Abstract is missing.
- GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance BrickingColin Braley, Robert Hagan, Yong Cao, Denis Gracanin. 3-9
- TREE-D-SEEK: A Strategy and Framework for Retrieving 3D ScenesSaurav Mazumdar, Lee A. Belfore II, Emre Baydogan. 10-16
- Constraint Representation for Autonomous CameraMd. Shafiul Alam, Asish Mukhopadhyay. 17-21
- Construction of SurfacesWeihu Hong, Mingshen Wu. 22-26
- Triangulation-free 3D Reconstruction from LiDAR DataYusuf Sahillioglu. 27-32
- Next Generation Gaming Experience (NGGE): Use of Multimodal Gaming to Improve Self Esteem in Children with Physical DisabilitiesLeonidas Deligiannidis. 33-38
- A Motion Graph Approach for Interactive 3D Animation Using Low-cost SensorsYong Cao, Mithilesh Kumar. 39-45
- Development of Immersive Virtual Reality Rehabilitation System with Data GloveGe Jin, Nimish Nimish, Keyuan Jiang, Lash Mapa, Mohammad Zahraee. 46-50
- An X3D Framework for Developing Adaptive Virtual EnvironmentsLuiz Fernando Braga Lopes, José Barbosa Dias Jr., Eduardo Filgueiras Damasceno, Alexandre Cardoso, Edgard Afonso Lamounier Jr.. 51-60
- A Multi-Domain Design and Graphics Modeling SystemPaul Daniel, George Loizou, Keith Mannock. 61-66
- Automatic Features Characterization from 3D Facial ImagesEyad Elyan, Hassan Ugail. 67-73
- Automatic Facial Expression Tracking for 4D Range ScansGuofu Xiang, Xiangyang Ju, Patrik O Brian Holt. 74-78
- Visualization Tool for Grid and Cloud Based Astronomical Application - Flight Towards the SunEva Pajorova, Ladislav Hluchý. 79-82
- Generalized Cylinders in Reverse EngineeringDavid Yoon, Jie Shen, Evrard Ohou. 83-87
- An Accelerator for Rendering 2D Vector GraphicsSang-Woo Seo, Yong-Luo Shen, Sang-Chol Lee, Jong Sung Lee, Hyeong-Cheol Oh. 88