Abstract is missing.
- Speech-Driven 3D Facial Animation with Regional Attention for Style CaptureBailin Yang, Jiahao Pan, Fangzhe Nan, Jiajie Wu. 3-20 [doi]
- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and MediaHongyu Liu, Zhenyu Gu 0001. 21-38 [doi]
- Exploring Cultural Heritage with AR: The TAM Case Study of NvshuYejuan Xie, Xinrui Wu, Yichen Zhang, Rongrong Chen, Tulika Saha, Yuehan Dou, Chengtao Ji. 39-54 [doi]
- Motion Style Transfer: Methods, Challenges, and Future DirectionsSiyao Du, Boyuan Cheng, Yi Wen, Zixuan Zhou, Xiaosong Yang. 55-76 [doi]
- ReDACT: Reconstructing Detailed Avatar with Controllable TextureZezheng Chen, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao. 77-92 [doi]
- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRFXun Chen, Yushi Li, Yunyao Shen, Rong Chen, Chao Xu, Xiaobo Jin, Along Jin, Yu Han. 93-108 [doi]
- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning Between Images and MusicXudong He, Li Wang, Zhao Wang, Jun Xiao. 109-123 [doi]
- Text-Driven Tree Modeling via CLIP-Based OptimizationYudai Ichimura, Syuhei Sato. 124-137 [doi]
- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual RealityRuochen Cao, Ziyuan Feng, Changyue Ma, Xin Wen, Yanrong Hao, Chenchen Zhang, Zequn Liang, Ziarmal Hussain, Rui Cao. 138-154 [doi]
- Visualizing the Invisible: An Efficient Framework for Microscopic VisualizationHaoran Jia, Baijun Chen, Nan Xiang. 155-172 [doi]
- A Design Study on Contextual and Interactive Serious Games for Children's Learning of Chinese Character CultureLanqi Xu, Yifan Zhang, Xu Lang, Jianing Liu, Xianxuan Lin, Jing Zhang, Zheng Wang, Baiheng Liu, Tianming Wu. 173-186 [doi]
- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance SystemsHaoyuan Du, Xia Yu, Wei Yu, Dan Xue, Yuhan Lin. 187-203 [doi]
- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-Based Refinement FrameworkAlessandro Visconti, Roberta Macaluso, Gabriele Di Bartolomei, Davide Calandra 0001, Fabrizio Lamberti. 204-219 [doi]
- Simulation of Ball Levitation with SPHSun-Lay Gagneux, Khalid Djado, Richard Egli. 220-229 [doi]
- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning ExperienceSiyao Du, Haoxiang Yang, Yajie Deng, Liuxuan Xie, Yanzhe Kong, Haohan Zhang, Hammadi Nait-Charif. 230-247 [doi]
- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action DetectionZhongguang Zhang, Tingwei Wu, Qifei Zhang, Li Wang, Zhao Wang. 248-262 [doi]
- User Interface for Controlling Crowd in Metaverse Using Spatial ControllerAkira Miya, Kunio Yamamoto, Masaki Oshita. 263-271 [doi]
- Immersion Discrepancies in Educational Serious Games Among Children's Age GroupsHui Liang, Yukun Li, Jialin Fu. 275-288 [doi]
- Unsupervised Salient Object Detection with Pseudo-Labels RefinementYanfeng Zheng, Pengjie Wang 0001, Hao Liu, Xiaosong Yang. 289-303 [doi]
- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data SetsXin Luo, Qingsheng Li. 304-314 [doi]