Abstract is missing.
- Multiple Conceptions of Character-Based Interactive InstallationsBruce Blumberg, Bill Tomlinson, Marc Downie. 5-14 [doi]
- An Inverse Kinematics Method Based on Muscle DynamicsTaku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii. 15-22 [doi]
- 3D Animated Movie Actor Training Using Fuzzy LogicSavant Karunaratne, Hong Yan. 23-30 [doi]
- Towards Real Time Virtual Human Life SimulationsEtienne de Sevin, Marcelo Kallmann, Daniel Thalmann. 31-37 [doi]
- Principal Components of Expressive Speech AnimationSumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann. 38-46 [doi]
- Paint By RelaxationAaron Hertzmann. 47-54 [doi]
- Affine-Invariant Sketch-Based Retrieval of ImagesHorace Ho-Shing Ip, Angus K. Y. Cheng, William Y. F. Wong, Judy Jun Feng. 55-61 [doi]
- Web-Based Image Retrieval: A Hybrid ApproachYueting Zhuang, Qing Li, Rynson W. H. Lau. 62-72 [doi]
- Water Animation with Disturbance ModelQianhua Chen, Jiansong Deng, Falai Chen. 73-80 [doi]
- Animating the Escape Response of the Sea Anemone, Stomphia Coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit SurfacesMai Ali Nur, Xikun Liang, Brian Wyvill, George B. Bourne. 81-88 [doi]
- Visual Simulation of Lightning Taking into Account Cloud GrowthBatjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba. 89-98 [doi]
- Volumes of Expression: Artistic Modelling and Rendering of Volume DatasetsSteve M. F. Treavett, Min Chen, Richard Satherley, Mark W. Jones. 99-106 [doi]
- Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective ModelingNelson Siu-Hang Chu, Chiew-Lan Tai. 107-112 [doi]
- Creating Pen-and-Ink Illustration Using Stroke Morphing MethodHye Sun Kim, Hee-Jeong Jin, Young-Jung Yu, Hwan-Gue Cho. 113-122 [doi]
- Efficient 3D Image Warping for Composing Novel ViewsXin Zheng, Enhua Wu. 123-130 [doi]
- A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D DataJames Sinnott, Toby Howard. 131-138 [doi]
- A Motion Prediction Method for Mouse-Based NavigationAddison Chan, Rynson W. H. Lau, Antonio Si. 139-148 [doi]
- Modeling and Rendering of Various Natural Phenomena Consisting of ParticlesTomoyuki Nishita, Yoshinori Dobashi. 149-158 [doi]
- Implementation of Object Attachments by Cellular ModelingMasayuki Hisada, Tosiyasu L. Kunii. 159-166 [doi]
- The Hash Function and the Principle of DualityVáclav Skala, Martin Kuchar. 167-174 [doi]
- Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh FrontiersIndriyati Atmosukarto, Luping Zhou, Wee Kheng Leow, Zhiyong Huang. 175-182 [doi]
- Blendeforming: Ray Traceable Localized Foldover-Free Space DeformationDavid Mason, Geoff Wyvill. 183-192 [doi]
- Using A-Buffer in RadiosityQ. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. Huang. 193-200 [doi]
- A Monte Carlo Method for Accelerating the Computation of Animated Radiosity SequencesGonzalo Besuievsky, Xavier Pueyo. 201-208 [doi]
- Hardware-Accelerated Rendering of Antialiased Shadows with Shadow MapsStefan Brabec, Hans-Peter Seidel. 209-214 [doi]
- Ray Tracing Surfaces of Revolution: An Old Problem with A New PerspectiveGeorge Baciu, Jinyuan Jia, Gibson Lam. 215-224 [doi]
- Cartoon Image Vectorization Based on Shape SubdivisionJu Jia Zou, Hong Yan. 225-231 [doi]
- Region Matching and Optimal Matching Pair TheoremZhanggui Zeng, Hong Yan. 232-239 [doi]
- An Intelligent System for Integrating Semantic and Iconic Features for Image RetrievalLilian H. Y. Tang, Rudolf Hanka, Horace Ho-Shing Ip, Kent K. T. Cheung, Ringo W. K. Lam. 240-248 [doi]
- A Multi-Layered Reflection Model of Natural Human SkinCarmen So-Ling Ng, Ling Li. 249-256 [doi]
- Physically-Based Real-Time Animation of Draped ClothChiyi Cheng, Jiaoying Shi, Ying-Qing Xu, Heung-Yeung Shum. 257-264 [doi]
- Comparing Efficiency of Integration Methods for Cloth SimulationPascal Volino, Nadia Magnenat-Thalmann. 265-274 [doi]
- A New Approach of Point-Based RenderingQunsheng Peng, Wei Hua, Xuehui Yang. 275-284 [doi]
- Dynamic Refinement of Deformable Triangle Meshes for RenderingKolja Kähler, Jörg Haber, Hans-Peter Seidel. 285-290 [doi]
- Hierarchical Implicit Surface RefinementXikun Liang, Brian Wyvill. 291-298 [doi]
- Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision SurfacesJohan Claes, Marc Ramaekers, Frank Van Reeth. 299-305 [doi]
- A Marching Voxels Method for Surface Rendering of Volume DataChin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung. 306-316 [doi]
- Visualization of Geostress Tensor along Oil Well TrajectoryYuan Zhou, Quan-Lin Li, Songde Ma. 317-320 [doi]
- 3D Discrete Clothoid SplinesGuiqing Li, Xianmin Li, Hua Li. 321-324 [doi]
- What Do You Think You re Doing? Measuring Perception in Fish Tank Virtual RealityMichael Treadgold, Kevin Novins, Geoff Wyvill, Brian Niven. 325-328 [doi]
- Applying Functional Networks to Fit Data Points from B-Spline SurfacesAndrés Iglesias, Akemi Gálvez. 329-332 [doi]
- Javra: A Simple, Extensible Java Package for VRMLHuub van de Wetering. 333-336 [doi]
- NURBS StreamsFrederick W. B. Li, Rynson W. H. Lau. 337-342 [doi]
- Technical Illustration Based on Human-Like ApproachWeidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan. 343-346 [doi]
- Real-Time Physically-Based Facial Expression Animation Using Mass-Spring SystemYu Zhang, Edmond C. Prakash, Eric Sung. 347-350 [doi]
- Layout Adjustment and Boundary Detection for a DiagramWei Lai. 351-354 [doi]
- A Realtime Rough Surface RendererTsuneo Ikedo, Eisaku Obuchi. 355-358 [doi]
- Robust Invisible Watermarking of Volume Data Using the 3D DCTYinghui Wu, Xin Guan, Mohan S. Kankanhalli, Zhiyong Huang. 359-362 [doi]
- Mosaic and Warping for Forward Moving ImagesSu Zhang, Hanfeng Chen, Pengfei Shi. 363-365 [doi]