Abstract is missing.
- Art and Code: Programming as a MediumErnest Edmonds. 3-12 [doi]
- Creating with the Digital: Tool, Medium, Mediator, PartnerLinda Candy. 13-28 [doi]
- Targeting ExperiencesAnthony L. Brooks, Eva Brooks. 31-37 [doi]
- Real-Time Measurement and Analysis of Audience ResponsePhilip Wigham, Ben Challis. 38-48 [doi]
- Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and PlayificationPirita Ihamäki, Katriina Heljakka. 49-68 [doi]
- Balancing Enlightenment and Experience in Interactive Exhibition DesignPeter Vistisen, Vashanth Selvadurai, Jens F. Jensen. 69-87 [doi]
- Audience Perception of Exaggerated Motions on Realistic Animated Animal CharactersMackenzie Hammer, Nicoletta Adamo. 88-102 [doi]
- Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance RelationshipsHong Li 0008, Jonna Häkkilä, Kaisa Väänänen. 103-123 [doi]
- Developing a User-Centred Communication Pad for Cognitive and Physical Impaired PeopleChaudhary Muhammad Aqdus Ilyas, Kasper Rodil, Matthias Rehm. 124-137 [doi]
- Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative TaskJonathan Jung Johansen, Lasse Goul Jensen, Brian Bemman. 138-157 [doi]
- A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of MusicRasmus Eklund, Cumhur Erkut. 158-177 [doi]
- Finding, Feeling and Sharing the Value of a LandscapeRui Jesus, Catarina Conceição, Gonçalo Lopes. 178-191 [doi]
- Extended Realities, Artificial Intelligence and InterfacesAnthony L. Brooks, Eva Brooks. 195-201 [doi]
- Hosting Social Touch in Public Space of Merging RealitiesKaren Lancel, Hermen Maat, Frances M. T. Brazier. 202-216 [doi]
- Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual RealityJohan Winther Kristensen, Lasse Lodberg Aafeldt, Peter Kejser Jensen, Rebecca Pipaluk Vinther, Hendrik Knoche. 217-228 [doi]
- Procedurally Generated Self Overlapping Mazes in Virtual RealityBalázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus. 229-243 [doi]
- Navigating Procedurally Generated Overt Self-overlapping Environments in VRJannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai B. Hansen, Kresta Louise F. Bonita, Martin Kraus. 244-260 [doi]
- Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public SpacesDaniel Hepperle, Andreas Siess, Matthias Wölfel. 261-272 [doi]
- Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality TechnologyAnton Nijholt. 273-289 [doi]
- "But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture SignifiersLiv Arleth, Emilie Lind Damkjær, Hendrik Knoche. 290-308 [doi]
- Co-designing Object Shapes with Artificial IntelligenceKevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig. 309-327 [doi]
- Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication MethodAilin Chen, Rui M. Jesus, Márcia Vilarigues. 328-342 [doi]
- "What I See Is What You Get" Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical EnvironmentAna Herruzo, Nikita Pashenkov. 343-359 [doi]
- Games, Gamification and Accessible GamesAnthony L. Brooks, Eva Brooks. 363-369 [doi]
- Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-managementBianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen. 370-378 [doi]
- Co-creating Virtual Reality Applications for Motor Rehabilitation with PhysiotherapistsEmil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin. 379-389 [doi]
- Towards Sustainable Inclusive Game Design ProcessesThomas Westin, Henrik Engström, Jenny Brusk. 390-396 [doi]
- Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum DisorderAli Adjorlu, Stefania Serafin. 397-405 [doi]
- Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online LearningBastian Ilsø Hougaard, Hendrik Knoche. 406-414 [doi]
- Make Waste Fun Again! A Gamification Approach to RecyclingMiralem Helmefalk, Joacim Rosenlund. 415-426 [doi]
- Our Museum Game - A Collaborative Game for User-Centered Exhibition DesignKristina Maria Madsen, Rameshnath Krishnasamy. 427-435 [doi]
- Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem AnalysisMiikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen. 436-457 [doi]
- Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural ChangeJohn Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell, Adele Jones. 458-476 [doi]
- Personalization of Educational Video Games in APOGEEValentina Terzieva, Elena Paunova-Hubenova, Boyan Bontchev. 477-487 [doi]
- Arts and ArtistAnthony L. Brooks, Eva Brooks. 491-495 [doi]
- An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case StudiesShichao Zhao. 496-505 [doi]
- SimonXXL - Investigating Spontaneous Group Formation Around Public InstallationsBo Jacobsen, Michael Utne Kærholm Svendsen, Adam Kjær Søgaard, Rune Lundegaard Uggerhøj, Markus Löchtefeld. 506-523 [doi]
- Interactive Arts and Disability: A Conceptual Model Toward Understanding ParticipationJonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson. 524-538 [doi]
- Nature and Nurturance Across the Ages: Modest Means for Modern TimesHenry J. Moller, Lee Saynor, Mark H. Chignell, John A. Waterworth. 539-558 [doi]
- Huge Balls: A Ludo-Narrative Exploration of Game ArtGuofan Xiong, Daniel Plata, Chu-Yin Chen. 559-565 [doi]
- Playing with the ArtistMaria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis E. Ioannidis. 566-579 [doi]
- Design as a Knowledge Constructing ActivityEva Brooks, Anthony L. Brooks. 583-587 [doi]
- Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story AppsDouglas Menegazzi, Cristina Sylla. 588-600 [doi]
- Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection SupportSilke ter Stal, Alejandro Catalá, Mariët Theune, Dennis Reidsma. 601-610 [doi]
- Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance RelationshipsHong Li 0008, Heiko Müller 0002, Jonna Häkkilä. 611-622 [doi]
- Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory DesignCamila Wohlmuth, Nuno Correia 0001. 623-632 [doi]
- Enabling Rural Women in India to Speculate Futures Through Games and Theatre: A Participatory ApproachArjun Harish Rao, Mahima Chandak, Shreya Mukta Gupta. 633-642 [doi]
- Learning Designs and Participation Through Digital TechnologiesEva Brooks, Anthony L. Brooks. 645-649 [doi]
- Teachers' Preferable Attributes of E-Learning ResourcesValentina Terzieva, Elena Paunova-Hubenova, Katia Todorova, Petia Kademova-Katzarova. 650-659 [doi]
- Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner NarrativesHenrik Kasch. 660-670 [doi]
- GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven ExercisesMarkus Bresinsky, Sophia Willner. 671-682 [doi]
- Problem Solving and Collaboration When School Children Develop Game DesignsJeanette Sjöberg, Eva Brooks. 683-698 [doi]
- To Become Digitally Competent: A Study of Educators' Participation in Professional LearningEva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby. 699-713 [doi]
- Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 DiabetesMarie Charlotte Lyngbye, Anders Kalsgaard Møller. 714-722 [doi]
- Innovation, Inclusion and Emerging TechnologiesEva Brooks, Anthony L. Brooks. 725-729 [doi]
- VR Situated SimulationsThore Soneson, Michael Johansson, Barbro Bruce, Kerstin Ahlqvist, Camilla Siotis Ekberg. 730-738 [doi]
- Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum DisorderAli Adjorlu, Stefania Serafin. 739-748 [doi]
- The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based RehabilitationEmil Rosenlund Høeg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin. 749-759 [doi]
- Designing and Learning with IoT in a Passion-Based Constructionist ContextJanette Hughes, Jennifer Anne Robb, Margaret Lam. 760-771 [doi]
- Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and EntrepreneurshipStefania Savva, Nicos Souleles, Ana Margarida Ferreira 0002. 772-782 [doi]