Abstract is missing.
- Dependency-Based Search for Connect6I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang. 1-13 [doi]
- On Semeai Detection in Monte-Carlo GoTobias Graf, Lars Schaefers, Marco Platzner. 14-25 [doi]
- Efficiency of Static Knowledge Bias in Monte-Carlo Tree SearchKokolo Ikeda, Simon Viennot. 26-38 [doi]
- Investigating the Limits of Monte-Carlo Tree Search Methods in Computer GoShih-Chieh Huang, Martin Müller 0003. 39-48 [doi]
- Programming BreakthroughRichard Lorentz, Therese Horey. 49-59 [doi]
- MoHex 2.0: A Pattern-Based MCTS Hex PlayerShih-Chieh Huang, Broderick Arneson, Ryan B. Hayward, Martin Müller 0003, Jakub Pawlewicz. 60-71 [doi]
- Analyzing Simulations in Monte-Carlo Tree Search for the Game of GoSumudu Fernando, Martin Müller. 72-83 [doi]
- Anomalies of Pure Monte-Carlo Search in Monte-Carlo Perfect GamesIngo Althöfer, Wesley Michael Turner. 84-99 [doi]
- Developments on Product PropagationAbdallah Saffidine, Tristan Cazenave. 100-109 [doi]
- Solution Techniques for Quantified Linear Programs and the Links to GamingUlf Lorenz, Thomas Opfer, Jan Wolf. 110-124 [doi]
- Improving Best-Reply SearchMarkus Esser, Michael Gras, Mark H. M. Winands, Maarten P. D. Schadd, Marc Lanctot. 125-137 [doi]
- Scalable Parallel DFPN SearchJakub Pawlewicz, Ryan B. Hayward. 138-150 [doi]
- A Quantitative Study of 2 \times 4 2 × 4 Chinese Dark ChessHung-Jui Chang, Tsan-sheng Hsu. 151-162 [doi]
- Cylinder-Infinite-Connect-Four Except for Widths 2, 6, and 11 Is Solved: DrawYoshiaki Yamaguchi, Tetsuro Tanaka, Kazunori Yamaguchi. 163-174 [doi]
- Havannah and TwixT are PSPACE-completeEdouard Bonnet, Florian Jamain, Abdallah Saffidine. 175-186 [doi]
- Material Symmetry to Partition Endgame TablesAbdallah Saffidine, Nicolas Jouandeau, Cédric Buron, Tristan Cazenave. 187-198 [doi]
- Further Investigations of 3-Member Simple Majority Voting for ChessKristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda, Hiroyuki Iida. 199-207 [doi]
- Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and MovesAkira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama. 208-220 [doi]
- Automatic Generation of Opening Books for Dark ChessBo-Nian Chen, Tsan-sheng Hsu. 221-232 [doi]
- Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card GameTodd W. Neller, Marcin Malec, Clifton G. M. Presser, Forrest Jacobs. 233-243 [doi]
- Resource Entity Action: A Generalized Design Pattern for RTS GamesMohamed Abbadi, Francesco Di Giacomo, Renzo Orsini, Aske Plaat, Pieter Spronck, Giuseppe Maggiore. 244-256 [doi]