Abstract is missing.
- Integrated System for Skin DeformationFrederic Cordier, Nadia Magnenat-Thalmann. 2-8 [doi]
- Simulating 2D Tearing Phenomena for Interactive Medical Surgery SimulatorsFrançois Boux de Casson, Christian Laugier. 9-14 [doi]
- Adaptive Simulation of Soft Bodies in Real-TimeGilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr. 15-20 [doi]
- Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet MaterialsHironobu Gotoda. 21 [doi]
- Algorithms for Generating Motion Trajectories Described by PrepositionsYilun Dianna Xu, Norman I. Badler. 30-35 [doi]
- Animating by Multi-Level SamplingKatherine Pullen, Christoph Bregler. 36-42 [doi]
- Image based Animation from Learned Visual-Motor ModelsMartin Jägersand. 43-48 [doi]
- High-Degree Temporal AntialiasingFrank Dachille, Arie E. Kaufman. 49 [doi]
- An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded MotionSandra Sudarsky, Donald H. House. 56-61 [doi]
- Motion Processing using Variable Harmonic ComponentsJonas Gomes, Luiz Velho, Fernando Wagner da Silva, Siome Goldenstein. 62-70 [doi]
- Sensor Fusion for Motion Capture System based on System IdentificationChan-Jong Park, Il-Kwon Jeong, Hyeong-Kyo Kim, KwangYun Wohn. 71-76 [doi]
- Skeleton-based Motion Capture for Robust Reconstruction of Human MotionLorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann. 77 [doi]
- Computer Animation: Algorithms and Techniques - A Historical ReviewRichard E. Parent. 86 [doi]
- Planning and Motion Control in Lifelike Gesture: A Refined ApproachStefan Kopp, Ipke Wachsmuth. 92-97 [doi]
- Interpreting Movement MannerLiwei Zhao, Monica Costa, Norman I. Badler. 98-103 [doi]
- A Thin Shell Volume for Modeling Human HairTae-Yong Kim, Ulrich Neumann. 104-111 [doi]
- Virtual Humans Animation in Informed Urban EnvironmentsGwenola Thomas, Stéphane Donikian. 112 [doi]
- Individual and Group Behaviors for Virtual HumansDaniel Thalmann. 122 [doi]
- Dynamic Sculpting and Animation of Free-form Subdivision SolidsKevin T. McDonnell, Hong Qin. 126-133 [doi]
- Volume Sculpting and Keyframe Animation SystemV. Chandru, N. Mahesh, M. Manivannan, Swami Manohar. 134-139 [doi]
- Space-Time and Higher Dimensional Modeling for AnimationEric Fausett, Alexander A. Pasko, Valery Adzhiev. 140-145 [doi]
- Layered Animation using Displacement MapsRaymond Smith, Wei Sun, Adrian Hilton, John Illingworth. 146 [doi]
- Accurate Collision Response on Polygonal MeshesPascal Volino, Nadia Magnenat-Thalmann. 154-163 [doi]
- Fast, Fully-Automated Generation of Control Skeletons for Use in AnimationLawson Wade, Richard E. Parent. 164-169 [doi]
- Towards an Architecture for Artificial Animated CreaturesLuiz-Marcos Garcia, Fernando Wagner da Silva, Roderic A. Grupen, Ricardo C. Farias. 170-175 [doi]
- An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented FrameworkWookho Son, Kyunghwan Kim, Nancy M. Amato. 176 [doi]