Abstract is missing.
- Introducing creativity to cognitionLinda Candy, Ernest A. Edmonds. 3-6 [doi]
- The emotion machine: from pain to sufferingMarvin Minsky. 7-13 [doi]
- A self-defining game for one playerHarold Cohen. 14 [doi]
- User interfaces for creativity support toolsBen Shneiderman. 15-22 [doi]
- From zombies to cyborg bodies: exoskeleton, extra ear and avatarsStelarc. 23 [doi]
- Cognitive factors in design (tutorial session): basic phenomena in human memory and problem solvingThomas T. Hewett. 26-27 [doi]
- Do engineers and artists make good love objects ? (panel session)Terryl Bacon, Martin Rieser, Constance Fleuriot, Priscilla Heard, Glenn Easy. 28-29 [doi]
- Nurturing creativity (panel session)Nigel Birch, James Plummer, Geraint A. Wiggins, Bronac Ferran, Robin Lyons. 30-35 [doi]
- Individual and/versus social creativity (panel session)Ernest A. Edmonds, Linda Candy, Geoff Cox, Jacob Eisenstein, Gerhard Fischer, Bob Hughes, Thomas T. Hewett. 36-39 [doi]
- Supporting creative work tasks: the potential of multimodal tools to support sketchingJana Z. Sedivy, Hilary Johnson. 42-49 [doi]
- Integrating craft materials and computationGlenn Blauvelt, Thomas Wrensch, Michael Eisenberg. 50-56 [doi]
- Who or what is making the music: music creation in a machine ageTang-Chun Li. 57-62 [doi]
- The split-brain human computer user interfaceGregory P. Garvey. 63-67 [doi]
- Composition analyzer: computer supported composition analysis of masterpiecesShoji Tanaka, Jun Kurumisawa, Andre Plante, Yuichi Iwadate, Seiji Inokuchi. 68-75 [doi]
- Exploring Novel ways of interaction in musical performanceBert Bongers. 76-81 [doi]
- How do material constraints affect design creativity?Hisataka Noguchi. 82-87 [doi]
- Preliminary observations about music and decentralized environmentsDante Tanzi. 88-92 [doi]
- The new metaphysics and the deep structure of creativity and cognitionMike King. 93-100 [doi]
- Skunk Works: speciation strategies for creativityVittorio Mischi. 101-107 [doi]
- A proposal for a framework for general multimedia art creation instrumentsKazushi Nishimoto, Kenji Mase. 108-115 [doi]
- Symmetry of igorance, social creativity, and meta-designGerhard Fischer. 116-123 [doi]
- Ontology, aesthetics and creativity at the crossroads in information system designAlberto Faro, Daniela Giordano. 124-131 [doi]
- What would Ce´zanne think?Carol Strohecker. 132-134 [doi]
- Emotion recognition and its application to computer agents with spontaneous interactive capabilitiesRyohei Nakatsu, Joy Nicholson, Naoko Tosa. 135-143 [doi]
- Composing interactive virtual operasAlain Bonardi, Francis Rousseaux. 144-147 [doi]
- Artistic environments of telepresence in the WWWLuisa Paraguai Donati, Gilberto Prado. 148-151 [doi]
- A CONCEIT: a collaborative mapping in 3 spacesJohn Lycette, Greg O Connor, Darren Tofts, Peter Webb, Christopher Waller. 152-157 [doi]
- Creativity in design activities: the role of analogies in a constrained cognitive environmentNathalie Bonnardel. 158-165 [doi]
- A framework that supports collective creativity in design using visual imagesKumiyo Nakakoji, Yasuhiro Yamamoto, Masao Ohira. 166-173 [doi]
- Fake and Real creativity using computer aided design: some lessons from Herman HertzbergerBryan Lawson. 174-179 [doi]
- Modelling creative design through conversation analysisRicardo Sosa. 182-183 [doi]
- Generation of passion spaces from Tanka poemsTsutomu Miyasato. 184-186 [doi]
- Early engagements of creative writers with online mediaSue Thomas. 187-188 [doi]
- Art as metaphorBettina Brendal. 189-190 [doi]
- Revolution in art: networking painting machineJean-Paul Longavesne. 191-192 [doi]
- The Turing test is dead ..Jonathan Bedworth, James Norwood. 193-194 [doi]
- Drawing as a function of movementMichael Quantrill. 195-196 [doi]
- Wolfgang: Emotions plus goals enable learningDoug Riecken. 197-198 [doi]
- Thwarting the Web users expectationsHélia Vannucchi de Almeida Santos. 199-200 [doi]