Abstract is missing.
- ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitationDzmitry Tsetserukou, Katsunari Sato, Susumu Tachi. 1 [doi]
- PossessedHand: a hand gesture manipulation system using electrical stimuliEmi Tamaki, Takashi Miyaki, Jun Rekimoto. 2 [doi]
- A GMM based 2-stage architecture for multi-subject emotion recognition using physiological responsesYuan Gu, Su-Lim Tan, Kai Juan Wong, Moon-ho Ringo Ho, Li Qu. 3 [doi]
- Gaze-directed ubiquitous interaction using a Brain-Computer InterfaceDieter Schmalstieg, Alexander Bornik, Gernot R. Müller-Putz, Gert Pfurtscheller. 4 [doi]
- Relevance of EEG input signals in the augmented human readerInês Oliveira, Ovidiu Grigore, Nuno Guimarães, Luís Duarte. 5 [doi]
- Brain Computer Interfaces for inclusionPaul J. McCullagh, M. P. Ware, Gaye Lightbody. 6 [doi]
- Emotion detection using noisy EEG dataMina Mikhail, Khaled El-Ayat, Rana El Kaliouby, James Coan, John J. B. Allen. 7 [doi]
- World s first wearable humanoid robot that augments our emotionsDzmitry Tsetserukou, Alena Neviarouskaya. 8 [doi]
- KIBITZER: a wearable system for eye-gaze-based mobile urban explorationMatthias Baldauf, Peter Fröhlich, Siegfried Hutter. 9 [doi]
- Airwriting recognition using wearable motion sensorsChristoph Amma, Dirk Gehrig, Tanja Schultz. 10 [doi]
- Augmenting the driver s view with realtime safety-related informationPeter Fröhlich, Raimund Schatz, Peter Leitner, Matthias Baldauf, Stephan Mantler. 11 [doi]
- An experimental augmented reality platform for assisted maritime navigationOlivier Hugues, Jean-Marc Cieutat, Pascal Guitton. 12 [doi]
- Skier-ski system model and development of a computer simulation aiming to improve skier's performance and skiFrançois Roux, Gilles Dietrich, Aude-Clémence Doix. 13 [doi]
- T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internetSébastien Bottecchia, Jean-Marc Cieutat, Jean-Pierre Jessel. 14 [doi]
- Designing and evaluating advanced interactive experiences to increase visitor s stimulation in a museumBénédicte Schmitt, Cédric Bach, Emmanuel Dubois, Francis Duranthon. 15 [doi]
- Partial matching of garment panel shapes with dynamic sketching designShuang Liang, Rong-Hua Li, George Baciu, Eddie C. L. Chan, Dejun Zheng. 16 [doi]
- Fur interface with bristling effect induced by vibrationMasahiro Furukawa, Yuji Uema, Maki Sugimoto, Masahiko Inami. 17 [doi]
- Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displaysTakuji Narumi, Munehiko Sato, Tomohiro Tanikawa, Michitaka Hirose. 18 [doi]
- The Reading Glove: designing interactions for object-based tangible storytellingJoshua Tanenbaum, Karen Tanenbaum, Alissa Nicole Antle. 19 [doi]
- Control of augmented reality information volume by glabellar faderHiromi Nakamura, Homei Miyashita. 20 [doi]
- Towards mobile/wearable device electrosmog reduction through careful network selectionJean-Marc Seigneur, Xavier Titi, Tewfiq El Maliki. 21 [doi]
- Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modulesOsamu Izuta, Toshiki Sato, Sachiko Kodama, Hideki Koike. 22 [doi]
- On-line document registering and retrieving system for AR annotation overlayHideaki Uchiyama, Julien Pilet, Hideo Saito. 23 [doi]
- Augmenting human memory using personal lifelogsYi Chen, Gareth J. F. Jones. 24 [doi]
- Aided eyes: eye activity sensing for daily lifeYoshio Ishiguro, Adiyan Mujibiya, Takashi Miyaki, Jun Rekimoto. 25 [doi]