Abstract is missing.
- (Keynote) Artful Design: Technology in Search of the Sublime!Ge Wang. 1 [doi]
- Hybrid Microgenetic Analysis: Using Activity Codebooks to Identify and Characterize Creative ProcessCésar Torres, Matthew Jörke, Emily Hill, Eric Paulos. 2-14 [doi]
- Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow GameWilliam Odom, Ishac Bertran, Garnet Hertz, Henry W. J. Lin, Amy Yo Sue Chen, Matthew Harkness, Ron Wakkary. 15-28 [doi]
- Sketching Sustainability in ComputingMiriam Sturdee, Samuel Mann, Sheelagh Carpendale. 29-40 [doi]
- Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems ModelingRoozbeh Manshaei, Uzair Mayat, Aneesh P. Tarun, Sean Delong, David Chiang, Justin Digregorio, Shahin Khayyer, Apurva Gupta, Matthew Kyan, Ali Mazalek. 41-52 [doi]
- Mutation: Leveraging Performing Arts Practices in Cyborg TransitioningNour Hammad, Elaheh Sanoubari, Patrick Finn, Sowmya Somanath, James E. Young, Ehud Sharlin. 53-59 [doi]
- Doing Collaborative Digital Advertising Conceptualization: An Ethnomethodological StudyMichael F. Clarke. 60-70 [doi]
- LeMo: Exploring Virtual Space for Collaborative CreativityLiang Men, Nick Bryan-Kinns. 71-82 [doi]
- Crafting in a Community of Practice: Resource Sharing as Key in Supporting CreativityTiffany Knearem, Xiying Wang, Jiaan Wan, John M. Carroll. 83-94 [doi]
- CrowdMuse: Supporting Crowd Idea Generation through User Modeling and AdaptationVictor Girotto, Erin Walker, Winslow Burleson. 95-106 [doi]
- Mind in MotionBarbara Tversky. 107 [doi]
- The Effect of Social Interaction on Facilitating Audience Participation in a Live Music PerformanceSang-Won Lee 0002, Aaron Willette, Danai Koutra, Walter S. Lasecki. 108-120 [doi]
- Shaping Sounds: The Role of Gesture in Collaborative Spatial Music CompositionThomas Deacon, Nick Bryan-Kinns, Patrick G. T. Healey, Mathieu Barthet. 121-132 [doi]
- Is Deafness a Disability?: Designing Hearing Aids Beyond FunctionalityPatrizia Marti, Annamaria Recupero. 133-143 [doi]
- Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and EngageC. Ailie Fraser, Joy O. Kim, Alison Thornsberry, Scott R. Klemmer, Mira Dontcheva. 144-155 [doi]
- An Embodied Approach to AI Art CollaborationChristopher Andrews. 156-162 [doi]
- The Artist as Model User: Reflections on Creating with a Quantified SelfShaleph J. O'Neill. 163-172 [doi]
- The Effect of Spatial Ability on Immersive 3D DrawingMayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Paul Asente. 173-186 [doi]
- Human Errors in Interpreting Visual MetaphorSavvas Petridis, Lydia B. Chilton. 187-197 [doi]
- DrawMyPhoto: Assisting Novices in Drawing from PhotographsBlake Williford, Abhay Doke, Michel Pahud, Ken Hinckley, Tracy Hammond. 198-209 [doi]
- Strategies in Creative Professionals' Use of Digital Tools Across DomainsJonas Frich, Michael Mose Biskjaer, Lindsay MacDonald Vermeulen, Christian Remy 0001, Peter Dalsgaard. 210-221 [doi]
- Evaluating the Use of Digital Creativity Support by Journalists in NewsroomsNeil A. M. Maiden, Konstantinos Zachos, Amanda Brown, Lars Nyre, Balder Holm, Aleksander Nygård Tonheim, Claus Hesseling, Andrea Wagemans, Dimitris Apostolou. 222-232 [doi]
- Multiscale Design Curation: Supporting Computer Science Students' Iterative and Reflective Creative ProcessesNic Lupfer, Andruid Kerne, Rhema Linder, Hannah Fowler, Vijay Rajanna, Matthew Carrasco, Alyssa Valdez. 233-245 [doi]
- Trajectories of Physical Engagement and Expression in a Co-Creative Museum InstallationDuri Long, Tom McKlin, Anna Weisling, William Martin, Hannah Guthrie, Brian Magerko. 246-257 [doi]
- Screen Smashing: Iconoclasty in an Age of Illusionary IntelligenceTiffany Shlain, Ken Goldberg. 258 [doi]
- Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI PartnerPegah Karimi, Nicholas Davis, Mary Lou Maher, Kazjon Grace, Lina Lee. 259-270 [doi]
- Designing Co-Creative AI for Public SpacesDuri Long, Mikhail Jacob, Brian Magerko. 271-284 [doi]
- Being Yourself to be Creative: How Self-Similar Avatars can Support the Generation of Original Ideas in Virtual EnvironmentsManon Marinussen, Alwin de Rooij. 285-293 [doi]
- Toward a Language of Blended Causality for Transforming Behavioral Data into Reflective User ExperiencesKenny K. N. Chow. 294-305 [doi]
- Structuring Online Dyads: Explanations Improve Creativity, Chats Lead to ConvergenceFaez Ahmed, Nischal Reddy Chandra, Mark Fuge, Steven Dow. 306-318 [doi]
- New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and BeyondDan Lockton, Devika Singh, Saloni Sabnis, Michelle Chou, Sarah Foley, Alejandro Pantoja. 319-332 [doi]
- All the Tea in China: Interaction Design InspirationsShunying An Blevis, Eli Blevis, Bonnie A. Nardi. 333-345 [doi]
- Creative Data Work in the Design ProcessPeter Kun, Ingrid Mulder, Amalia de Götzen, Gerd Kortuem. 346-358 [doi]
- Can Children Learn Creativity from a Social Robot?Safinah Ali, Tyler Moroso, Cynthia Breazeal. 359-368 [doi]
- Multiculturalism and Creativity in Storytelling - Visual Development of a Digital Manipulative for Young ChildrenGabriela Sá, Cristina Sylla, Vítor Martins, Ana Paula Caruso, Douglas Menegazzi. 369-381 [doi]
- Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design SuggestionsCláudia Silva, Catia Prandi, Marta Ferreira, Valentina Nisi, Nuno Jardim Nunes. 382-395 [doi]
- Designing Manipulative Tools for Creative Multi and Cross-Cultural StorytellingCristina Sylla, Íris Susana Pires Pereira, Gabriela Sá. 396-406 [doi]
- Towards Reframing Codenames for Computational Modelling and Creativity Support using Associative Creativity PrinciplesFaheem Hassan Zunjani, Ana-Maria Olteteanu. 407-413 [doi]
- You are the Ocean: Interactive InstallationÖzge Samanci, Gabriel Caniglia. 414-421 [doi]
- ICARUS: A Game/Performance for Drum-Kit and Live ElectronicsChristos Michalakos. 422 [doi]
- Lamps, Curtains, Robots: 3 Scenarios for the Future of the Smart HomeJames Pierce. 423-424 [doi]
- Crowd in CSang-Won Lee 0002, Aaron Willette. 425-431 [doi]
- Natura Machina: Teenage MeadowKuan-Ju Wu, Andrew McGregor. 432-435 [doi]
- Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural SpaceHonghao Deng, Jiabao Li, Xuesong Zhang, Panagiotis Michalatos. 436-443 [doi]
- ReRites (& ReadingRites): Human + A.I. Poetry (& Participatory-Readings)David Jhave Johnston. 444-448 [doi]
- reSpire: Self-awareness and Interpersonal Connectedness through Shape-changing Fabric DispalyKyung Yun Choi, Valentina Sumini, Hiroshi Ishii. 449-454 [doi]
- Mothering Bacteria: A Speculative Forecast of the Body as an InterfaceProphecy Sun, Freya Zinovieff, Gabriela Aceves Sepúlveda. 455-460 [doi]
- Pictures of Jap Girls in SynthesisEyal Gruss, Ayelet Sapirshtein, Vered Heruti. 461-465 [doi]
- A Machine for Living In: Ubiquitous Sensing to Explore the Home as a Site of Intimate LifeRobert Twomey. 466-470 [doi]
- Rover: Machinic Exploration of Domestic SpaceRobert Twomey, Michael McCrea. 471-475 [doi]
- WanderGANEyal Gruss. 476-480 [doi]
- The Burden of SelfhoodAmy Rae Fox, Stefani Byrd, Sarah Ciston, Fernanda Aoki Navarro, Heidi Kayser. 481-485 [doi]
- Projected HorizonsGrace Grothaus. 486-488 [doi]
- Materiality in Motion: Ecologies of TransformationLucy Boermans, Clovis McEvoy. 489-496 [doi]
- 256B on the C64 for 8KNick Montfort. 497-501 [doi]
- In Fleeting Visions: Deep Neural Music Fickle PlayShlomo Dubnov. 502-507 [doi]
- Signal Processing as Practice: Trial-and-Error Revision of the Sensorimotor Dynamics of a Hybrid ViolinSeth Dominicus Thorn. 508-512 [doi]
- DRUMBALL: Multimodal Meaning Production through Digital Drum TalkPierre-Valery Njenji Tchetgen. 513-517 [doi]
- PixeldustGlenda Drew, Jesse Drew. 518-521 [doi]
- DAVEE: A Deaf Accessible Virtual Environment for EducationPrajwal Paudyal, Ayan Banerjee, Yijian Hu, Sandeep K. S. Gupta. 522-526 [doi]
- Human Improvised Theatre Augmented with Artificial IntelligencePiotr Mirowski, Kory Wallace Mathewson. 527-530 [doi]
- Tool for Map Creation and Map Interaction During Tabletop Game SessionsEmily Hery, Glenda Drew. 531-535 [doi]
- The Origin of Anti-Hispanic Rhetoric - The Spanish Black LegendNicole Arteaga, Glenda Drew. 536-540 [doi]
- Why do Designers in theYasmine Kotturi, McKayla Kingston. 541-546 [doi]
- Can Stimuli Improve Business Model Idea Generation?: Developing Software-Based Tools for Business Model InnovationDaniel Szopinski. 547-555 [doi]
- collabdraw: An Environment for Collaborative Sketching with an Artificial AgentJudith E. Fan, Monica Dinculescu, David Ha. 556-561 [doi]
- Towards Eliciting Feedback for Artworks on Public DisplaysJonas Oppenlaender, Simo Hosio. 562-569 [doi]
- Cognitive Components of Flow States and Applications to Video Game Design: A Brief FrameworkKyros Jalife, Christoffer Holmgård. 570-577 [doi]
- Experiment Reconstruction Reduces Fixation on Surface Details of ExplanationsSamuel Lau, Tricia J. Ngoon, Vineet Pandey, Scott R. Klemmer. 578-582 [doi]
- ZenG: AR Neurofeedback for Meditative Mixed RealityDominic Potts, Kate Loveys, HyunYoung Ha, Shaoyan Huang, Mark Billinghurst, Elizabeth Broadbent. 583-590 [doi]
- The Dark Side of Satisficing: Setting the Temperature of Creative ThinkingTricia J. Ngoon, Caren M. Walker, Scott R. Klemmer. 591-596 [doi]
- How a Stylistic, Machine-Generated Thesaurus Impacts a Writer's ProcessKaty Ilonka Gero, Lydia B. Chilton. 597-603 [doi]
- Design Cognitive Actions Stimulating Creativity in the VR Design EnvironmentJee Hyun Lee, Eun Kyoung Yang, Zhong Yuan Sun. 604-611 [doi]
- Virtual Artistry: Virtual Reality Translations of Two-Dimensional CreativityLaura M. Herman, Stefanie Hutka. 612-618 [doi]
- Reflection on Tacit Knowledge - Effect of Providing EMG Visualization on Reflections on Throwing ClayElaine Yilin Liu, Michael Nitsche, Benjamin N. Sugar. 619-625 [doi]
- Dara: A Chatbot to Help Indian Artists and Designers Discover International OpportunitiesArchana Prasad, Sean Blagsvedt, Tej Pochiraju, Indrani Medhi-Thies. 626-632 [doi]
- BlockArt: Visualizing the 'Hundred Languages' of Code in Children's CreationsShruti Dhariwal. 633-639 [doi]
- Understanding and Augmenting Ideation ProcessesMaximilian Mackeprang. 640-645 [doi]
- Supporting Creative Workers with Crowdsourced FeedbackJonas Oppenlaender. 646-652 [doi]
- Fostering Feedback Seeking Behavior in Novice DesignersSneha R. Krishna Kumaran. 653-658 [doi]
- Artistic Vision: Providing Contextual Guidance for Capture-Time DecisionsJane L. E. 659-663 [doi]
- Creativity and Emotional Attachment as a Guide to Factors of Engagement for Elderly Interaction with TechnologyLina Lee. 664-669 [doi]
- Overcoming Satisficing: Scaffolds for Amplifying CreativityTricia J. Ngoon. 670-674 [doi]
- Feedback and Creativity: A Practice-Exploration in Design StudiosHoa Vo. 675-680 [doi]
- Story-Based Context and Control for Robotic and Human Interactive MotionCatie Cuan. 681-685 [doi]
- Exploring Neuroscience of Creativity Theories in designing Co-creative AgentsAli Algarni. 686-690 [doi]
- Collaborative Design Curation: Supporting Creativity in TeamsNic Lupfer. 691-696 [doi]
- Tools for Public Participation in Science: Design and Dissemination of Open-Science HardwarePiyum Fernando. 697-701 [doi]
- Explorable Instructions: Crafting Designerly DIY TutorialsKathryn E. Shroyer. 702-707 [doi]
- Sketching Cognition and Creativity: Leveraging Sketch Interfaces for Enhancing Creativity and CognitionTracy Hammond, Paul Taele. 708-713 [doi]
- Distributed Creativity in PlayAndrew M. Webb, Katta Spiel, Zachary O. Toups, Bill Hamilton, Nic Lupfer, Ross A. Graeber, Wendy E. Mackay. 714-721 [doi]
- Crowd-powered Interfaces for Creative Design ThinkingJonas Oppenlaender, Naghmi I. Shireen, Maximilian Mackeprang, Halil Erhan, Jorge Gonçalves 0001, Simo Hosio. 722-729 [doi]