Abstract is missing.
- Towards the Holodeck: building emotional virtual humans for trainingJonathan Gratch. [doi]
- Realistic 3D facial animation parameters from mirror-reflected multi-view videoI-Chen Lin, Jeng-Sheng Yeh, Ming Ouhyoung. 2-250 [doi]
- Analysis and synthesis of facial expressions with hand-generated muscle actuation basisByoungwon Choe, Hyeong-Seok Ko. 12-19 [doi]
- Face animation based on observed 3D speech dynamicsGregor A. Kalberer, Luc Van Gool. 20-251 [doi]
- A physically-based model with adaptive refinement for facial animationYu Zhang, Edmond C. Prakash, Eric Sung. 28-252 [doi]
- Adaptive gait generation via physiological controlsShigeru Kuriyama, Yoshimi Kurihara, Toyohisa Kaneko. 42-51 [doi]
- T4: a motion-capture-based goal-directed real-time responsive locomotion engineT. Tsumura, T. Yoshizuka, T. Nojirino, Tsukasa Noma. 52-60 [doi]
- Constrained framespace interpolationGolam Ashraf, Kok Cheong Wong. 61-72 [doi]
- Through-the-eyes control of a virtual humanoidNicolas Courty, Éric Marchand, Bruno Arnaldi. 74-83 [doi]
- Pedestrians: creating agent behaviors through statistical analysis of observation dataKoji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold C. Sun, Norman I. Badler, Dimitris N. Metaxas. 84-92 [doi]
- Simulating virtual human crowds with a leader-follower modelTsai-Yen Li, Ying-Jiun Jeng, Shih-I Chang. 93-102 [doi]
- Integration of optimization by genetic algorithms into an L-system-based animation systemHansrudi Noser, Peter Stucki, Hans-Peter Walser. 106-253 [doi]
- AI-based animation for interactive storytellingMarc Cavazza, Fred Charles, Steven J. Mead. 113-120 [doi]
- Collision resolutions in cloth simulationSuejung B. Huh, Dimitris N. Metaxas, Norman I. Badler. 122-127 [doi]
- Animation based in dynamic simulation involving irregular objects with non-homogeneous rugositiesLuís A. Rivera, Paulo C. P. Carvalho, Luiz Velho. 128-135 [doi]
- An implicit finite element method for elastic solids in contactGentaro Hirota, Susan Fisher, Andrei State, Chris Lee, Henry Fuchs. 136-254 [doi]
- Merging deformable and rigid body mechanics simulationJohan Jansson, Joris S. M. Vergeest, György Kuczogi, Imre Horváth. 147-156 [doi]
- Virtual body morphingWon-Sook Lee, Nadia Magnenat-Thalmann. 158-166 [doi]
- Interactive modeling of the human musculatureAmaury Aubel, Daniel Thalmann. 167-255 [doi]
- Human spine posture estimation from video images based on connected vertebra spheres modelDaisuke Furukawa, Kensaku Mori, Yasuhito Suenaga. 174-181 [doi]
- A layered approach to deformable modeling and animationClint Chua, Ulrich Neumann. 184-191 [doi]
- Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniquesFabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth. 192-200 [doi]
- A new mathematical development for radiosity animation with Galerkin methodDidier Arquès, Venceslas Biri, Sylvain Michelin. 201-256 [doi]
- Automatic simplification of particle system dynamicsDavid O'Brien, Susan Fisher, Ming C. Lin. 210-257 [doi]
- Real-time cloth simulation with sparse particles and curved facesMasaki Oshita, Akifumi Makinouchi. 220-227 [doi]
- Real-time simulation of deformable objects: tools and applicationJoel Brown, Stephen Sorkin, Cynthia Bruyns, Jean-Claude Latombe, Kevin Montgomery, Michael Stephanides. 228-258 [doi]
- Visually believable explosions in real timeClaude Martins, John W. Buchanan, John Amanatides. 237-259 [doi]