Abstract is missing.
- A hear-through system for plausible auditory contrast enhancementMarian Weger, Robert Höldrich. 1-8 [doi]
- Digital Expression and Representation of RhythmNathan Renney, Benedict R. Gaster. 9-16 [doi]
- A New Dataset for Amateur Vocal Percussion AnalysisAlejandro Delgado, SKoT McDonald, Ning Xu, Mark B. Sandler. 17-23 [doi]
- A Real-Time Tempo and Meter Tracking System for Rhythmic ImprovisationFilippo Carnovalini, Antonio Rodà. 24-31 [doi]
- Adaptive Musical Soundtracks: from in-game to on the streetAdrian Hazzard, Chris Greenhalgh. 31-38 [doi]
- An Intuitive Interface for Digital Synthesizer by Pseudo-intention LearningKeisuke Shiro, Ryotaro Miura, Changyo Han, Jun Rekimoto. 39-44 [doi]
- Audio Habits and Motivations in Video Game PlayersKatja Rogers, Michael Weber 0001. 45-52 [doi]
- Auditory Augmented Reality for Cyber Physical Production SystemsMichael Iber, Patrik Lechner, Christian Jandl, Manuel Mader, Michael Reichmann. 53-60 [doi]
- Auditory Distraction in HCI: Towards a Framework for the Design of Hierarchically-Graded Auditory NotificationsRonan O'Dea, Rokaia Jedir, Flaithri Neff. 61-66 [doi]
- Augmenting Guitars for Performance PreparationJuan Pablo Martinez-Avila, Adrian Hazzard, Chris Greenhalgh, Steve Benford. 69-75 [doi]
- Automating Audio Description for Live Theater: Using Reference Recordings to Trigger Descriptive Tracks in Real TimeDirk Vander Wilt, Morwaread Mary Farbood. 75-81 [doi]
- Bricolage in a hybrid digital lutherie context: a workshop studyJack Armitage, Andrew P. McPherson. 82-89 [doi]
- Celebrating 20 Years of Computer-based Audio GamingMichael Urbanek, Florian Güldenpfennig. 90-97 [doi]
- CoHEARence: a qualitive User-(Pre-)Test on Resynthesized Shapes for coherent visual Sound DesignLars Engeln, Rainer Groh. 98-102 [doi]
- Composing spatial soundscapes using acoustic metasurfacesThomas J. Graham, Thor Magnusson, Chinmay Rajguru, Arash Pour Yazdan, Alex Jacobs, Gianluca Memoli. 103-110 [doi]
- EmoteControl: A System for Live-Manipulation of Emotional Cues in MusicAnnaliese Micallef Grimaud, Tuomas Eerola, Nick Collins. 111-115 [doi]
- Audio Emotion Recognition using Machine Learning to support Sound DesignStuart Cunningham 0001, Harrison Ridley, Jonathan Weinel, Richard Picking. 116-123 [doi]
- Making the Invisible Audible: Sonifying Qualitative DataEmma Young, Alan Marsden, Paul Coulton. 124-130 [doi]
- Modelling Musical Similarity for Drum Patterns: A Perceptual EvaluationFred Bruford, Mathieu Barthet, SKoT McDonald, Mark B. Sandler. 131-138 [doi]
- Moving across Sonic AtmospheresElio Toppano, Sveva Toppano, Alessandro Basiaco. 139-146 [doi]
- Music & Sound-tracks of our everyday lives: Music & Sound-making, Meaning-making, Self-makingDavid L. Page. 147-153 [doi]
- Performing Shakespeare: From Symbolic Notation to SonificationIain Emsley, David De Roure, Pip Willcox, Alan Chamberlain. 154-159 [doi]
- Six types of audio that DEFY reality!: A taxonomy of audio augmented reality with examplesMichael Krzyzaniak, David M. Frohlich, Philip J. B. Jackson. 160-167 [doi]
- Smart Mandolin and Musical Haptic Gilet: effects of vibro-tactile stimuli during live music performanceLuca Turchet, Travis J. West, Marcelo M. Wanderley. 168-175 [doi]
- The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented RealityLaurence Cliffe, James Mansell, Joanne Cormac, Chris Greenhalgh, Adrian Hazzard. 176-182 [doi]
- The Impact of Audio Effects Processing on the Perception of Brightness and WarmthGary Bromham, David Moffat, Mathieu Barthet, Anne Danielsen, György Fazekas. 183-190 [doi]
- The role of sound in inducing storytelling in immersive environmentsInês Salselas, Rui Penha. 191-198 [doi]
- Toward Generating Realistic Sounds for Soft Bodies: A ReviewFeng Su, Chris Joslin. 199-206 [doi]
- The Pulse: Embedded Beat Sensing Using Physical DataNeil McGuiness, Chris Nash. 207-214 [doi]
- A Journey in (Interpolated) Sound: Impact of Different Visualizations in Graphical InterpolatorsDarrell Gibson, Richard Polfreman. 215-218 [doi]
- A Model-View-Update Framework for Interactive Web Audio ApplicationsAndrew Thompson, György Fazekas. 219-222 [doi]
- A study comparing shape, colour and texture as visual labels in audio sample browsersEtienne Richan, Jean Rouat. 223-226 [doi]
- A Web Prototype to Teach Music and Computational Thinking Through Building BlocksAdriano Baratè, Luca A. Ludovico, Davide A. Mauro. 227-230 [doi]
- Dimensional Emotion Prediction through Low-Level Musical FeaturesYesid Ospitia Medina, José Ramón Beltrán, Cecilia Sanz, Sandra Baldassarri. 231-234 [doi]
- Emotion Recognition in Songs via Bayesian Deep LearningJeevan Singh Nayal, Abhishek Joshi, Bijendra Kumar. 235-238 [doi]
- Guitar String Separation Using Non-Negative Matrix Factorization and Factor DeconvolutionDalia Senvaityte, Johan Pauwels, Mark B. Sandler. 239-243 [doi]
- Haptification of performer's control gestures in live electronic music performanceLuca Turchet, Mathieu Barthet. 244-247 [doi]
- Interaction Design for Domestic Sound ZonesStine S. Lundgaard, Peter Axel Nielsen, Jesper Kjeldskov. 248-251 [doi]
- Interactive sonification and the IoT: the case of smart sonic shoes for clinical applicationsLuca Turchet. 252-255 [doi]
- LiveCore: Increasing Liveness in a Low-Level Dataflow Programming EnvironmentDavid Alexander, Jack Armitage. 256-259 [doi]
- Mental Models of Loudspeaker DirectivitySara Nielsen, Lars Bo Larsen, Kashmiri Stec, Adèle Simon. 260-263 [doi]
- Sonic Mug: A Sonic Seasoning SystemSigne Lund Mathiesen, Derek Victor Byrne, Qian Janice Wang. 264-267 [doi]
- Using Participatory Design in the Development of a New Musical Interface: Understanding Musician's Needs beyond UsabilityTrevor Hunter, Peter Worthy, Ben Matthews, Stephen Viller. 268-271 [doi]
- Creating Audio Games Online with a Browser-Based EditorMichael Urbanek, Florian Güldenpfennig, Michael Habiger. 272-276 [doi]
- Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual RealityJonathan Weinel. 277-281 [doi]
- Demonstrating Customisation Markup in the Siren Songs Sonification SystemLuke Skarth-Hayley, Julie Greensmith. 282-286 [doi]
- PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming languageDaniel Mayer. 287-291 [doi]
- Soundscape: Participatory Design of an Interface for Musical ExpressionTrevor Hunter, Peter Worthy, Ben Matthews, Stephen Viller. 292-296 [doi]
- The First Experience Prototype of The Storytellers ProjectLaura Boffi. 297-301 [doi]