Abstract is missing.
- Minecraft as AI Playground and LaboratoryKatja Hofmann. 1 [doi]
- The Creativity Process behind GRISAdrián Cuevas. 3 [doi]
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated PlayersZhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister. 5-18 [doi]
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameLauri Lehtonen, Maximus D. Kaos, Raine A. Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen. 19-29 [doi]
- iGYM: An Interactive Floor Projection System for Inclusive Exergame EnvironmentsRoland Graf, Pallavi Benawri, Amy E. Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, Hun-Seok Kim. 31-43 [doi]
- Towards Age-friendly Exergame Design: The Role of FamiliarityHao Zhang 0049, Qiong Wu 0001, Chunyan Miao, Zhiqi Shen, Cyril Leung. 45-57 [doi]
- Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for ChildrenCristina Maria Sylla, Elena Márquez Segura, Akeiylah DeWitt, Ahmed Sabbir Arif, Eva Irene Brooks. 59-72 [doi]
- Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for ChildrenJingYa Li, Erik D. Van der Spek, Jun Hu 0001, Loe M. G. Feijs. 73-85 [doi]
- Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz ShowsSoomin Kim 0001, Gyuho Lee, Seo-Young Lee, Sanghyuk Lee, Joonhwan Lee. 87-98 [doi]
- Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?Donghee Yvette Wohn, Peter Jough, Peter Eskander, John Scott Siri Jr., Masaho Shimobayashi, Pradnya Desai. 99-110 [doi]
- Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game StreamingErik Harpstead, Juan Sebastian Rios, Joseph Seering, Jessica Hammer. 111-119 [doi]
- ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development EnvironmentPratheep Kumar Paranthaman, Seth Cooper. 121-133 [doi]
- Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition ResearchAditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille. 135-147 [doi]
- Crowdjump: Investigating a Player-Driven Platform GamePascal Lessel, Maximilian Altmeyer, Nicolas Brauner. 149-159 [doi]
- Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player ExperienceAlena Denisova, Eliott Cook. 161-168 [doi]
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesColby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk. 169-184 [doi]
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player ExperienceKieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele. 185-197 [doi]
- Notification in VR: The Effect of Notification Placement, Task and EnvironmentRufat Rzayev, Sven Mayer, Christian Krauter, Niels Henze. 199-211 [doi]
- Effects of Background Music on Risk-Taking and General Player ExperienceKatja Rogers, Matthias Jörg, Michael Weber 0001. 213-224 [doi]
- Playful Human-Food Interaction Research: State of the Art and Future DirectionsFerran Altarriba Bertran, Danielle Wilde, Erno Berezvay, Katherine Isbister. 225-237 [doi]
- Towards Understanding the Design of Playful Gustosonic Experiences with Ice CreamYan Wang, Zhuying Li, Robert S. Jarvis, Angelina Russo, Rohit Ashok Khot, Florian 'Floyd' Mueller. 239-251 [doi]
- Unpacking the Audio Game Experience: Lessons Learned from Game VeteransMichael Urbanek, Florian Güldenpfennig. 253-264 [doi]
- Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate PlayMichaela Honauer, Preetha Moorthy, Eva Hornecker. 265-276 [doi]
- An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR GamesJohn Porter III, Andrew Robb. 277-285 [doi]
- Outstanding: A Multi-Perspective Travel Approach for Virtual Reality GamesSebastian Cmentowski, Andrey Krekhov, Jens H. Krüger. 287-299 [doi]
- Recognizing Emotional Expression in Game StreamsShaghayegh Roohi, Elisa D. Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen. 301-311 [doi]
- Exploring Emotional Attachment to Game CharactersJulia Ayumi Bopp, Livia J. Müller, Lena Fanya Aeschbach, Klaus Opwis, Elisa D. Mekler. 313-324 [doi]
- "Horror, guilt and shame" - Uncomfortable Experiences in Digital GamesChad Phoenix Rose Gowler, Ioanna Iacovides. 325-337 [doi]
- "One of the baddies all along": Moments that Challenge a Player's PerspectiveMatthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides. 339-350 [doi]
- The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded TheoryShringi Kumari, Sebastian Deterding, Jonathan Freeman. 351-363 [doi]
- Player Characteristics and Video Game PreferencesGustavo Fortes Tondello, Lennart E. Nacke. 365-378 [doi]
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling SimilaritiesOliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David Zendle. 379-389 [doi]
- Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game FortniteJie Cai, Donghee Yvette Wohn, Guo Freeman. 391-396 [doi]
- The Surrogate Body in PlayKatta Spiel, Kathrin Gerling. 397-411 [doi]
- Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game CompanyMichael Ahmadi, Rebecca Eilert, Anne Weibert, Volker Wulf, Nicola Marsden. 413-426 [doi]
- Peer Feedback Processes in the Game IndustryJoseph Seering, Ray Mayol, Erik Harpstead, Tianying Chen, Amy Shannon Cook, Jessica Hammer. 427-438 [doi]
- Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality GamesAndrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger. 439-451 [doi]
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player CharactersRaul Benites Paradeda, Maria José Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva. 453-465 [doi]
- Cross-Car, Multiplayer Games for Semi-Autonomous DrivingMatthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel. 467-480 [doi]
- Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy GameGeoff Kaufman, Mary Flanagan, Gili Freedman. 481-493 [doi]
- "It Started as a Joke": On the Design of Idle GamesKatta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Z. O. Toups, Tess Tanenbaum. 495-508 [doi]
- Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsMaximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger. 509-519 [doi]
- A Canvas for Participation-Centered Game DesignLuís Lucas Pereira, Rui Craveirinha, Licinio Roque. 521-532 [doi]
- A Framework for Motivating Sketching Practice with Sketch-based GameplayBlake Williford, Matthew Runyon, Josh Cherian, Wayne Li, Julie Linsey, Tracy Hammond. 533-544 [doi]
- Incremental Game Mechanics Applied to Text AnnotationChristopher Madge, Richard Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio. 545-558 [doi]
- Factors to Consider for Tailored GamificationStuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Élise Lavoué. 559-572 [doi]
- Game Dynamics that Support Snacking, not FeastingDmitry Alexandrovsky, Maximilian Achim Friehs, Max Valentin Birk, Rowan K. Yates, Regan L. Mandryk. 573-588 [doi]
- Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment SystemsDennis Ang, Alex Mitchell 0001. 589-600 [doi]
- Modeling Individual and Team Behavior through Spatio-temporal AnalysisSabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D. Nguyen, Magy Seif El-Nasr. 601-612 [doi]
- User Guided Movement Analysis in Games using Semantic TrajectoriesRuben Schertler, Simone Kriglstein, Günter Wallner. 613-623 [doi]
- Looking Outside the Box: Reflecting on Gaze Interaction in GameplayArgenis Ramirez Gomez, Hans Gellersen. 625-637 [doi]
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationNour Halabi, Günter Wallner, Pejman Mirza-Babaei. 639-650 [doi]
- Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card GamesKarsten Gielis, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele. 651-664 [doi]