Abstract is missing.
- Using the creative process to map n dimensions: quantum information at your fingertipsJoAnn Kuchera-Morin. 1-2 [doi]
- One person s everyday creativity is another s extraordinary insightJane Prophet. 3-4 [doi]
- The creative person and the creative systemMihály CsÃkszentmihályi. 5-6 [doi]
- Promoting social creativity: a component of a national initiative for social participationBen Shneiderman, Elizabeth F. Churchill, Gerhard Fischer, Ken Goldberg. 7-8 [doi]
- A tale of two online communities: fostering collaboration and creativity in scientists and childrenCecilia R. Aragon, Sarah S. Poon, Andrés Monroy-Hernández, Diana Aragon. 9-18 [doi]
- Children s storytelling and programming with robotic charactersKimiko Ryokai, Michael Jongseon Lee, Jonathan Micah Breitbart. 19-28 [doi]
- Musicomputation: teaching computer science to teenage musiciansAdam L. Meyers, Marilyn C. Cole, Evan Korth, Sam Pluta. 29-38 [doi]
- Geezers, turbines, fantasy personas: making the everyday into the futureAnn Light, Gini Simpson, Lois Weaver, Patrick G. T. Healey. 39-48 [doi]
- Computational and cognitive infrastructures of stigma: empowering identity in social computing and gamingD. Fox Harrell. 49-58 [doi]
- A cognitive account of collective emergence in designBenjamin G. Shaw. 59-68 [doi]
- Situated design: toward an understanding of design through social creation and cultural cognitionChristopher A. Le Dantec. 69-78 [doi]
- Assistive devices: stroke patients designAna Correia de Barros, Carlos Duarte. 79-86 [doi]
- Microsketching: creating components of complex interactive products and systemsJodi Forlizzi, Carl F. DiSalvo. 87-96 [doi]
- Creativity in algorithmic artFrieder Nake. 97-106 [doi]
- Directed and emergent playBrigid M. Costello, Ernest A. Edmonds. 107-116 [doi]
- An empirical study of cognition and theatrical improvisationBrian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, Celia Pearce. 117-126 [doi]
- Creativity factor evaluation: towards a standardized survey metric for creativity supportErin A. Carroll, Celine Latulipe, Richard Fung, Michael Terry. 127-136 [doi]
- Random thinking, ordered doing: understanding group creative practice through repertory grid techniqueShaun McWhinnie, Shaleph J. O'Neill, Louise Valentine. 137-146 [doi]
- Alcohol and creativity: a pilot studyJesse C. Smith, Teresa M. Smith, Ellen Yi-Luen Do. 147-154 [doi]
- Understanding productive, structural and longitudinal interactions in the design of tools for creative activitiesTim Coughlan, Peter Johnson. 155-164 [doi]
- The efficacy of prototyping under time constraintsSteven P. Dow, Kate Heddleston, Scott R. Klemmer. 165-174 [doi]
- Generative walkthroughs: to support creative redesignDanielle M. Lottridge, Wendy E. Mackay. 175-184 [doi]
- Hand e-craft: an investigation into hand use in digital creative practiceCathy Treadaway. 185-194 [doi]
- Reflections on craft: probing the creative process of everyday knittersDaniela Karin Rosner, Kimiko Ryokai. 195-204 [doi]
- RiTa: creativity support for computational literatureDaniel C. Howe. 205-210 [doi]
- Supporting remote creative collaboration in film scoringJulien Phalip, Ernest A. Edmonds, David Jean. 211-220 [doi]
- Cultivating and commodifying everyday creativity in postwar american childhoodAmy F. Ogata. 221-228 [doi]
- Promoting creativity in education -- from policy to practice: an australian perspectiveCarly J. Lassig. 229-238 [doi]
- Local issues, local uses: tools for robotics and sensing in community contextsCarl DiSalvo, Marti Louw, Julina Coupland, MaryAnn Steiner. 245-254 [doi]
- Nature of creative analogies in biologically inspired innovative designSwaroop Vattam, Michael E. Helms, Ashok K. Goel. 255-264 [doi]
- The elusive act of synthesis: creativity in the conceptual design of complex engineering productsClaudia M. Eckert, David F. Wyatt, P. John Clarkson. 265-274 [doi]
- Designing to support reasoned imagination through embodied metaphorAlissa Nicole Antle, Greg Corness, Saskia Bakker, Milena Droumeva, Elise van den Hoven, Allen Bevans. 275-284 [doi]
- Collaboration and framing as dimensions of design innovationVanessa Svihla. 285-294 [doi]
- Growing and destroying the worth of ideasRicardo Sosa, John S. Gero, Kyle Jennings. 295-304 [doi]
- Discovery is never by chance: designing for (un)serendipityPaul André, m. c. schraefel, Jaime Teevan, Susan T. Dumais. 305-314 [doi]
- Fostering metaphorical creativity using computational metaphor identificationEric P. S. Baumer, Bill Tomlinson, Lindsey E. Richland, Janice Hansen. 315-324 [doi]
- Designing collaborative services on the digital platformJoon Sang Baek, Ezio Manzini. 325-326 [doi]
- Creativity under constraints: the affect of problem space on design learning among engineering studentsAndrea M. Goncher. 327-328 [doi]
- Assimilate.net: creativity support for situated collaborative storytellingDamian Hills. 329-330 [doi]
- Evaluating machine creativityAnna K. Jordanous. 331-332 [doi]
- Flexible environment and creativity: a preliminary case study of interdisciplinary student design teamsKahyun Kim. 333-334 [doi]
- Student engineers learning to become designersMicah Lande. 335-336 [doi]
- Adolescents conceptions and experiences of creativityCarly J. Lassig. 337-338 [doi]
- Learning about creativity from an artificial artistDavid Norton. 339-340 [doi]
- Remixing realities: distributed studios for collaborative creativityViveka Weiley. 345-346 [doi]
- An ecology of practice: chiptune marching bandJamie Allen, Areti Galani, Kazuhiro Jo. 347-348 [doi]
- Ideation2.0 project: web2.0 tools to support brainstorming networks and innovation teamsOscar Ardaiz-Villanueva, Xabier Nicuesa Chacón, Oscar Brene Artazcoz, MarÃa Luisa Sanz de Acedo Lizarraga, MarÃa Teresa Sanz de Acedo Baquedano. 349-350 [doi]
- The usability of creativity: experts v. novicesJulie L. Baher, Bill Westerman. 351-352 [doi]
- Managing information in a creative environmentCarol J. Bales, Ellen Yi-Luen Do. 353-354 [doi]
- Navigator: applications and integrations of wave dataDerek Michael Besant, Paul Connolly. 355-356 [doi]
- Everyday experience as stimuli for technology enhanced creativity workshopsAngela Carell, Thomas Herrmann. 357-358 [doi]
- STOLEN!: categories of in-context response to unauthorized reuse of user-generated mediaEric Cook, Ingrid Erickson, Jennifer Thom-Santelli. 359-360 [doi]
- Designing case libraries to encourage creative designChandan Dasgupta, Janet L. Kolodner. 361-362 [doi]
- Increasing and sustaining participation to support and foster social creativityHolger Dick, Hal Eden, Gerhard Fischer. 363-364 [doi]
- A quantitative analysis of the collective creativity in playing 20-questions gamesWen Dong, Taemie Kim, Alex Pentland. 365-366 [doi]
- Towards the ultimate aesthetic experienceHaakon Faste, Massimo Bergamasco. 367-368 [doi]
- Class-wide projects: fostering collaboration and creativity in computer science coursesAlexandre R. J. François. 369-370 [doi]
- Destination, imagination & the fires within: design thinking in a middle school classroomShelley Goldman, Maureen Carroll, Adam Royalty. 371-372 [doi]
- Design patterns in creative design processesPaula Gomez Zamora, Ellen Yi-Luen Do. 373-374 [doi]
- Extending the reggio ::::emilia:::: educational approach to creativity support ::::environments::::Keith Evan Green, Angela Eckhoff, Suzanne Rosenblith, Ian D. Walker. 375-376 [doi]
- In search of a perceptual basis for interacting with parametric imagesDaryl H. Hepting, Leila Latifi, Chris Oriet. 377-378 [doi]
- MobileAct: applying mobile design and kinetic art to an interactive visualization toolJee Yeon Hwang. 379-380 [doi]
- The one-week curious hood: creative inhabitation as a mode of urban revitalizationJoanne Jakovich. 381-382 [doi]
- Early results with faceted classification of "alternate uses" test responsesKyle E. Jennings. 383-384 [doi]
- Relationship between the diversity of information and idea generationSachiko Kiyokawa, Yuichi Washida, Kazuhiro Ueda, Eileen Peng. 385-386 [doi]
- The effects of computing technology in creative design tasks: a case study of design collaborationSeunghyun Lee, Ellen Yi-Luen Do. 387-388 [doi]
- The artist loft effect in the clustering creative types : a computer simulationStefan Leijnen, Liane Gabora. 389-390 [doi]
- Predicting successful completion of online collaborative animation projectsKurt Luther, Kevin Ziegler, Kelly E. Caine, Amy Bruckman. 391-392 [doi]
- Cultivating creativity in tangible interaction designFred G. Martin, Karen E. Roehr. 393-394 [doi]
- HandJabber: an enactive framework for collaborative creative expressionCristóbal Martinez, Jessica Mumford, Stjepan Rajko, Lisa M. Tolentino, Ellen Campana, Todd Ingalls, Harvey D. Thornburg. 395-396 [doi]
- Supporting human creative story authoring with asynthetic audienceBrian O Neill, Mark Riedl. 399-400 [doi]
- Visualization and empowermentIndhira Rojas, Wendy Ju. 401-402 [doi]
- Big lampan lamps: designing for DIYDaniel Saakes. 403-404 [doi]
- Enhancing the creativity of engineers by idea drawingYoshifumi Tanaka, Sumio Nakamura, Kazuya Takemata. 405-406 [doi]
- Affective support for the creative userPriyamvada Tripathi, Winslow Burleson. 407-408 [doi]
- A sub-symbolic model of the cognitive processes of re-representation and insightDan Ventura. 409-410 [doi]
- Improvisation: the neural foundation for creativityMorten Friis-Olivarius, Mikkel Wallentin, Peter Vuust. 411-412 [doi]
- The creative footprint: the impact of physical space on workplace creativityAlison Williams. 413-414 [doi]
- Locomotion storytelling: kinesthetic intelligence and tangible objects in storytelling creativityJasmine M. Williams, Ellen Yi-Luen Do. 415-416 [doi]
- VIP: a creative drawing system for the visual imagination puzzleEun Joo Youk, Doo Young Kwon. 417-418 [doi]
- In translation: a visualization of languageLinda Becker. 419-420 [doi]
- Our houseJulia Burns, Ardrian Hardjono, Alla Bekker, Doreen Ee. 421-422 [doi]
- BodyDaemonCarlos Castellanos, Thecla Schiphorst. 423-424 [doi]
- Sim-SuiteManuela Jungmann, Geraldine Fitzpatrick. 425-426 [doi]
- ToneZone: image exploration with spatial memory cuesCeline Latulipe, Michael Youngblood, Ian Bell, Carissa Orlando. 427-428 [doi]
- Subliminal wiretappingShawn Lawson. 429-430 [doi]
- Designing space for socially meaningful creativity enhanced by new technologiesYoshiro Miyata, Nobuyuki Ueda, Keiko Onishi, Tomoyuki Sowa, Yasushi Harada, Kazuzi Mogi, Chihiro Tetsuka, Masaki Inoue. 431-432 [doi]
- A surfaceless pen-based interfaceJoshua M. Peschel, Brandon Paulson, Tracy Hammond. 433-434 [doi]
- 2DEQ: an intuitive audio equalizerAndrew T. Sabin, Bryan Pardo. 435-436 [doi]
- Fun with blow painting!: making leaf collages by blowing at toy windmillYang Ting Shen, Ellen Yi-Luen Do. 437-438 [doi]
- Exploring architectural robotics with the human hiveMichael Philetus Weller, Ellen Yi-Luen Do. 439-440 [doi]
- Alchemy: experiments in interactive drawing, creativity, & serendipityKarl D. D. Willis, Jacob Hina. 441-442 [doi]
- A collaborative interface for managing design alternativesAnbang Xu, Brittany Smith, Brian Bailey. 443-444 [doi]
- Toward entertainment blimps for everyone by everyoneHideki Yoshimoto, Kazuhiro Jo, Koichi Hori. 445-446 [doi]
- Call for bagsSarah Atkinson. 447-448 [doi]
- Swab drawingsJane Prophet. 453-454 [doi]
- (in)box with MalcomEvan Barba, Blair MacIntyre, Rebecca Rouse, Jay David Bolter. 455-456 [doi]
- Where i come from...: an art exhibition highlighting how digital tools are helping at-risk youth make meaning of their worldAngela E. Brown, Joseph Alter. 457-458 [doi]
- Uberobjects: père Ubu installationCarla Diana. 461-462 [doi]
- Stratification: embodied poetry works by high school studentsSarah Hatton, Ellen Campana, Andreea Danielescu, David Birchfield. 463-464 [doi]
- ParuresisLuke Moloney, Jan Rod, Marc Tuters, Miyuru Dayarathna, Adrian David Cheok. 467-468 [doi]
- Glowdoodle: a medium for expressive inquiryEric Rosenbaum. 469-470 [doi]
- Two generative pieces: port hacking and DC_releaseErnest A. Edmonds, Mark Fell. 473-474 [doi]
- Addressing the unexpectedDi Mainstone. 475-476 [doi]
- I seek the nerves under your skinJoe Marshall. 477-478 [doi]
- Graffiti dance: interaction of light, information, and environmentDavid A. Shamma, Jürgen Scheible, Renata M. Sheppard. 479-480 [doi]
- Chiptune marching band: a public workshop and performanceKazuhiro Jo, Jamie Allen, Areti Galani. 481-482 [doi]
- Nature as interface: MacGyver ing and Martha-Stewart ing interactivity with trees, pencils, grandpa, even the kitchen sinkJay S. Silver. 483-484 [doi]
- Ghost scraper: urban sonic activation on wheelsEva Sjuve. 485-486 [doi]
- Creativity and cognition in engineering design: theoretical and pedagogical issuesAditya Johri, Helen L. Chen, Micah Lande. 487-488 [doi]
- Design of a learning place for collaborative creation by the mode of ::::Byo-bu:::: (Japanese folding screen)Chihiro Tetsuka, Kazuzi Mogi, Yoshiro Miyata, Nobuyuki Ueda, Yasushi Harada, Tomoyuki Sowa, Keiko Onishi, Masaki Inoue. 489-490 [doi]
- Understanding the creative conversation: modeling to engagementDavid A. Shamma, Dan Perkel, Kurt Luther. 491-492 [doi]
- Designing for a sustainable futureDaniela K. Busse, Eli Blevis, Catherine Howard, Brinda Dalal, David Fore, Lara Lee. 493-494 [doi]
- Using user research in creativity: informing systems, service and product experience designCatriona Macaulay, Daniela K. Busse. 495-496 [doi]
- Understanding and evaluating creativityLinda Candy, Zafer Bilda. 497-498 [doi]