Abstract is missing.
- To Gesture or Not to Gesture: What is the Question?Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi. 3-10 [doi]
- LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control TechniquesGang Huang, Dimitris N. Metaxas, Janzen Lo. 19-28 [doi]
- Hand Gesture Animation from Static Postures Using an Anatomy-Based ModelHorace Ho-Shing Ip, Sam C. S. Chan, Maria S. W. Lam. 29-36 [doi]
- Neural Network-based Violinist s Hand AnimationJunhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann. 37 [doi]
- Modeling Murex cabritii Sea Shell with a Structured Implicit Surface ModelerCallum Galbraith, Przemyslaw Prusinkiewicz, Brian Wyvill. 55-64 [doi]
- Ocean Waves Synthesis using a Spectrum-Based Turbulence FunctionSébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour. 65 [doi]
- VISJET - A Computer Ocean Outfall Modeling SystemS. K. B. Cheung, D. Y. L. Leung, W. Wang, J. H. W. Lee, V. Cheung. 75-80 [doi]
- Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular SpacesGeorge Baciu, Tosiyasu L. Kunii. 89-98 [doi]
- Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector QuantizationJörg Haber, Hans-Peter Seidel. 99-104 [doi]
- Real-Time Collision Detection and Response for Complex EnvironmentsBernhard Geiger. 105 [doi]
- A Homotopy Model for Cup LiftingKenji Ohmori, Tosiyasu L. Kunii. 117-126 [doi]
- X_Machines + L_Systems = XL_SystemsSalim K. Vanak. 127 [doi]
- Crack Pattern Simulation Based on 3D Surface Cellular AutomatonStéphane Gobron, Norishige Chiba. 153-162 [doi]
- Reconstruction of B-spline Surfaces from Scattered Data PointsBenjamin F. Gregorski, Bernd Hamann, Kenneth I. Joy. 163 [doi]
- SQUEEZE: Fast and Progressive Decompression of Triangle MeshesRenato Pajarola, Jarek Rossignac. 173-182 [doi]
- Enabling Cuts on Multiresolution RepresentationFabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno. 183 [doi]
- The Challenges of Digital Media: Research Issues and Future DirectionsRae A. Earnshaw. 195-200 [doi]
- Fuzzy-Based Person Tracking in Real-TimeMichael Hoch, Sven Mann. 201-208 [doi]
- Head Detection and Tracking by 2-D and 3-D Ellipsoid FittingNikos Grammalidis, Michael G. Strintzis. 221-226 [doi]
- Visualization of Dominant Region in Team Games and Its Application to Teamwork AnalysisTsuyoshi Taki, Jun-ichi Hasegawa. 227 [doi]
- Simulated Patient for Orthognathic SurgeryHorace Ho-Shing Ip, Christy S. B. Kot, James Xia. 239-246 [doi]
- Fast and Stable Animation of Cloth with an Approximated Implicit MethodYoung-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Chan-Jong Park. 247-256 [doi]
- Implementing Fast Cloth Simulation with Collision ResponsePascal Volino, Nadia Magnenat-Thalmann. 257 [doi]
- Orientation Lightmaps for Photon Tracing in Complex EnvironmentsAlexander Wilkie, Robert F. Tobler, Werner Purgathofer. 279-286 [doi]
- Hair Rendering by Jittering and Pseudo ShadowWaiming Kong, Masayuki Nakajima. 287 [doi]
- Haptics Issues in Virtual EnvironmentsGrigore C. Burdea. 295-302 [doi]
- Augmented Reality for Real and Virtual HumansSelim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann. 303-308 [doi]
- VPARK - A Windows NT Software Platform for a Virtual Networked Amusement ParkHyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer. 309 [doi]
- Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human BodyDavid Dagan Feng, Weidong Cai. 319-324 [doi]
- Dynamic 3D Maps and Their Texture-Based DesignJürgen Döllner, Klaus Hinrichs. 325-334 [doi]
- Molecular Dynamics Visualization with XML and VRMLB. Arun, V. Chandru, A. D. Ganguly, Swami Manohar. 335-342 [doi]
- Visual Simulation of Texture/Non-Texture Image SynthesisHussein Karam, Aboul Ella Hassanien, Masayuki Nakajima. 343 [doi]