Abstract is missing.
- An empirical evaluation of visuo-haptic feedback on physical reaching behaviors during 3D interaction in real and immersive virtual environmentsElham Ebrahimi, Sabarish V. Babu, Christopher Pagano, Sophie Jörg. 1 [doi]
- Psychoacoustic characterization of propagation effects in virtual environmentsAtul Rungta, Sarah Rust, Nicolás Morales, Roberta L. Klatzky, Ming C. Lin, Dinesh Manocha. 1 [doi]
- FrankenFolk: distinctiveness and attractiveness of voice and motionJan Ondrej, Cathy Ennis, Niamh A. Merriman, Carol O'Sullivan. 1 [doi]
- Is the motion of a child perceivably different from the motion of an adult?Eakta Jain, Lisa Anthony, Aishat Aloba, Amanda Castonguay, Isabella Cuba, Alex Shaw, Julia Woodward. 1 [doi]
- User, metric, and computational evaluation of foveated rendering methodsNicholas T. Swafford, José Antonio Iglesias Guitián, Charalampos Koniaris, Bochang Moon, Darren Cosker, Kenny Mitchell. 7-14 [doi]
- Binocular eye tracking calibration during a virtual ball catching task using head mounted displayKamran Binaee, Gabriel J. Diaz, Jeff Pelz, Flip Phillips. 15-18 [doi]
- Perceptual constancy of mechanical properties of cloth under variation of external forcesWenyan Bi, Bei Xiao. 19-23 [doi]
- Perception of lighting and shading for animated virtual charactersPisut Wisessing, John Dingliana, Rachel McDonnell. 25-29 [doi]
- Predicting destination using head orientation and gaze direction during locomotion in VRJonathan Gandrud, Victoria Interrante. 31-38 [doi]
- Do I trust you, abstract creature?: a study on personality perception of abstract virtual facesYlva Ferstl, Elena Kokkinara, Rachel McDonnell. 39-43 [doi]
- Evaluating human gaze patterns during grasping tasks: robot versus human handSai Krishna Allani, Brendan John, Javier Ruiz, Saurabh Dixit, Jackson Carter, Cindy Grimm, Ravi Balasubramanian. 45-52 [doi]
- The effects of artificially reduced field of view and peripheral frame stimulation on distance judgments in HMDsBochao Li, Anthony Nordman, James W. Walker, Scott A. Kuhl. 53-56 [doi]
- Action coordination with agents: crossing roads with a computer-generated character in a virtual environmentYuanyuan Jiang, Elizabeth E. O'Neal, Pooya Rahimian, Junghum Paul Yon, Jodie M. Plumert, Joseph K. Kearney. 57-64 [doi]
- Learning a human-perceived softness measure of virtual 3D objectsManfred Lau, Kapil Dev, Julie Dorsey, Holly E. Rushmeier. 65-68 [doi]
- Need a hand?: how appearance affects the virtual hand illusionLorraine Lin, Sophie Jörg. 69-76 [doi]
- Animated versus static views of steady flow patternsColin Ware, Daniel Bolan, Ricky Miller, David H. Rogers, James P. Ahrens. 77-84 [doi]
- Enhancing stress management techniques using virtual realityFlorian Soyka, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E. Riecke, Betty J. Mohler. 85-88 [doi]
- Decoupling light reflex from pupillary dilation to measure emotional arousal in videosPallavi Raiturkar, Andrea Kleinsmith, Andreas Keil, Arunava Banerjee, Eakta Jain. 89-96 [doi]
- Emotion recognition in autism spectrum disorder: does stylization help?Marc Spicker, Diana Arellano, Ulrich Max Schaller, Reinhold Rauh, Volker Helzle, Oliver Deussen. 97-104 [doi]
- Looking at faces: autonomous perspective invariant facial gaze analysisJustin K. Bennett, Srinivas Sridharan, Brendan John, Reynold J. Bailey. 105-112 [doi]
- Revisiting detection thresholds for redirected walking: combining translation and curvature gainsTimofey Grechkin, Jerald Thomas, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma. 113-120 [doi]
- Seeing jelly: judging elasticity of a transparent objectTakahiro Kawabe, Shin'ya Nishida. 121-128 [doi]
- Analyzing gaze synchrony in cinema: a pilot studyKatherine Breeden, Pat Hanrahan. 129 [doi]
- Automatic scanpath generation with deep recurrent neural networksDaniel Simon, Srinivas Sridharan, Shagan Sah, Raymond Ptucha, Chris Kanan, Reynold Bailey. 130 [doi]
- Binocular tone reproduction display for an HDR panorama imageMichihiro Mikamo, Kotaro Mori, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda. 131 [doi]
- Color appearance modeling in augmented realityNargess Hassani, Michael J. Murdoch. 132 [doi]
- Embodied visuo-locomotive experience analysis: immersive reality based summarisation of experiments in environment-behaviour studiesMehul Bhatt, Jakob Suchan, Vasiliki Kondyli, Carl P. L. Schultz. 133 [doi]
- Exploring users' perceived activities in a sketch-based intelligent tutoring system through eye movement dataPurnendu Kaul, Vijay Rajanna, Tracy Hammond. 134 [doi]
- How experts' mental model affects 3D image segmentationAnahita Sanandaji, Cindy Grimm, Ruth West. 135 [doi]
- Learning movements from a virtual instructorJasper LaFortune, Kristen L. Macuga. 136 [doi]
- Leveraging gaze data for segmentation and effects on comicsIshwarya Thirunarayanan, Sanjeev J. Koppal, John Shea, Eakta Jain. 137 [doi]
- Measuring viewers' heart rate response to environment conservation videosPallavi Raiturkar, Susan Jacobson, Beida Chen, Kartik Chaturvedi, Isabella Cuba, Andrew Lee, Melissa Franklin, Julian Tolentino, Nia Haynes, Rebecca Soodeen, Eakta Jain. 138 [doi]
- Perception of drowsiness based on correlation with facial image featuresYugo Sato, Takuya Kato, Naoki Nozawa, Shigeo Morishima. 139 [doi]
- Saliency and optical flow for gaze guidance in videosSrinivas Sridharan, Reynold J. Bailey. 140 [doi]
- Scan path and movie trailers for implicit annotation of videosPallavi Raiturkar, Andrew Lee, Eakta Jain. 141 [doi]
- The perception of symmetry in the moving image: multi-level computational analysis of cinematographic scene structure and its visual receptionJakob Suchan, Mehul Bhatt, Stella Yu. 142 [doi]
- User sensitivity to speed- and height-mismatch in VRVeronica U. Weser, Joel Hesch, Johnny Lee, Dennis R. Proffitt. 143 [doi]