Abstract is missing.
- ArtsIT + DLI: Invited PaperAnthony L. Brooks. 3-11 [doi]
- A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood EducationYujie Zhu, Stephen Jia Wang. 12-19 [doi]
- The Farm Game: A Game Designed to Follow Children's Playing MaturityEmmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis. 20-28 [doi]
- SceneMaker: Creative Technology for Digital StoryTellingMurat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma, John Macrae, Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muñoz, Greg O'Hanlon, Laurence Roman. 29-38 [doi]
- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact ModelCumhur Erkut, Jonas Fehr. 39-46 [doi]
- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd ParticipantsAllan Christensen, Simon André Pedersen, Hendrik Knoche. 47-54 [doi]
- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of JapanSara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa. 55-64 [doi]
- Towards a Wearable Interface for Immersive Telepresence in RoboticsUriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott. 65-73 [doi]
- Designing Digital Tools for PhysiotherapyGabriela Postolache, Raul Oliveira, Octavian Postolache. 74-88 [doi]
- Enriching Location-Based Games with Navigational Game ActivitiesStephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm. 89-96 [doi]
- Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by PreschoolersWil-Kie Tan, Stephen Jia Wang, Jeffrey Janet. 97-104 [doi]
- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCIHyunkyoung Cho, Joonsung Yoon. 105-112 [doi]
- CollaTrEx - Collaborative Context-Aware Mobile Training and ExplorationJean Botev, Ralph Marschall, Steffen Rothkugel. 113-120 [doi]
- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera AttributesKristoffer Lind Holm, Nicolai Skovhus, Martin Kraus. 121-128 [doi]
- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning EnvironmentSøren R. Frimodt-Møller. 129-136 [doi]
- Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ChildrenChulin Yang, Stephen Jia Wang. 137-144 [doi]
- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art RecreationFiammetta Marulli, Luca Vallifuoco. 145-153 [doi]
- Enhancing the Multisensory Environment with Adaptive Game Audio TechniquesBen Challis, Angela Kang, Rachel Rimmer, Mark Hildred. 154-161 [doi]
- Investigating the Effect of Scaffolding in Modern Game DesignKasper Halkjær Jensen, Martin Kraus. 162-169 [doi]
- Multi-kinect Skeleton Fusion for Enactive GamesNikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut. 173-180 [doi]
- Analysing Emotional Sentiment in People's YouTube Channel CommentsEleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider. 181-188 [doi]
- Mobile Device Applications for Head Start Experience in MusicSzu-Ming Chung, Chun-Tsai Wu. 189-196 [doi]
- The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible WidgetsChristoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus. 197-204 [doi]
- A Multimodal Interaction Framework for Blended LearningNikolaos Vidakis, Kalafatis Konstantinos, Georgios Triantafyllidis. 205-211 [doi]
- Multimodal Detection of Music Performances for Intelligent Emotion Based LightingEsben Oxholm, Ellen K. Hansen, Georgios Triantafyllidis. 212-219 [doi]
- Widening the Experience of Artistic SketchbooksHenning Christiansen, Bjørn Laursen. 220-227 [doi]
- Considerations and Methods for Usability Testing with ChildrenMalene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks. 228-238 [doi]
- An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee GameSacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen. 239-247 [doi]
- Emotion Index of Cover Song Music Video Clips Based on Facial Expression RecognitionGeorgios Kavalakis, Nikolaos Vidakis, Georgios Triantafyllidis. 248-255 [doi]
- The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural EventsNikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin. 256-263 [doi]
- Learning Together Apart - The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental DeficitsElsebeth Korsgaard Sorensen, Hanne Voldborg Andersen. 264-271 [doi]
- Learning by Designing Interview Methods in Special EducationLise Jönsson. 272-279 [doi]
- Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental DeficitsHanne Voldborg Andersen, Elsebeth Korsgaard Sorensen. 280-288 [doi]
- Pyramid Algorithm Framework for Real-Time Image Effects in Game EnginesAdrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus. 289-296 [doi]
- Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the CityMatthias Rehm, Kasper Rodil. 297-304 [doi]
- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and InterfacesMyounghoon Jeon. 305-313 [doi]
- AcuTable: A Touch-Enabled, Actuated Tangible User InterfaceSimon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz Arroyo, Michael Boelstoft Holte. 314-321 [doi]