Abstract is missing.
- Distance perception in virtual environments: a closer look at the horizon and the errorBetsy Williams, Travis Rasor, Gayathri Narasimham. 7-10 [doi]
- Distance perception in NPR immersive virtual environments, revisitedLane Phillips, Brian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson. 11-14 [doi]
- Display size does not affect egocentric distance perception of naturalistic stimuliBernhard E. Riecke, Pooya Amini Behbahani, Chris D. Shaw. 15-18 [doi]
- Transitional environments enhance distance perception in immersive virtual reality systemsFrank Steinicke, Gerd Bruder, Klaus Hinrichs, Markus Lappe, Brian Ries, Victoria Interrante. 19-26 [doi]
- Effects of scale change on distance perception in virtual environmentsTien Dat Nguyen, Christine Ziemer, Jodie M. Plumert, James F. Cremer, Joseph K. Kearney. 27-34 [doi]
- Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundaboutHaojie Wu, Daniel H. Ashmead, Bobby Bodenheimer. 35-40 [doi]
- The interaction between motion and form in expression recognitionDouglas W. Cunningham, Christian Wallraven. 41-44 [doi]
- Video viewing preferences for HDR displays under varying ambient illuminationAllan G. Rempel, Wolfgang Heidrich, Hiroe Li, Rafal Mantiuk. 45-52 [doi]
- Display considerations for night and low-illumination viewingRafal Mantiuk, Allan G. Rempel, Wolfgang Heidrich. 53-58 [doi]
- Evaluation of glyph-based multivariate scalar volume visualization techniquesDavid Feng, Yueh Lee, Lester Kwock, Russell M. Taylor II. 61-68 [doi]
- Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structuresTaylor Sando, Melanie Tory, Pourang Irani. 69-76 [doi]
- Analyzing animated representations of complex causal semanticsNivedita R. Kadaba, Pourang P. Irani, Jason Leboe. 77-84 [doi]
- A schema-based selective rendering frameworkAlexandros Zotos, Katerina Mania, Nicholaos Mourkoussis. 85-92 [doi]
- On predicting visual popping in dynamic scenesMichael Schwarz, Marc Stamminger. 93-100 [doi]
- Factors influencing the choice of projection textures for displaying layered surfacesAlethea Bair, Donald H. House, Colin Ware. 101-108 [doi]
- A case study evaluation: perceptually accurate textured surface modelsGregory J. Ward, Mashhuda Glencross. 109-115 [doi]
- Quality assessment of fractalized NPR textures: a perceptual objective metricPierre Bénard, Joëlle Thollot, François X. Sillion. 117-120 [doi]
- Investigating the effect of real-time stylisation techniques on user task performanceNiall Redmond, John Dingliana. 121-124 [doi]
- Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognitionMatthew D. Calderwood, Jonathan W. Kelly, Timothy P. McNamara, Bobby Bodenheimer. 125 [doi]
- An alternative selection method for pie menus: selection by bordersMario H. Urbina, Anke Huckauf. 126 [doi]
- Depth judgment measures and occluders in near-field augmented realityGurjot Singh, J. Edward Swan II, J. Adam Jones, Lorraine Lin, Stephen R. Ellis. 127 [doi]
- A ghosting artifact detector for interpolated image quality assessmentKai Berger, Christian Lipski, Christian Linz, Anita Sellent, Marcus A. Magnor. 128 [doi]
- How does a virtual peer influence children s distance from the roadway when initiating crossing?Timofey Grechkin, Sabarish Babu, Christine Ziemer, Benjamin Chihak, James F. Cremer, Joseph K. Kearney, Jodie M. Plumert. 129 [doi]
- Human perception of quadruped motionLjiljana Skrba, Carol O Sullivan. 130 [doi]
- Is seeing a virtual environment like seeing the real thing?Dinara Moura, Bernhard E. Riecke. 131 [doi]
- Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VEBenjamin Chihak, Herbert L. Pick, Jodie M. Plumert, Christine Ziemer, Sabarish Babu, James F. Cremer, Joseph K. Kearney. 132 [doi]
- A psychophysical study of dominant texture detectionJianye Lu, Alexandra Garr-Schultz, Julie Dorsey, Holly E. Rushmeier. 133 [doi]
- Saliency maps of high dynamic range imagesJosselin Petit, Roland Brémond, Jean-Philippe Tarel. 134 [doi]
- Step synchronization and third person speed perception in virtual environment locomotion simulatorsSonja Lehtinen, Clara Cheung, Adar Pelah, Jonathan Cameron, Joan Lasenby. 135 [doi]
- The cognitive impact of head tracking latency in immersive simulationsGiorgos Papadakis, Katerina Mania. 136 [doi]
- The contributions of self-motion cues and room shape during navigation through virtual environmentsJonathan Kelly, Matthew D. Calderwood, Timothy P. McNamara, Bobby Bodenheimer. 137 [doi]
- The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depthAdam Jones, J. Edward Swan II, Gurjot Singh, Josh Franck, Stephen R. Ellis. 138 [doi]
- Visualizations for locomotor learning with real time feedback in VRAndrew Nanapragasam, Adar Pelah, Jonathan Cameron, Joan Lasenby. 139 [doi]