Abstract is missing.
- Wang-Tiles for the Simulation and Visualization of Plant CompetitionMonssef Alsweis, Oliver Deussen. 1-11 [doi]
- Multi-layered Stack Mosaic with Rotatable ObjectsJin Wan Park, Kyung-hyun Yoon, Seung Taek Ryoo. 12-23 [doi]
- Appearance and Geometry Completion with Constrained Texture SynthesisChunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng. 24-35 [doi]
- Highly Stylised Drawn AnimationFabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis. 36-53 [doi]
- Non-uniform Differential Mesh DeformationDong Xu, Hongxin Zhang, Hujun Bao. 54-65 [doi]
- Skeleton-Based Shape Deformation Using Simplex TransformationsHan-Bing Yan, Shi-Min Hu, Ralph Martin. 66-77 [doi]
- Skeleton-Driven Animation Transfer Based on Consistent Volume ParameterizationYen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin Huang. 78-89 [doi]
- Sketch Based Mesh FusionJuncong Lin, Xiaogang Jin, Charlie C. L. Wang. 90-101 [doi]
- Real-Time Rendering of Point Based Water SurfacesKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita. 102-114 [doi]
- Controllable Multi-phase Smoke with Lagrangian ParticlesByung-Seok Roh, Chang-Hun Kim. 115-123 [doi]
- An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent ObjectsYi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng. 124-135 [doi]
- Interactively Rendering Dynamic Caustics on GPUBaoquan Liu, Enhua Wu, Xuehui Liu. 136-147 [doi]
- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated RenderingQing Xu, Mateu Sbert, Zhigeng Pan, Wei Wang, Lianping Xing. 148-159 [doi]
- Manifold ParameterizationLei Zhang, Ligang Liu, Zhongping Ji, Guojin Wang. 160-171 [doi]
- Sub-sampling for Efficient Spectral Mesh ProcessingRong Liu, Varun Jain, Hao Zhang 0002. 172-184 [doi]
- Active Contours with Level-Set for Extracting Feature Curves from Triangular MeshesKyungha Min, Dimitris N. Metaxas, Moon-Ryul Jung. 185-196 [doi]
- A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular MeshesChunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest. 197-208 [doi]
- Matching 2D Shapes Using U DescriptorsZhanchuan Cai, Wei Sun, Dongxu Qi. 209-220 [doi]
- Electric Field Force Features-Harmonic Representation for 3D Shape SimilarityYujie Liu, Zongmin Li, Hua Li. 221-230 [doi]
- A Novel Data Hiding Algorithm Using Normal Vectors of 3D ModelChung-Hsien Chang, Chung-Ming Wang, Yuan-Yu Tsai, Yu-Ming Cheng. 231-241 [doi]
- Shape Matching Based on Fully Automatic Face Detection on Triangular MeshesWolfram von Funck, Holger Theisel, Hans-Peter Seidel. 242-253 [doi]
- Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin StructureDae-Hyun Kim, Myoung-Jun Kim. 254-264 [doi]
- Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture ModelsPengcheng Xi, Won-Sook Lee, Gustavo Frederico, Chris Joslin, Lihong Zhou. 265-276 [doi]
- Real-Time Facial Expression Mapping for High Resolution 3D MeshesMingli Song, Zicheng Liu, Baining Guo. 277-287 [doi]
- A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited WorkspaceLionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir. 288-299 [doi]
- Trajectory-Based Grasp Interaction for Virtual EnvironmentsZhenhua Zhu, Shuming Gao, Huagen Wan, Wenzhen Yang. 300-311 [doi]
- Research on User-Centered Design and Recognition Pen GesturesFeng Tian, Tiegang Cheng, Hongan Wang, Guozhong Dai. 312-323 [doi]
- Simulating Pedestrian Behavior with Potential FieldsFábio Dapper, Edson Prestes e Silva Jr., Marco Aurélio Pires Idiart, Luciana Porcher Nedel. 324-335 [doi]
- Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer ArchitecturesPedro Morillo, W. Moncho, Juan M. Orduña, José Duato. 336-347 [doi]
- Motion Editing with the State Feedback Dynamic ModelDengming Zhu, Zhaoqi Wang, Shihong Xia. 348-359 [doi]
- Content-Based Human Motion Retrieval with Automatic TransitionYan Gao, Lizhuang Ma, Yiqiang Chen, Junfa Liu. 360-371 [doi]
- MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer FunctionMing-Yuen Chan, Yingcai Wu, Huamin Qu, Albert C. S. Chung, Wilbur C. K. Wong. 372-384 [doi]
- Automatic Foreground Extraction of Head Shoulder ImagesJin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng. 385-396 [doi]
- Direct Volume Rendering of Volumetric Protein DataMin Hu, Wei Chen, Tao Zhang, Qunsheng Peng. 397-403 [doi]
- Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface PatchesFuhua (Frank) Cheng, Gang Chen, Jun-Hai Yong. 404-416 [doi]
- An Approach for Embedding Regular Analytic Shapes with Subdivision SurfacesAbdulwahed M. Abbas, Ahmad H. Nasri, Weiyin Ma. 417-429 [doi]
- Adaptive Point-Cloud Surface InterpretationQinggang Meng, Baihua Li, Horst Holstein. 430-441 [doi]
- An Accurate Vertex Normal Computation SchemeHuanxi Zhao, Ping Xiao. 442-451 [doi]
- A Visibility-Based Automatic Path Generation Method for Virtual ColonoscopyJeongjin Lee, Moon Koo Kang, Yeong-Gil Shin. 452-459 [doi]
- Dynamic Medial Axes of Planar ShapesKai Tang, Yong-Jin Liu. 460-468 [doi]
- Steganography on 3D Models Using a Spatial Subdivision TechniqueYuan-Yu Tsai, Chung-Ming Wang, Yu-Ming Cheng, Chung-Hsien Chang, Peng-Cheng Wang. 469-476 [doi]
- Addressing Scalability Issues in Large-Scale Collaborative Virtual EnvironmentQingping Lin, Liang Zhang, Norman Neo, Irma Kusuma. 477-485 [doi]
- Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional SpaceRuisong Ye, Jian Ma, Huiliang Li. 486-493 [doi]
- An Efficient Keyframe Extraction from Motion Capture DataJun Xiao, Yueting Zhuang, Tao Yang, Fei Wu. 494-501 [doi]
- Visualization of Whole Genome Alignment with LOD RepresentationHee-Jeong Jin, Hwan-Gue Cho. 502-509 [doi]
- Steganography for Three-Dimensional ModelsYu-Ming Cheng, Chung-Ming Wang, Yuan-Yu Tsai, Chung-Hsien Chang, Peng-Cheng Wang. 510-517 [doi]
- Feature Sensitive Out-of-Core Chartification of Large Polygonal MeshesSungyul Choe, Minsu Ahn, Seungyong Lee. 518-529 [doi]
- Simulating Reactive Motions for Motion Capture AnimationBing Tang, Zhigeng Pan, Le Zheng, Mingmin Zhang. 530-537 [doi]
- Real-Time Shadow Volume Algorithm for Subdivision Surface Based ModelsMin Tang, Jinxiang Dong, Shang-Ching Chou. 538-545 [doi]
- Human Animation from 2D Correspondence Based on Motion Trend PredictionLi Zhang, Ling Li. 546-553 [doi]
- A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D ObjectsHsien-Hsi Hsieh, Wen-Kai Tai. 554-561 [doi]
- Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision SurfacesShuhua Lai, Fuhua (Frank) Cheng. 562-569 [doi]
- Spline Thin-Shell Simulation of Manifold SurfacesKexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin. 570-577 [doi]
- Target Shape Controlled Cloud AnimationShengjun Liu, Xiaogang Jin, Charlie C. L. Wang. 578-585 [doi]
- Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse KinematicsGuillaume Nicolas, Franck Multon, Gilles Berillon, Francois Marchal. 586-593 [doi]
- Aerial Image Relighting: Simulating Time of Day VariationsKartik Chandra, Neeharika Adabala, Kentaro Toyama. 594-605 [doi]
- Compression of Complex Animated MeshesRachida Amjoun, Ralf Sondershaus, Wolfgang Straßer. 606-613 [doi]
- A Video-Driven Approach to Continuous Human Motion SynthesisRongrong Wang, Xianjie Qiu, Zhaoqi Wang, Shihong Xia. 614-621 [doi]
- Spatio-temporal Visualization of Battlefield Entities and EventsQiyue Fong, Foo Meng Ng, Zhiyong Huang. 622-629 [doi]
- 3D City Model Generation from Ground ImagesKyung Ho Jang, Soon Ki Jung. 630-638 [doi]
- Anticipation Effect Generation for Character AnimationJong-Hyuk Kim, Jung-Ju Choi, Hyun Joon Shin, In-Kwon Lee. 639-646 [doi]
- Real-Time Simulation of Dynamic Mirage ScenesChangbo Wang, Zhangye Wang, Qi Zhou, Zhidong Jin, Qunsheng Peng. 647-654 [doi]
- Improving the Interval Ray Tracing of Implicit SurfacesJorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí. 655-664 [doi]
- Algorithms for Vector Graphic Optimization and CompressionMingkui Song, Richard R. Eckert, David A. Goldman. 665-672 [doi]
- Detail-Preserving Local Editing for Point-Sampled GeometryYongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng. 673-681 [doi]
- Automatic Stained Glass RenderingVidya Setlur, Stephen Wilkinson. 682-691 [doi]
- Vision-Based Augmented Reality Visual Guidance with KeyframesTimothy S. Y. Gan, Tom Drummond. 692-701 [doi]
- Optimized Framework for Real Time Hair SimulationRajeev Gupta, Melanie Montagnol, Pascal Volino, Nadia Magnenat-Thalmann. 702-710 [doi]
- Optimizing Mesh Construction for Quad/Triangle SchemesKoen Beets, Johan Claes, Frank Van Reeth. 711-718 [doi]
- Rendering Optical Effects Based on Spectra Representation in Complex ScenesWeiming Dong. 719-726 [doi]
- GVF-Based Transfer Functions for Volume RenderingShaorong Wang, Hua Li. 727-734 [doi]
- Quasi-physical Simulation of Large-Scale Dynamic Forest ScenesLong Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng. 735-742 [doi]
- Properties of G1 Continuity Conditions Between Two B-Spline SurfacesNailiang Zhao, Weiyin Ma. 743-752 [doi]
- Automated Face Identification Using Volume-Based Facial ModelsJeffrey Huang, Neha Maheshwari, Shiaofen Fang. 753-760 [doi]
- Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision SurfacesAhmad H. Nasri, Malcolm A. Sabin, R. Abu Zaki, N. Nassiri, R. Santina. 761-768 [doi]