Abstract is missing.
- Speech Feedback Reduces Driver Distraction Caused by In-vehicle Visual InterfacesPontus Larsson. 7-11 [doi]
- Innovative Tools for Sound Sketching Combining Vocalizations and GesturesOlivier Houix, Stefano Delle Monache, Hélène Lachambre, Frédéric Bevilacqua, Davide Rocchesso, Guillaume Lemaitre. 12-19 [doi]
- Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesisFrancesco Grani, Rolf Nordahl, Stefania Serafin. 20-27 [doi]
- The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a MediumStuart Cunningham 0001, Jonathan Weinel. 28-33 [doi]
- GrainPlane: Intuitive Tactile Interface for Granular SynthesisSylvan Zheng. 34-38 [doi]
- Creating, Visualizing, and Analyzing Dynamic Music Objects in the Browser with the Dymo DesignerFlorian Thalmann, György Fazekas, Geraint A. Wiggins, Mark B. Sandler. 39-46 [doi]
- ^muzicode$: Composing and Performing Musical CodesChris Greenhalgh, Steve Benford, Adrian Hazzard. 47-54 [doi]
- Calcification and Hybrid Live-CodingAvneesh Sarwate. 55-60 [doi]
- EmoSonics: Interactive Sound Interfaces for the Externalization of EmotionsThomas Hermann, Jiajun Yang, Yukie Nagai. 61-68 [doi]
- A Study on User Acceptance of Different Auditory Content for RelaxationBin Yu, Jun Hu, Mathias Funk, Loe M. G. Feijs. 69-76 [doi]
- Being in a Virtual World: Presence, Environment, Salience, SoundMads Walther-Hansen, Mark Grimshaw. 77-84 [doi]
- An Approach for Using Information Theory to Investigate Continuous Control of Analog Sensors by HumansEdgar Berdahl, Michael Blandino, David Baker, Daniel Shanahan. 85-90 [doi]
- Spontaneous Device Association Using Inaudible Audio SignaturesHannu Kukka, Pauli Marjakangas, Vili Kellokumpu, Timo Ojala. 91-96 [doi]
- Investigating Multimodal Audiovisual Event Detection and LocalizationN. Vryzas, Rigas Kotsakis, Charalampos A. Dimoulas, George Kalliris. 97-104 [doi]
- More Masses For The MassesEdgar Berdahl, Matthew Blessing, Stephen David Beck, Michael Blandino. 105-110 [doi]
- Convolutional Neural Networks with Batch Normalization for Classifying Hi-hat, Snare, and Bass Percussion Sound SamplesNicolai Gajhede, Oliver Beck, Hendrik Purwins. 111-115 [doi]
- Effect of latency on performer interaction and subjective quality assessment of a digital musical instrumentRobert H. Jack, Tony Stockman, Andrew McPherson. 116-123 [doi]
- Post-DMI musical InstrumentsAmelie Hinrichsen, Till Bovermann. 124-131 [doi]
- KONTRAKTION: Sonification of Metagestures with electromyographic SignalsMaximilian Weber, Marco Kuhn. 132-138 [doi]
- Sonic Playgrounds: Exploring Principles and Tools for Outdoor Sonic InteractionDaniel Hug, Moritz Kemper, Kathleen Panitz, Karmen Franinovic. 139-146 [doi]
- Exploration of sonification design process through an interdisciplinary workshopVisda Goudarzi. 147-153 [doi]
- Cooperative sound design: A protocol analysisStefano Delle Monache, Davide Rocchesso. 154-161 [doi]
- Requirements on Kinaesthetic Interfaces for Spatially Interactive Sonic ArtDominik Schlienger. 162-169 [doi]
- Gears for audio-visual composition: Productive play with virtual mechanicsUlrich Brandstätter, Marlene Brandstätter, Christa Sommerer. 170-177 [doi]
- Health Improving Multi-Sensorial and Musical EnvironmentsBirgitta Cappelen, Anders-Petter Andersson. 178-185 [doi]
- Making Music Together: An Exploration of Amateur and Pro-Am Grime Music ProductionSean McGrath, Alan Chamberlain, Steve Benford. 186-193 [doi]
- An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interactionJustyna Maculewicz, Niels Christian Nilsson, Stefania Serafin. 194-201 [doi]
- GangKlang: facilitating a movement-oriented walking experience through sonic interactionNassrin Hajinejad, Barbara Grüter, Licínio Roque, Simon Bogutzky. 202-208 [doi]
- Evaluating Gesture Characteristics When Using a Bluetooth Handheld Music ControllerRichard Pinsenschaum, Flaithri Neff. 209-214 [doi]
- Hybrid Virtual Modeling for Multisensory Interaction DesignEdgar Berdahl, Andrew Pfalz, Michael Blandino. 215-221 [doi]
- Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise ExperiencesJon Ram Bruun-Pedersen, Stefania Serafin, Justyna Maculewicz, Lise Busk Kofoed. 222-228 [doi]
- OREGANO: Play a concert organ using your voiceJohan Fagerlönn, Stefan Lindberg, Anna Sirkka, Gunnar Oledal. 229-233 [doi]
- Melokey: Create Melody with KeysNathan Guo. 234-239 [doi]
- Design in Ecology of Other ArtefactsRikard Lindell. 240-244 [doi]
- The Grime Scene: Social Media, Music, Creation and ConsumptionSean McGrath, Alan Chamberlain, Steve Benford. 245-250 [doi]
- Electronic Armonica: a Tangible Musical Interface inspired by the Glass HarmonicaRazvan Paisa, Cumhur Erkut, Stefania Serafin. 251-257 [doi]
- Streaming of Kinect Data for Interactive In-Browser Audio PerformancesEmmanouil Potetsianakis, Jean Le Feuvre. 258-265 [doi]
- Virtual reality musical instruments: Guidelines for multisensory interaction designStefania Serafin, Cumhur Erkut, Juraj Kojs, Rolf Nordahl, Niels C. Nilsson. 266-271 [doi]
- A Semantic and Content-Based Search User Interface for Browsing Large Collections of Foley SoundsGabriel Urbain, Christian Frisson, Alexis Moinet, Thierry Dutoit. 272-277 [doi]
- Superbleeper: A Tangible System For Electronic Music & Embodied MathematicsMariano Velamazán. 278-284 [doi]