Abstract is missing.
- Perception of strength and power of realistic male charactersAnna C. Wellerdiek, Martin Breidt, Michael N. Geuss, Stephan Streuber, Uwe Kloos, Michael J. Black, Betty J. Mohler. 7-14 [doi]
- Avatar preference selection in game design based on color theoryAndreas Lambrant, Francisco López Luro, Veronica Sundstedt. 15-18 [doi]
- Perception of personality through eye gaze of realistic and cartoon modelsKerstin Ruhland, Katja Zibrek, Rachel McDonnell. 19-23 [doi]
- Analyzing and predicting anisotropic effects of BRDFsJirí Filip. 25-32 [doi]
- Multimodal perception of material propertiesRodrigo Martín, Julian Iseringhausen, Michael Weinmann, Matthias B. Hullin. 33-40 [doi]
- Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated clothCarlos Aliaga, Carol O'Sullivan, Diego Gutierrez, Rasmus Tamstorf. 41-46 [doi]
- Egocentric distance perception in the Oculus Rift (DK2)Sarah H. Creem-Regehr, Jeanine K. Stefanucci, William B. Thompson, Nathan Nash, Michael McCardell. 47-50 [doi]
- Evoking and assessing vastness in virtual environmentsGreg Rauhoeft, Markus Leyrer, William B. Thompson, Jeanine K. Stefanucci, Roberta L. Klatzky, Betty J. Mohler. 51-54 [doi]
- The effects of minification and display field of view on distance judgments in real and HMD-based environmentsBochao Li, Ruimin Zhang, Anthony Nordman, Scott A. Kuhl. 55-58 [doi]
- What makes 2D-to-3D stereo conversion perceptually plausible?Petr Kellnhofer, Thomas Leimkühler, Tobias Ritschel, Karol Myszkowski, Hans-Peter Seidel. 59-66 [doi]
- Evaluation of the impact of high frame rates on legibility in S3D filmMichael Marianovski, Laurie M. Wilcox, Robert S. Allison. 67-73 [doi]
- 4-D spatial perception established through hypercube recognition tasks using interactive visualization system with 3-D screenTakanobu Miwa, Yukihito Sakai, Shuji Hashimoto. 75-82 [doi]
- Using full reference image quality metrics to detect game engine artefactsRafal Piórkowski, Radoslaw Mantiuk. 83-90 [doi]
- Evaluating the local visibility of geometric artifactsJinjiang Guo, Vincent Vidal 0002, Atilla Baskurt, Guillaume Lavoué. 91-98 [doi]
- Automatic target prediction and subtle gaze guidance for improved spatial information recallSrinivas Sridharan, Reynold J. Bailey. 99-106 [doi]
- Myo arm: swinging to explore a VEMorgan McCullough, Hong Xu, Joel Michelson, Matthew Jackoski, Wyatt Pease, William Cobb, William Kalescky, Joshua Ladd, Betsy Williams. 107-113 [doi]
- The effect of avatar model in stepping off a ledge in an immersive virtual environmentBobby Bodenheimer, Qiang Fu. 115-118 [doi]
- Dyadic interactions with avatars in immersive virtual environments: high fivingMary K. Young, John J. Rieser, Bobby Bodenheimer. 119-126 [doi]
- Remembering the physical as virtual: source confusion and physical interaction in augmented realityAjoy S. Fernandes, Ranxiao Frances Wang, Daniel J. Simons. 127-130 [doi]
- CG aided makeup design to understand and manipulate the impression of facial look and attractivenessHitomi Ohtaka, Ai Nieda, Naruhito Toyoda, Megumi Tasaki, Ryo Takatama, Daisuke Kuwabara, Masashi Sakamoto. 131 [doi]
- Depth-based subtle gaze guidance in virtual reality environmentsSrinivas Sridharan, James Pieszala, Reynold J. Bailey. 132 [doi]
- Directional thermal perception for wearable deviceKyungho Jeong, Youngah Seong, Junsung Chung, Yonggook Park, Woohyoung Lee. 133 [doi]
- Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realismLorraine Lin, Sophie Jörg. 134 [doi]
- Evaluating the Uncanny valley with the implicit association testKatja Zibrek, Rachel McDonnell. 135 [doi]
- Improving redirection with dynamic reorientations and gainsRuimin Zhang, James W. Walker, Scott A. Kuhl. 136 [doi]
- Integration and evaluation of emotion in an articulatory speech synthesis systemMartin Schorradt, Katharina Legde, Susana Castillo, Douglas W. Cunningham. 137 [doi]
- The effect of interpersonal familiarity on cooperation in a virtual environmentHaley Adams, Chelsey Thompson, David Thomas, Farah Sharis, Catherine Grace Jernigan, Corrie Moore, Betsy Williams. 138 [doi]
- Walking on foot to explore a virtual environment with uneven terrainMatthew Jackoski, William Kalescky, Joshua Ladd, William Cobb, Betsy Williams. 139 [doi]