Abstract is missing.
- A toolkit for explorations in sonic interaction designStefano Delle Monache, Pietro Polotti, Davide Rocchesso. 1 [doi]
- Methods for sound design: a review and implications for research and practiceMats Liljedahl, Johan Fagerlönn. 2 [doi]
- Psychoacoustic evaluation as a tool for optimization in the development of an urban soundscape simulatorPeter Lundén, Marja Gustin, Mats E. Nilsson, Jens Forssén, Björn Hellström. 3 [doi]
- Binaural mixing using gestural control interactionNikolas Grigoriou, Andreas Floros, Konstantinos Drossos. 4 [doi]
- Designing the emotional content of a robotic speech signalSandra Pauletto, Tristan Bowles. 5 [doi]
- Re-texturing the sonic environmentThomas Grill. 6 [doi]
- Performativity in design and evaluation of sounding interactive commoditiesDaniel Hug. 7 [doi]
- Applying personal construct psychology in sound design using a repertory gridStuart Cunningham. 8 [doi]
- The sound machine: a study in storytelling through sound designMariana J. Lopez, Sandra Pauletto. 9 [doi]
- A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror gameTom Garner, Mark Grimshaw, Debbie Abdel Nabi. 10 [doi]
- iSpooks: an audio focused game designNigel Papworth. 11 [doi]
- A pattern language for sound design in gamesValter Alves, Licinio Roque. 12 [doi]
- Limitations of interactive music recommendation based on audio contentArthur Flexer, Martin Gasser, Dominik Schnitzer. 13 [doi]
- Musical Avatar: a visualization of musical preferences by means of audio content descriptionMartín Haro, Anna Xambó, Ferdinand Fuhrmann, Dmitry Bogdanov, Emilia Gómez, Perfecto Herrera. 14 [doi]
- A novel tool for capturing conceptualized audio annotationsPeter Woitek, Paul Bräuer, Holger Grossmann. 15 [doi]
- Automatic genre classification of Latin American music using characteristic rhythmic patternsThomas Völkel, Jakob Abeßer, Christian Dittmar, Holger Großmann. 16 [doi]
- Graph grammar representation for collaborative sample-based music creationGerard Roma, Perfecto Herrera. 17 [doi]
- Modelling musical dynamicsAxel Berndt, Tilo Hähnel. 18 [doi]
- A mobile music concept as support for achieving target heart rate in preventive and recreational endurance trainingJulian Rubisch, Matthias Husinsky, Jakob Doppler, Hannes Raffaseder, Brian Horsak, Beate Ambichl, Astrid Figl. 19 [doi]
- Simulation of rhythmic learning: a case studyAntti Jylhä, Cumhur Erkut, Matti Pesonen, Inger Ekman. 20 [doi]
- Towards user-friendly audio creationCécile Picard, Christian Frisson, Jean Vanderdonckt, Damien Tardieu, Thierry Dutoit. 21 [doi]
- Camel: a lightweight framework for content-based audio and music analysisChris Sanden, Chad R. Befus, John Z. Zhang. 22 [doi]