Abstract is missing.
- Towards a generic framework for multi-party dialogue with virtual humansRaoul Harel, Zerrin Yumak, Frank Dignum. 1-6 [doi]
- Increasing the feeling of social presence by incorporating realistic interactions in multi-party VRWen Hai, Nisha Jain, Andrzej Wydra, Nadia Magnenat-Thalmann, Daniel Thalmann. 7-10 [doi]
- Learning to Communicate via Supervised Attentional Message ProcessingZhaoqing Peng, Libo Zhang, Tiejian Luo. 11-16 [doi]
- Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video ConferencingSin-Hwa Kang, David M. Krum, Peter Khooshabeh, Thai Phan, Chien-Yen Chang. 17-22 [doi]
- Player Experience Information Evaluation in 3D Virtual EnvironmentsHonglei Han, Kai Kuai, Guangzheng Fei. 23-26 [doi]
- An Image Representation for the 3D Face SynthesisGuoliang Luo, Wei Zeng, Wenqiang Xie, Hao-Peng Lei, Chuhua Xian. 27-31 [doi]
- Parallel Pencil Drawing Stylization via Structure-Aware OptimizationZhihua Chen, Yuxi Jin, Bin Sheng, Ping Li, Hanqiu Sun. 32-37 [doi]
- Saliency detection by aggregating complementary background template with foreground informationHanling Zhang, Chenxing Xia, Jianhua Cui. 38-42 [doi]
- Large-scale 3D Point Cloud Classification Based On Feature Description Matrix By CNNLei Wang, Weiliang Meng, Runping Xi, Yanning Zhang, Ling Lu, Xiaopeng Zhang 0001. 43-47 [doi]
- Automatic Re-topology and UV Remapping for 3D Scanned Objects based on Neural NetworkZhiying Pan, Make Di, Jianhua Zhang, Suraj Ravi. 48-52 [doi]
- Loop Detection and Correction of 3D Laser-Based SLAM with Visual InformationZulun Zhu, Shaowu Yang, Huadong Dai, Fu Li. 53-58 [doi]
- Geometric Primitives Based RGB-D SLAM for Low-texture EnvironmentPenglei Ji, Ming Zeng, Xinguo Liu. 59-65 [doi]
- Instant SLAM Initialization for Outdoor Omnidirectional Augmented RealityRuyu Liu, Jianhua Zhang, Kejie Yin, Jia-xin Wu, Ruihao Lin, Shengyong Chen. 66-70 [doi]
- Shape Deformation with a Stretching and Bending EnergyHui Zhao, Steven J. Gortler. 71-76 [doi]
- Physics-based control of walking virtual characters in low frequency simulationsSamuel Carensac, Nicolas Pronost, Saïda Bouakaz. 77-82 [doi]
- A Rowing Game Based on Motion Similarity of Two PlayersJaehyuk Shim, Youngnoh Goh, Hyejin Kim, Seungchan Lim, Daseong Han. 83-85 [doi]
- A Mobile Augmented Reality System For Illumination Consistency With Fisheye Camera Based On Client-Server ModelWankui Liu, Yue Liu, Hua Huang. 86-89 [doi]
- Design of Training Platform for Manned Submersible Vehicle Based on Virtual Reality TechnologyXiaoxi Zhang, Yong Yin. 90-94 [doi]