Abstract is missing.
- Empathy-Driven Innovation: Analysis of Five User-Centered Design Thinking Case StudiesEllya Zulaikha, Dita Andansari, Hertina Susandari. 1-6 [doi]
- E-government HCI in China: How Does the Government Communicate a New Regulation System to the Public?Mo Chen, Jens Grossklags. 7-14 [doi]
- Identifying Gamification Project Challenges through Literature Review and Post-Mortem DocumentsJunialdi Dwijaputra, Diana Purwitasari, Ellya Zulaikha. 15-21 [doi]
- Combining the Knowledge of Experienced Programmers to Extract Useful Web Resources for Solving Programming TasksKo Watanabe, Hacer Kübra Kücük, Sarah Gonzales, Andrew Vargo, Koichi Kise, Shoya Ishimaru. 22-27 [doi]
- UX Study for Origami-Inspired Foldable Robotic MechanismsMikiya Kusunoki, Haoran Xie 0002. 28-34 [doi]
- Playing the Malay Gamelan Bonang in the Air: A Pilot StudyKhatriza Ahmad Saffian, Noris Mohd. Norowi, Lili Nurliyana Abdullah, Puteri Suhaiza Sulaiman, Ahmad Faudzi Musib. 35-40 [doi]
- Emotion-Aware Chatbot with Cultural Adaptation for Mitigating Work-Related StressShi Hui Ng, Lay-Ki Soon, Tin Tin Su. 41-50 [doi]
- The Effects of User Interface Design for Mobile Learning Application on Learner's Extraneous Cognitive Load: A Conceptual FrameworkMasyura Ahmad Faudzi, Zaihisma Che Cob, Sharul Azim Sharudin, Ridha Omar, Masitah Ghazali. 51-57 [doi]
- Towards a Co-creative System for Creating, Suggesting, and Assessing Material Textures for 3D Renderings During Design Reviews in Industrial DesignRgee Wharlo Gallega, Yasuyuki Sumi. 58-62 [doi]
- Understanding Gamification Behavior in Indonesian's E-commerce Applications: A Qualitative Study of University StudentsFrensen Salim, Sunjun Kim. 63-69 [doi]
- Investigation of How Animal Avatar Affects Users' Self-Disclosure and Subjective Responses in One-on-One Interactions in VR SpaceAyumi Ichikawa, Keiichi Ihara, Ikkaku Kawaguchi. 70-75 [doi]
- A Study on User Interface Design in Learning Arabic Alphabets for Dyslexic ChildrenMasitah Ghazali, Miftach Chairuna Sara Artha, Nur Zuraifah, Syazrah Othman. 76-83 [doi]
- Towards Immersive Inclusivity for C2C: How Immersive Multimodal Interactions Can Make Online Customer-to-Customer Shopping More InclusiveBektur Ryskeldiev, Mariko Kobayashi, Kentaro Teramoto, Koki Kusano. 84-88 [doi]
- Educational Game Quality Assessment Based on The User's Persona Profile: A Systematic Literature ReviewRizky Rizky, Ellya Zulaikha, Diana Purwitasari. 89-98 [doi]