Abstract is missing.
- Graphic-to-Sound Sonification for Visual and Auditory Communication DesignWoohun Joo. 1-6 [doi]
- The Augmented Floor - Assessing Auditory AugmentationKatharina Groß-Vogt, Iason Svoronos-Kanavas, Marian Weger, Clemes Amon. 7-14 [doi]
- Schrödinger's box: an artifact to study the limits of plausibility in auditory augmentationsMarian Weger, Iason Svoronos-Kanavas, Robert Höldrich. 15-23 [doi]
- Both Rudimentary Visualization and Prototypical Sonification can Serve as a Benchmark to Evaluate New Sonification DesignsTim Ziemer, Holger Schultheis. 24-31 [doi]
- Towards Sound-based Crowd Management: Investigating Sonification for Pedestrian SteeringToros Senan, Alessandro Corbetta, Bart Hengeveld. 32-35 [doi]
- Automatic Parameters Tuning of Late Reverberation Algorithms for Audio Augmented RealityRiccardo Bona, Davide Fantini, Giorgio Presti, Marco Tiraboschi, Juan Isaac Engel Alonso-Martinez, Federico Avanzini. 36-43 [doi]
- Augmented Objects as Portals into Virtual Worlds: Using Audio to Create Immersive Experiences in Extended RealitiesEric Larrieux, Stella Speziali. 44-51 [doi]
- In Pursuit of Measuring Pre-reflective Music Listening ExperiencesKai Tuuri, Oskari Koskela, Jukka Vahlo. 52-58 [doi]
- Sound -> Object -> Gesture: Physical Affordances of Virtual MaterialsJonathan Pigrem, Andrew P. McPherson, Nick Bryan-Kinns, Robert H. Jack. 59-66 [doi]
- An Exploratory Study on Ultrasound Presence in Urban SpacesMark Grimshaw-Aagaard, Brian Bemman. 67-73 [doi]
- Comparing Musicians and Non-musicians' Expectations in Music and VisionKat Agres, Ting Yuan Tay, Marcus T. Pearce. 74-79 [doi]
- Matching auditory and visual room size, distance, and source orientation in virtual realityMatthias Frank 0003, Djordje Perinovic. 80-83 [doi]
- Exploring a Long-term Dataset of Nature Reserve Ambisonics RecordingsCornelius Poepel, Katja Finger, Nils Peters, Bernd Edler. 84-87 [doi]
- Contextual and Informational Aspects of Sound Zone VisualisationsStine S. Johansen, Rune Møberg Jacobsen, Mikael B. Skov, Jesper Kjeldskov. 88-91 [doi]
- What Did I Just Hear? Detecting Pornographic Sounds in Adult Videos Using Neural NetworksHoly Lovenia, Dessi Puji Lestari, Rita Frieske. 92-95 [doi]
- An Investigation into the State of Mind of Recipients when Listening to a Nature Soundscape in Virtual RealityMaria von Hösslin, Cornelius Pöpel. 96-99 [doi]
- Harmonic Anamorphism in an Interactive Improvisation: A live looping technique using DAW Reaper to combine timelines and phase-shifting in popular piano musicCésar de Almeida Braga, Cesar Adriano Traldi. 100-104 [doi]
- The reality of the reproduction. Aesthetics of a "conscious" approach to sound design in the soundscape composition: a case studyFederico Martusciello. 105-112 [doi]
- Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk CycleStuart Cunningham 0001, Iain Peter McGregor. 113-120 [doi]
- How to build pipe organ robotsMichael Krzyzaniak. 121-128 [doi]
- Exploring profiling and personalisation in sleep music design: towards conceptualising musical sleep aids for hospital useStefano Delle Monache, Doudou Jia, Daan Kamphuis, Elif Özcan. 129-136 [doi]
- A port of the SuperCollider's class library to PythonLucas Samaruga, Pablo Riera. 137-142 [doi]
- A mini acoustic chamber for small-scale sound experimentsDongho Kwak, Michael J. Krzyzaniak, Anne Danielsen, Alexander Refsum Jensenius. 143-146 [doi]
- MICRO and MACRO - Developing New Accessible Musicking TechnologiesMari Lesteberg, Alexander Refsum Jensenius. 147-150 [doi]
- The iOSCahedron: developing a hybrid Spatialization InstrumentFlorian Goeschke. 151-154 [doi]
- Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video GameTyler Howard McIntosh, Jonathan Weinel, Stuart Cunningham 0001. 155-158 [doi]
- OpenSoundLab - A virtual sound laboratory for the artsLudwig Zeller, Hannes Barfuss. 159-162 [doi]
- Real-time Button Display and Chord Verification - an Interactive Learning App for the Diatonic AccordionCelia Moosbrugger, Katharina Groß-Vogt, Marian Weger. 163-170 [doi]
- An Illustrative Design Case of Systemic SonificationMariana Seiça, Licínio Roque, Pedro Martins 0003, F. Amílcar Cardoso. 171-178 [doi]
- STEAM for non-novice STEM students with Digital Musical InstrumentsOliver Hödl, Albert Rafetseder, Patricia Hu, Fares Kayali. 179-186 [doi]
- Sounding Obstacles for Social Distance SonificationToros Senan, Bart Hengeveld, Berry Eggen. 187-194 [doi]
- A cross-modal UX design pedagogy for industrial designLucas Temor, Zainab Husain, Peter Coppin. 195-198 [doi]
- Dance phrase onsets and endings in an interactive dance studyAndreas Bergsland. 199-202 [doi]
- Using Autoregressive Models for Real-Time Packet Loss Concealment in Networked Music Performance ApplicationsMatteo Sacchetto, Yuen Huang, Andrea Bianco, Cristina Rottondi. 203-210 [doi]
- Democratizing access to collaborative music making over the network using air instrumentsDavide Cocchiara, Luca Turchet. 211-218 [doi]
- ImproScales: a self-tutoring web system for using scales in improvisationsThomas Borgogno, Luca Turchet. 219-225 [doi]
- Networked Musical XR: where's the limit? A preliminary investigation on the joint use of point clouds and low-latency audio communicationLuca Turchet, Nicola Garau, Nicola Conci. 226-230 [doi]
- Towards a Sustainable Internet of SoundsLeonardo Gabrielli, Luca Turchet. 231-238 [doi]
- Performance of Low Frequency Sound Zones Based on Truncated Room Impulse ResponsesJosé Cadavid, Martin Bo Møller, Søren Bech, Toon van Waterschoot, Jan Østergaard. 239-245 [doi]