Abstract is missing.
- Creativity support tools: a tutorial overviewBen Shneiderman. 1-2 [doi]
- Computational models of creative designing based on situated cognitionJohn S. Gero. 3-10 [doi]
- Cybernetic serendipity revisitedBrent MacGregor. 11-13 [doi]
- Creative cognition in design: processes of exceptional designersNigel Cross. 14-19 [doi]
- 2 performances in the 21st century virtual color organJack Ox. 20-24 [doi]
- Panel: research into art and technologyLinda Candy, Bronac Ferran, Judith Mottram, Ernest A. Edmonds, John Haworth, Jon Pettigrew. 25-30 [doi]
- Supporting creativity in problem solving environmentsMarc Vass, John M. Carroll, Clifford A. Shaffer. 31-37 [doi]
- Recognizing creative needs in user interface designMichael A. Terry, Elizabeth D. Mynatt. 38-44 [doi]
- Generator: the dialectics of orderly disorderGeoff Cox. 45-49 [doi]
- Computer aided creativity: practical experience and theoretical concernsRobert Pepperell. 50-56 [doi]
- The impact of functional knowledge on sketchingWinger Tseng, Stephen A. R. Scrivener, Linden J. Ball. 57-64 [doi]
- Why use computers to make drawings?George Whale. 65-71 [doi]
- Functions of sketching in design idea generation meetingsRemko van der Lugt. 72-79 [doi]
- How to study artificial creativityRob Saunders, John S. Gero. 80-87 [doi]
- Computers and modern art: digital art museumMike King. 88-94 [doi]
- Acting to know: improving creativity in the design of mobile services by using performancesKari Kuutti, Giulio Iacucci, Carlo Iacucci. 95-102 [doi]
- Interaction design as a collective creative processKumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki. 103-110 [doi]
- A concept to facilitate musical expressionChika Oshima, Kazushi Nishimoto, Yohei Miyagawa, Takashi Shirosaki. 111-117 [doi]
- How designers transform keywords into visual imagesYukari Nagai, Hisataka Noguchi. 118-125 [doi]
- Cognitive mechanisms underlying the creative processLiane Gabora. 126-133 [doi]
- Modeling co-creativity in art and technologyLinda Candy, Ernest A. Edmonds. 134-141 [doi]
- A system to support long-term creative thinking in daily life and its evaluationHirohito Shibata, Koichi Hori. 142-149 [doi]
- Scripting the interactor: an approach to VR dramaJosephine Anstey, Dave Pape. 150-156 [doi]
- QSketcher: an environment for composing music for filmSteven Abrams, Ralph Bellofatto, Robert Fuhrer, Daniel Oppenheim, James L. Wright, Richard Boulanger, Neil Leonard, David Mash, Michael Rendish, Joe Smith. 157-164 [doi]
- Supporting musical composition by externalizing the composer s mental spaceShigeki Amitani, Koichi Hori. 165-172 [doi]
- Sounds of artificial lifeEduardo Reck Miranda. 173-177 [doi]
- Interactive processes between mental and external operations in creative activity: a comparison of experts and novices performanceNorio Ishii, Kazuhisa Miwa. 178-185 [doi]
- A model for information technologies that can be creativeJohan F. Hoorn. 186-191 [doi]
- Concept-context-design: a creative model for the development of interactivityAndruid Kerne. 192-199 [doi]