Abstract is missing.
- Aesthetics and interactive artMargaret A. Boden. 1-2 [doi]
- The renaissance is over: long live the renaissanceBill Buxton. 3 [doi]
- Causality and virtual reality artMarc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard. 4-12 [doi]
- The homespun museum: computers, fabrication, and the design of personalized exhibitsMichael Eisenberg, Nwanua Elumeze, Leah Buechley, Glenn Blauvelt, Sue Hendrix, Ann Eisenberg. 13-21 [doi]
- Computational schemes for biomimetic sculptureBrower Hatcher, Karl Aspelund, Andrew R. Willis, Jasper Speicher, David B. Cooper, Frederic F. Leymarie. 22-31 [doi]
- Memory rich clothing: second skins that communicate physical memoryJoanna Berzowska. 32-40 [doi]
- Constituting, traversing and perforating boundaries: embodied interaction in immersive virtual spacesPetra Gemeinboeck. 41-48 [doi]
- GridjamJack Ox. 49-53 [doi]
- Computer art: a personal recollectionFrieder Nake. 54-62 [doi]
- The tools of online community: the first five years of the trAce online writing centreSue Thomas. 63-70 [doi]
- The CACHe project: its work and outcomesNicholas Lambert. 71-75 [doi]
- A cultural systems approach to collaboration in art & technologyStephen Jones. 76-85 [doi]
- Reflections on Gordon Pask s adaptive teaching concepts and their relevance to modern knowledge systemsGeorge Mallen. 86-91 [doi]
- Sponge: a case study in practice-based collaborative art researchChristopher L. Salter, Sha Xin Wei. 92-101 [doi]
- The development of a cybernetic sculptor: Edward Ihnatowicz and the sensterAleksandar Zivanovic. 102-108 [doi]
- The summer 1968 in London and Zagreb: starting or end point for computer art?Christoph Klütsch. 109-117 [doi]
- Understanding design as a social creative processAndy Warr, Eamonn O Neill. 118-127 [doi]
- Distances and diversity: sources for social creativityGerhard Fischer. 128-136 [doi]
- A strange dance: the creative collaborative origins & processes of 9 evenings: theatre & engineering Robin Oppenheimer. 137-143 [doi]
- Digital cultural communication: designing co-creative new media environmentsJerry Watkins, Angelina Russo. 144-149 [doi]
- Supporting reflective practice in creativity educationNorio Ishii, Kazuhisa Miwa. 150-157 [doi]
- The amateur creatorStephen Boyd Davis, Magnus Moar. 158-165 [doi]
- Amplifying reflective thinking in musical performanceAndrew Johnston, Shigeki Amitani, Ernest A. Edmonds. 166-175 [doi]
- Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methodsPamela Jennings. 176-186 [doi]
- Developing character personas and scenarios: vital steps in theatrical performance and HCI goal-directed designLori Shyba, James Tam. 187-194 [doi]
- From function to context to form: precedents and focus shifts in the form creation processJohn Restrepo, Henri Christiaans. 195-204 [doi]
- Gesture and response in field-based performanceSha Xin Wei, Satinder P. Gill. 205-209 [doi]
- Losers and finders: indexing audio-visual digital mediaMike Leggett. 210-217 [doi]
- Knowledge nebula crystallizer for time-based informationShigeki Amitani, Ernest A. Edmonds. 218-221 [doi]
- GoingPublik: suggesting creativity inside the ivory towerJürg Gutknecht, Arthur Clay, Thomas M. Frey. 222-225 [doi]
- Musical form and algorithmic solutionsPeter Copley, Andrew Gartland-Jones. 226-231 [doi]
- Computational aesthetics as a tool for creativityGary R. Greenfield. 232-235 [doi]
- PathScape: indexing audio-visual digital mediaMike Leggett. 236-239 [doi]
- Design for design: support for creative practice in computer-supported collaborative work (CSCW) in designPhebe Mann. 240-243 [doi]
- Drawing in three dimensions: a paradigm shiftStuart Mealing. 244-247 [doi]
- Tech-tiles: exploring textureTim Blackwell, Janis Jefferies. 248-251 [doi]
- Social networks for creative collaborationTracy Cohen, Ben Clemens. 252-255 [doi]
- Generating pen-plotter drawings from selective point-sets of digital photographsHans E. Dehlinger. 256-258 [doi]
- Wearable body organs: critical cognition becomes (again) somaticKelly Dobson. 259-262 [doi]
- Constructed narratives a tangible social interfacePamela Jennings. 263-266 [doi]
- Twining: a demonstration in wearable computingBarbara Layne, Yacov Sharir. 267-268 [doi]
- Timeline of a drawing research methodology 1983 - 2004Peter Steel. 269-272 [doi]
- Digital crustaceans: homesteading on the world wide webIngrid Bachmann. 273-274 [doi]
- Sleepless night: amnesiaDerek Michael Besant. 275-278 [doi]
- Art, digitality and consciousnessGuy Birkin. 279-282 [doi]
- Streaming video: an experiment in new aestheticsJim Bizzocchi. 283-285 [doi]
- Work in process: artists collaborations in fashion and textilesSandy Black, Morris Baker. 286-288 [doi]
- Kyoto to SheffieldErnest A. Edmonds, Mark Fell. 289-290 [doi]
- A theory of errorKellyann Geurts. 291-293 [doi]
- Burning Sappho s booksAlexandra Haeseker. 294-297 [doi]
- Exhibition: computational schemes for biomimetic sculptureBrower Hatcher, Karl Aspelund, Andrew R. Willis, Jasper Speicher, David B. Cooper, Frederic F. Leymarie. 298-300 [doi]
- Society of neurons: an arts/science projectWarren Neidich, Robert Zimmer, Thibaud de Souza. 301-304 [doi]
- Invisible sculpture #1Lorraine Oades. 305 [doi]
- Variations: an interactive musical sculptureBruce Wands. 306-309 [doi]
- Freedom and constraint in the creative process in digital fine art: an AHRB invited workshopJohn Haworth, Sue Gollifer, James Faure Walker, Paul Coldwell, Tom Kemp, Jon Pengelly. 310-317 [doi]
- Cognitive factors in design: overview and some implications for designThomas T. Hewett. 318-321 [doi]
- Creating historiesPaul Brown, Phil Husbands, Margaret A. Boden, Catherine Mason, Alan Sutcliffe. 322-323 [doi]