR game for acrophobia therapy in an urban environmentCosta Anton, Oana Mitrut, Alin Moldoveanu, Florica Moldoveanu, Jirí Kosinka. 258-265 [doi]
- Exploring the possibilities of Extended Reality in the world of firefightingJanne Heirman, Shivam Selleri, Tom De Vleeschauwer, Charles Hamesse, Michel Bellemans, Evarest Schoofs, Rob Haelterman. 266-273 [doi]
- Inverse Kinematics and Temporal Convolutional Networks for Sequential Pose Analysis in VRDavid C. Jeong, Jackie Jingyi Xu, Lynn C. Miller. 274-281 [doi]
- Invisible Dynamic Mechanic Adjustment in Virtual Reality GamesJustus Robertson, Rogelio E. Cardona-Rivera, R. Michael Young. 282-289 [doi]
- FaceAUG: A Cross-Platform Application for Real-Time Face Augmentation in Web BrowserTianyue Ruby Sun. 290-293 [doi]
- Virtual Reality Integrated Multi-Depth-Camera-System for Real-Time Telepresence and Telemanipulation in CaregivingConrad Fifelski-von Böhlen, Anna Brinkmann, Stephan Mävers, Sandra Hellmers, Andreas Hein. 294-297 [doi]
- Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D EngineNor Farzana Syaza Jeffri, Dayang Rohaya Awang Rambli. 298-300 [doi]
- A Smartphone Thermal Temperature Analysis for Virtual and Augmented RealityXiaoyang Zhang, Harshit Vadodaria, Na Li, Kyoung-Don Kang, Yao Liu 0001. 301-306 [doi]
- "The Robot-Arm Talks Back to Me" - Human Perception of Augmented Human-Robot Collaboration in Virtual RealityAlexander Arntz, Sabrina C. Eimler, Heinz Ulrich Hoppe. 307-312 [doi]
- Immersive Captioning: Developing a framework for evaluating user needsChris J. Hughes, Marta B. Zapata, Matthew Johnston, Pilar Orero. 313-318 [doi]
- Thermodynamics Reloaded: Experiencing Heating, Ventilation and Air Conditioning in ARAlexander Arntz, Sabrina C. Eimler, Dustin Keßler, Aleksandra Nabokova, Sylvia Schädlich. 319-322 [doi]
- Assessing the Effectiveness of Virtual Reality Gaming to Reduce Anxiety and Increase Cognitive BandwidthDaniel Hawes, Ali Arya. 323-326 [doi]
- Immersive Virtual Reality Training for Inspecting Flagger Work zonesDaeyeol Chang, James Hopfenblatt, Praveen Edara, Bimal Balakrishnan. 327-330 [doi]
- Story ARtistMarie Kegeleers, Rafael Bidarra. 331-332 [doi]
- Study on Pseudo-haptics during Swimming Motion in a Virtual Reality SpaceHriooki Aoki. 333-336 [doi]
- Extended Abstract: CoShopper - Leveraging Artificial Intelligence for an Enhanced Augmented Reality Grocery Shopping ExperienceYasmeen Alhamdan, Saif Alabachi, Naimul Khan. 337-338 [doi]
- High-quality First-person Rendering Mixed Reality Gaming System for In Home SettingYu-Yen Chung, Hung-Jui Guo, Hiranya Garbha Kumar, Balakrishnan Prabhakaran. 339-344 [doi]
- A QoE and Visual Attention Evaluation on the Influence of Spatial Audio in 360 VideosAmit Hirway, Yuansong Qiao, Niall Murray. 345-350 [doi]
- A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual RealityCaglar Yildirim. 351-357 [doi]
- Workload, Presence and Task Performance of Virtual Object Manipulation on WebVRWenxin Sun, Mengjie Huang, Rui Yang, Jingjing Zhang, Liu Wang, Ji Han, Yong Yue. 358-361 [doi]
- Rainbow Learner: Lighting Environment Estimation from a Structural-color based AR MarkerYuji Tsukagoshi, Yuki Uranishi, Jason Orlosky, Kiyomi Ito, Haruo Takemura. 362-365 [doi]
- Training with a world champion: augmented reality applications in sport Design-led researchStefania Palmieri, Alessio Righi, Mario Bisson, Alessandro Ianniello. 366-370 [doi]
- Annotation Tool for Precise Emotion Ground Truth Label Acquisition while Watching 360° VR VideosTong Xue, Abdallah El-Ali, Gangyi Ding, Pablo César. 371-372 [doi]
- 3D Model Retrieval Using Constructive Solid Geometry in Virtual RealitySamuel Börlin, Ralph Gasser, Florian Spiess, Heiko Schuldt. 373-374 [doi]
- Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion DollLee Jen Tun, R. P. C. Janaka Rajapakse, Yi-Ping Hung, Kazunori Miyata. 375-379 [doi]
- A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile DevicesMonica Gruosso, Nicola Capece, Ugo Erra, Francesco Angiolillo. 380-385 [doi]
- Artificial Intelligence Assisted Virtual Reality Warfighter Training SystemAaron Gluck, Jessica Chen, Ratnadeep Paul. 386-389 [doi]
- Investigating learners' motivation towards a virtual reality learning environment: a pilot study in vehicle paintingMiriam Mulders. 390-393 [doi]
- From Virtual Reality to Neuroscience and Back: a Use Case on Peripersonal Hand Space PlasticityAgata Marta Soccini, Francesca Ferroni, Martina Ardizzi. 394-396 [doi]
- Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects using Blockchain and Smart ContractsEfe Bozkir, Shahram Eivazi, Mete Akgün, Enkelejda Kasneci. 397-401 [doi]