Abstract is missing.
- Active StorytellingAndrew S. Glassner. 2 [doi]
- From Synthesis to Analysis: Fitting Human Animation Models to Image DataPascal Fua, Ralf Plänkers, Daniel Thalmann. 4-11 [doi]
- Effective Volume Sampling of Solid Models using Distance MeasuresGeorge Sealy, Kevin Novins. 12-19 [doi]
- Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical ObjectsVladimir V. Savchenko, Alexander A. Pasko. 20-24 [doi]
- Visualization and Virtual Reality for Art and ScienceDonna Cox. 34 [doi]
- Visualizing Knowledge about Virtual Reconstructions of Ancient ArchitectureThomas Strothotte, Maic Masuch, Tobias Isenberg. 36-43 [doi]
- Behavior-Friendly GraphicsKenneth B. Russell, Bruce Blumberg. 44 [doi]
- Time Warping of Audio SignalsSiome Goldenstein, Jonas Gomes. 52-57 [doi]
- Object Reconstruction from Slices for VisionJ. R. Parker, Emad N. Attia. 58-64 [doi]
- Generating Motion Fields of Complex ScenesDavid Mason, Brendan McCane, Kevin Novins. 65-69 [doi]
- Interactive Specification of 3D Displacement Vectors using ArcballSergio Pinheiro, Jonas Gomes, Luiz Velho. 70 [doi]
- Efficient Occlusion Culling for Z-Buffer SystemsNed Greene. 78 [doi]
- A Technique for Precise Depth Representation in Stereoscopic DisplayShunsuke Yoshida, Shinya Miyazaki, Toshihito Hoshino, Toru Ozeki, Jun-ichi Hasegawa, Takami Yasuda, Shigeki Yokoi. 80-84 [doi]
- A Hybrid, Hierarchical Data Structure for Real-Time Terrain VisualizationKonstantin Baumann, Jürgen Döllner, Klaus Hinrichs, Oliver Kersting. 85-92 [doi]
- Virtual Laboratory: An Interactive Software Environment for Computer GraphicsPavol Federl, Przemyslaw Prusinkiewicz. 93-100 [doi]
- Interactive 3D Landscape Visualization: Improved Realism through use of Remote Sensing Data and GeoinformationPhilipp Hirtz, Hilko Hoffmann, Daniel Nüesch. 101 [doi]
- Modeling Plants and Plant Ecosystems: Recent Results and Current Open ProblemsPrzemyslaw Prusinkiewicz. 110 [doi]
- Islamic Symmetric Pattern Generation based on Group TheoryHussein Karam, Masayuki Nakajima. 112-119 [doi]
- A Hashing Strategy for Efficient k-Nearest Neighbors ComputationMarek Vanco, Guido Brunnett, Thomas Schreiber. 120 [doi]
- Homotopy Modeling as World ModelingTosiyasu L. Kunii. 130-141 [doi]
- Homotopy and Intellectual PropertySakaki Morishita, Neil Henderson. 156 [doi]
- Rendering Optimal Solar Shadows using Plural Sunlight Depth BuffersKatsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae. 166-173 [doi]
- Time-Dependent Parametric Surface Models of the Human HeartMalcolm I. G. Bloor, Michael J. Wilson, Zuzana Knudsen, Carsten Knudsen, Arun V. Holden. 174-179 [doi]
- Edge Extraction for Adaptive Mesh ConstructionRyuji Miyazaki, Koichi Harada. 198-205 [doi]
- Near-Optimal Adaptive PolygonizationWolfgang Seibold, Kenneth I. Joy. 206-213 [doi]
- Using the Implicit Surface Paradigm for Smooth Animation of Triangle MeshesCornelius W. A. M. van Overveld, B. C. van den Broek. 214-221 [doi]
- Volume Decimation of Irregular Tetrahedral GridsAllen Van Gelder, Vivek Verma, Jane Wilhelms. 222 [doi]
- Homotopical Modeling as the Basis of New CAD Standard Homotopy CAD for Collaboration EngineeringIchiro Hagiwara, Shinsuke Noda. 231 [doi]