Abstract is missing.
- Using eye-tracking to assess different image retargeting methodsSusana Castillo, Tilke Judd, Diego Gutierrez. 7-14 [doi]
- Measuring gaze depth with an eye tracker during stereoscopic displayAndrew T. Duchowski, Brandon Pelfrey, Donald H. House, Rui Wang. 15-22 [doi]
- Perceiving alterations in trajectories while throwing in a virtual environmentErin A. McManus, Qiufeng Lin, Aysu Erdemir, Stephen W. Bailey, John J. Rieser, Bobby Bodenheimer. 23-28 [doi]
- Peripheral visual information and its effect on distance judgments in virtual and augmented environmentsJ. Adam Jones, J. Edward Swan II, Gurjot Singh, Stephen R. Ellis. 29-36 [doi]
- The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environmentsErin A. McManus, Bobby Bodenheimer, Stephan Streuber, Stephan de la Rosa, Heinrich H. Bülthoff, Betty J. Mohler. 37-44 [doi]
- Perceptually-based compensation of light pollution in display systemsJeroen van Baar, Steven Poulakos, Wojciech Jarosz, Derek Nowrouzezahrai, Rasmus Tamstorf, Markus H. Gross. 45-52 [doi]
- Evaluation of video artifact perception using event-related potentialsLea Lindemann, Stephan Wenger, Marcus A. Magnor. 53-58 [doi]
- Visualization of uncertain scalar data fields using color scales and perceptually adapted noiseAlexandre Coninx, Georges-Pierre Bonneau, Jacques Droulez, Guillaume Thibault. 59-66 [doi]
- The influence of eye height and avatars on egocentric distance estimates in immersive virtual environmentsMarkus Leyrer, Sally A. Linkenauger, Heinrich H. Bülthoff, Uwe Kloos, Betty J. Mohler. 67-74 [doi]
- Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning methodQiufeng Lin, Xianshi Xie, Aysu Erdemir, Gayathri Narasimham, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer. 75-82 [doi]
- Effects of scene density and richness on traveled distance estimation in virtual environmentsTien Dat Nguyen, James F. Cremer, Joseph K. Kearney, Jodie M. Plumert. 83-86 [doi]
- Perceiving human motion varietyMartin Prazák, Carol O'Sullivan. 87-92 [doi]
- Perception of simplification artifacts for animated charactersMichéal Larkin, Carol O'Sullivan. 93-100 [doi]
- Active control does not eliminate motion-induced illusory displacementFranck Caniard, Heinrich H. Bülthoff, Pascal Mamassian, Seong-Whan Lee, Ian M. Thornton. 101-108 [doi]
- Gaze-contingent enhancements for a visual search and rescue taskJames Mardell, Mark Witkowski, Robert Spence. 109 [doi]
- Differentiating aggregate gaze distributionsThomas Grindinger, Andrew T. Duchowski, Pilar Orero. 110 [doi]
- Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologiesGuido Maiello, Clara Silvestro, Andrea Canessa, Manuela Chessa, Agostino Gibaldi, Silvio P. Sabatini, Fabio Solari. 111 [doi]
- Subtle gaze manipulation for improved mammography trainingSrinivas Sridharan, Reynold J. Bailey, Ann McNamara, Cindy Grimm. 112 [doi]
- Gaze-contingent real-time video processing to study natural visionMichael Dorr, Peter J. Bex. 113 [doi]
- Is perception-action coupling more malleable in virtual than in real environments?Christine Ziemer, Benjamin Chihak, Jodie M. Plumert, Tien Dat Nguyen, James F. Cremer, Joseph K. Kearney. 114 [doi]
- The role of contrast in the perceived depth of monocular imageryAllan G. Rempel, Wolfgang Heidrich, Rafal Mantiuk. 115 [doi]
- Towards perceptual quality evaluation of dynamic meshesFakhri Torkhani, Kai Wang, Annick Montanvert. 116 [doi]
- A gaze-contingent reading tutor program for children with developmental dyslexiaNicolas Schneider, Michael Dorr, Laura Pomarjanschi, Erhardt Barth. 117 [doi]
- Realistic simulation of human contrast perception after headlight glares in driving simulationsBenjamin Meyer, Mark Gonter, Clemens Grunert, Sebastian Thomschke, Mark Vollrath, Marcus A. Magnor. 118 [doi]
- Gaze guidance reduces the number of vehicle-pedestrian collisions in a driving simulatorLaura Pomarjanschi, Michael Dorr, Erhardt Barth. 119 [doi]
- Coordinated interaction for enhanced perception in multiple viewsJan Wojdziak, Martin Zavesky, Michael Starke, Rainer Groh. 120 [doi]
- A high bit depth digital imaging pipeline for vision researchTimo Kunkel, Gerwin Damberg, Lewis Johnson. 121 [doi]
- Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environmentErin A. McManus, Aysu Erdemir, Stephen W. Bailey, John J. Rieser, Bobby Bodenheimer. 122 [doi]
- Egocentric distance perception in HMD-based virtual environmentsQiufeng Lin, Xianshi Xie, Aysu Erdemir, Gayathri Narasimham, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer. 123 [doi]
- Spatial localization with only auditory cues: a preliminary studyStephen W. Bailey, Faith S. Pampel, Daniel H. Ashmead, Bobby Bodenheimer. 124 [doi]
- Evaluation of field of view calibration techniques for head-mounted displaysGerd Bruder, Frank Steinicke, Carolin Walter, Mathias Moehring. 125 [doi]