Abstract is missing.
- Evaluating the perception of group emotion from full body movements in the context of virtual crowdsMiguel Ramos Carretero, Adam Qureshi, Christopher Peters. 7-14 [doi]
- Assessing naturalness and emotional intensity: a perceptual study of animated facial motionJennifer Hyde, Elizabeth J. Carter, Sara B. Kiesler, Jessica K. Hodgins. 15-22 [doi]
- Evaluating affective features of 3D motionscapesChao Feng, Lyn Bartram, Bernhard E. Riecke. 23-30 [doi]
- Collaborative metaphor for haptic designation in complex 3D environmentsAdrien Girard, Malika Auvray, Mehdi Ammi. 31-37 [doi]
- Reducing visual discomfort of 3D stereoscopic displays with gaze-contingent depth-of-fieldAndrew T. Duchowski, Donald H. House, Jordan Gestring, Rui I. Wang, Krzysztof Krejtz, Izabela Krejtz, Radoslaw Mantiuk, Bartosz Bazyluk. 39-46 [doi]
- Perceptual evaluation of cardboarding in 3D content visualizationAlexandre Chapiro, Olga Diamanti, Steven Poulakos, Carol O'Sullivan, Aljoscha Smolic, Markus H. Gross. 47-50 [doi]
- The influence of shading, display size and individual differences on navigation in virtual realityLonnie Hastings, Bernhard E. Riecke. 51-58 [doi]
- Alternating attention in continuous stereoscopic depthSteven Poulakos, Gerhard Roethlin, Adrian Schwaninger, Aljoscha Smolic, Markus H. Gross. 59-66 [doi]
- Gaze3D: framework for gaze analysis on 3D reconstructed scenesThomas Booth, Srinivas Sridharan, Vasudev Bethamcherla, Reynold J. Bailey. 67-70 [doi]
- Depth from HDR: depth induction or increased realism?Peter Vangorp, Rafal K. Mantiuk, Bartosz Bazyluk, Karol Myszkowski, Radoslaw Mantiuk, Simon J. Watt, Hans-Peter Seidel. 71-78 [doi]
- Rendering fine hair-like objects with Gaussian noiseMikio Shinya, Shin'ya Nishida. 79-82 [doi]
- A comparison of two cost-differentiated virtual reality systems for perception and action tasksMary K. Young, Graham B. Gaylor, Scott M. Andrus, Bobby Bodenheimer. 83-90 [doi]
- Minication affects action-based distance judgments in oculus rift HMDsBochao Li, Ruimin Zhang, Scott A. Kuhl. 91-94 [doi]
- Pointing from a third person avatar location: does dynamic feedback help?Srivishnu Kaushik Satyavolu, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, William B. Thompson. 95-98 [doi]
- Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments: men benefit from real rotations, women don'tTimofey Y. Grechkin, Bernhard E. Riecke. 99-102 [doi]
- Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environmentsElham Ebrahimi, Bliss M. Altenhoff, Leah Hartman, J. Adam Jones, Sabarish V. Babu, Christopher C. Pagano, Timothy A. Davis. 103-110 [doi]
- Does render style affect perception of personality in virtual humans?Katja Zibrek, Rachel McDonnell. 111-115 [doi]
- Player perception of delays and jitter in character responsivenessAline Normoyle, Gina Guerrero, Sophie Jörg. 117-124 [doi]
- A pilot study on binocular rivalry and motion using virtual realityRichard Paris, Randolph Blake, Bobby Bodenheimer. 125 [doi]
- An affective movie rating systemAmog Rajenderan, Srinivas Sridharan, Reynold J. Bailey. 126 [doi]
- Calibration and depth matching accuracy with a table-mounted augmented reality haploscopeChunya Hua, Stephen R. Ellis, J. Edward Swan II. 127 [doi]
- Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection)Jacqueline D. Jordan, Mirjana Prpa, Daniel Feuereissen, Bernhard E. Riecke. 128 [doi]
- Countering user deviation during redirected walkingMahdi Azmandian, Mark T. Bolas, Evan A. Suma. 129 [doi]
- Distance estimation in virtual environments using different HMDsScott M. Andrus, Graham B. Gaylor, Bobby Bodenheimer. 130 [doi]
- Egocentric distance estimation on a discontinuous ground surface in the virtual environmentElena Shemetova, Bobby Bodenheimer. 131 [doi]
- 'Explorances' or why (some) physical entities help us be more creativeSowmya Somanath, Ehud Sharlin, Mario Costa Sousa. 132 [doi]
- Haptic mirror for active exploration of facial expressions by individuals who are blindShamima Yasmin, Troy L. McDaniel, Sethuraman Panchanathan. 133 [doi]
- Occlusion aware digital colouring for comicsMatthew Thorne, Craig Kaplan. 134 [doi]
- Perception of congruent facial and haptic expressions of emotionsYoren Gaffary, Jean-Claude Martin, Mehdi Ammi. 135 [doi]
- Perceptual gloss space BRDF projection, uniformity validation, and lightness distance metricAdrià Forés, Mark D. Fairchild, Ingeborg Tastl. 136 [doi]