Abstract is missing.
- Interactive Narratives in Games: Understanding Player Agency and ExperienceKarina Arrambide. 1-5 [doi]
- Screening for Mild Cognitive Impairment through Digital Biomarkers of Cognitive Performance in GamesKarsten Gielis. 7-13 [doi]
- Effect of Digitally Augmented Toys on Young Children's Experience in Pretend PlayJiwoo Hong. 15-20 [doi]
- A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful SystemsEnrica Loria. 21-28 [doi]
- Social Interaction in Spatial Augmented Exertion InterfacesDaniCa Mast. 29-34 [doi]
- Gamification Strategies as Socialization Tools in the Context of Pediatric HospitalizationJorge Montaner-Marco. 35-39 [doi]
- Towards Automatic Flow Experience Identification in Educational Systems: A Human-computer Interaction ApproachWilk Oliveira. 41-46 [doi]
- Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance EducationOlena Pastushenko. 47-53 [doi]
- Exploring Gaze Interaction Design in Games: Playing with VisionArgenis Ramirez Gomez. 55-61 [doi]
- Affective Critical PlayKarin Ryding. 63-67 [doi]
- Designing for Perspective Challenging Moments in GamesMatthew Alexander Whitby. 69-74 [doi]
- Facilitating Physical Contact in Collocated Virtual Reality and Real-World Player Games through Wearable Touchable InterfacesOscar Ardaiz, Ruben Baztan, Unai Dominguez, Asier Marzo. 75-80 [doi]
- the Quest: An Escape Room Inspired Interactive Museum ExhibitionJon Back, Svante Back, Emma Bexell, Stefan Stanisic, Daniel Rosqvist. 81-86 [doi]
- The Humming Box: AI-powered Tangible Music Toy for ChildrenChunhan Chen, Yihan Tang, Tianyi Xie, Stefania Druga. 87-95 [doi]
- Ballbit Adventure: A Physical Game for a Collaborative RacingQuincy Kuang, Jiaxin Zhang 0008, Stefania Druga. 97-103 [doi]
- DanSync: Playful Track Selection through Synchronized MovementsRenze Marree, Luuc Verburgh, Max Valentin Birk. 105-110 [doi]
- Hover Loop: A New Approach to Locomotion in Virtual RealityPhilipp Schuhbauer, Laurin Muth, Julia Grötsch, Johannes Wiesneth, Johannes Dengler, Martin Kocur, Michael Lankes. 111-116 [doi]
- The Enemy Within: Designing a Cell-Based Gameplay System for Cancer EducationRobin J. S. Sloan, Adrian Saurin. 117-123 [doi]
- Drag 'n' Hear: Creating, Playing, and Understanding Audio Games OnlineMichael Urbanek, Michael Habiger, Florian Güldenpfennig. 125-130 [doi]
- Sailing Skweezee: An Exploration of Squeeze Interaction in VRBert Vandenberghe, Jef Meijvis, Thomas Sodermans, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts. 131-138 [doi]
- Legoons: Inflatable Construction Kit for ChildrenXuefei Yang, Stefania Druga. 139-146 [doi]
- Gamifying UX Research at ScaleJuan Pablo Carrascal, Kelly Krout, Jacob Freiberg, Irina Smoke. 147-157 [doi]
- "This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage ProfessionalsVanessa Cesário, António Coelho, Valentina Nisi. 159-169 [doi]
- Oldie is Goodie: Effective User Retention by In-game Promotion Event AnalysisKyoung-Ho Kim, Huy Kang Kim. 171-180 [doi]
- Software Engineering Practices and Methods in the Game Development IndustryTimothy McKenzie, Miguel Morales Trujillo, Simon Hoermann. 181-193 [doi]
- Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive EmotionsFederica Pallavicini, Alessandro Pepe. 195-210 [doi]
- Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate MeasurementPhilipp Sykownik, Katharina Emmerich, Jochen Peketz, Maic Masuch. 211-222 [doi]
- Promoting Player Empathy for People Living with PovertyMollie Braley, Nisha Kunhikrishnan, Siyu Chen, Yu-Kai Chiu, Yifei Zhao, Matthew Bofenkamp, Michael G. Christel, Jessica Hammer. 233-239 [doi]
- Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AIGabriele Cimolino, Sam Lee, Quentin Petraroia, T. C. Nicholas Graham. 241-246 [doi]
- Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and DepressionSteven Denisevicz, Jichen Zhu. 247-252 [doi]
- Bird Watch: A Fully Immersive VR Birdwatching SimulatorMarie A. Jarrell, Christine Wendell, Cameron Ogle, William Hendrickson, J. Drew Lanham. 253-260 [doi]
- JumpAR - Augmented Reality PlatformerMaren Klimm, Dominik Walczak, Daniel Ayen. 261-266 [doi]
- The Pig CityJason Kong, Gorden Yuen, Kong Hei Yeung, Joey Chan. 267-270 [doi]
- Zeroes: Puzzle Designed to Develop Positive Attitude Towards MathematicsPetr Marek. 271-279 [doi]
- AI or Nay-I? Making Moral Complexity More AccessibleDerrick Pemberton, Zhiguo Lai, Lotus Li, Shitong Shen, Jue Wang, Jessica Hammer. 281-286 [doi]
- CupHunt: Gamification of Social InteractionDaniel Plevier, Merlijn Mac Gillavry, Thomas van Tussenbroek, Abri Bharos, Tim Pelser, Bent Engbers. 287-305 [doi]
- BirdQuestVR: A Cross-Platform Asymmetric Communication GameMichael Smilovitch, Richard Lachman. 307-313 [doi]
- Towards Predicting Hexad User Types from Smartphone DataMaximilian Altmeyer, Pascal Lessel, Marc Schubhan, Antonio Krüger. 315-322 [doi]
- Beyond Motivation and Memorization: Fostering Scientific Inquiry with GamesAditya Anupam, Shubhangi Gupta, Azad Naeemi, Nassim Parvin. 323-331 [doi]
- Player Interaction with Procedurally Generated Game Play from Crowd-Sourced dataSylvester Arnab, Mark Russell Lewis, Alessandro Bogliolo, Lorenz Cuno Klopfenstein, Saverio Delpriori, Samantha Clarke. 333-339 [doi]
- The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)DKarina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen 0001. 341-348 [doi]
- Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-CreationZhiyu Bai, Boyi Liu, Kevin Lee. 349-356 [doi]
- Children's Perceptions and Concerns of Online PrivacyEva Irene Brooks, Anders Kalsgaard Moeller. 357-362 [doi]
- Toward a Taxonomy of Inventory Systems for Virtual Reality GamesSebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger. 363-370 [doi]
- Take Back Control: Effects of Player Influence on Procedural Level GenerationJulian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber 0001. 371-378 [doi]
- HyperCubes: A Playful Introduction to Computational Thinking in Augmented RealityAnna Fusté, Chris Schmandt. 379-387 [doi]
- Diagram Safari: A Visualization Literacy Game for Young ChildrenJohannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein. 389-396 [doi]
- Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC)Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs. 397-404 [doi]
- SNaP 2: The Evolution of a Board Game for Smart Nature EnvironmentsRosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti. 405-411 [doi]
- Organisational Climate Fostering Playfulness: Introducing the Gamification Climate ScaleCornelia Gerdenitsch, Daniela Wurhofer, Pascal Klöckner, Simone Kriglstein, Manfred Tscheligi. 413-420 [doi]
- Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video GameMarcello A. Gómez Maureira, Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, Aske Plaat. 421-428 [doi]
- Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with DisabilitiesStefan Greuter, Susan Balandin, Joanne Watson. 429-435 [doi]
- Towards a Taxonomy of Social VR Application DesignMarcel Jonas, Steven Said, Daniel Yu, Chris Aiello, Nicholas Furlo, Douglas Zytko. 437-444 [doi]
- Game With A Purpose To Collect Home Audio DataBryan Kim, Yi Cheng, Zixuan Li, Ruoxi Li, Chenchen Tan, Shuo Wang, Yifeng Shi, Jessica Hammer. 445-452 [doi]
- CodyColor: Design of a Massively Multiplayer Online Game to Develop Computational Thinking SkillsLorenz Cuno Klopfenstein, Saverio Delpriori, Riccardo Maldini, Alessandro Bogliolo. 453-458 [doi]
- Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design PotentialsMoritz Kubesch, Michael Lankes, Bernhard Maurer. 459-465 [doi]
- Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-TiltingShuichi Kurabayashi. 467-474 [doi]
- FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game ControlSih-Pin Lai, Cheng-An Hsieh, Teepob Harutaipree, Shih-Chin Lin, Yi-Hao Peng, Lung-Pan Cheng, Mike Y. Chen. 475-481 [doi]
- Lost & Found: Gaze-based Player Guidance Feedback in Exploration GamesMichael Lankes, Andreas Haslinger. 483-492 [doi]
- Persuasive Mobile Game Mechanics For User RetentionLukas Legner, Chloe Eghtebas, Gudrun Klinker. 493-500 [doi]
- InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging CapsulesZhuying Li, Jacob Sheahan, Yan Wang, Stefan Greuter, Florian 'Floyd' Mueller. 501-509 [doi]
- Super Trouper: The Playful Potential of Interactive Circus TrainingElena Márquez Segura, Annika Waern, Luis Parrilla Bel, Laia Turmo Vidal. 511-518 [doi]
- Media Metrics in Esports: The Case of Dota 2Ekaterina Marchenko, Ilya Musabirov. 519-524 [doi]
- Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied SketchingAnna Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, Laia Turmo Vidal. 525-534 [doi]
- Large-Scale Analysis of Visualization Options in a Citizen Science GameJosh Aaron Miller, Vivian Lee, Seth Cooper, Magy Seif El-Nasr. 535-542 [doi]
- Exploring the Pace of an Endless Runner Game in Stationary and Mobile SettingsMudit Misra, Elena Márquez Segura, Ahmed Sabbir Arif. 543-550 [doi]
- Charity Streaming: Why Charity Organizations Use Live Streams for FundraisingAnkit Mittal, Donghee Yvette Wohn. 551-556 [doi]
- Co-Designing Social Gaming Experiences for Hospitalized ChildrenJorge Montaner-Marco, Javier Jaen. 557-563 [doi]
- ASHIATO: Advanced System to Enable Human to Play Interactively with Animated TokensTomoharu Morita, Yuta Taki, Sarii Iwatate, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi, Tomoyuki Nogami. 565-571 [doi]
- Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre?Rees Morris, Sarah Wiseman. 573-579 [doi]
- Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven ApproachWilk Oliveira, Armando Maciel Toda, Paula Palomino, Luiz Rodrigues, Seiji Isotani, Lei Shi 0003. 581-588 [doi]
- Conceptual Learning of Electric and Electronic Circuits With GamificationOlena Pastushenko, Luc Geurts, Tomás Hruska. 589-596 [doi]
- Rainbow Agents: A Collaborative Game For Computational LiteracyAnthony Pellicone, Leilah Lyons, Vishesh Kumar, Eda Zhang, Matthew Berland. 597-604 [doi]
- Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A PurposeJohannes Pfau, Rainer Malaka. 605-610 [doi]
- Navigation by Walking In Hyperbolic Space Using Virtual RealityVincent Adelizzi Pisani, Ocean Hurd, Nico Hawthorne, Sri Kurniawan. 611-618 [doi]
- Towards Smart Sports Exercises: First DesignsDees Postma, Robby van Delden, Wytse Walinga, Jeroen Koekoek, Bert-Jan van Beijnum, Fahim A. Salim, Ivo van Hilvoorde, Dennis Reidsma. 619-630 [doi]
- Toward a Design Theory of Sleepy GamesJuliet Pusateri, Judith Leng, Jessica Timczyk, Xiangzhu Chen, Qian Wang, Khushi Shah, Tithi Jasani, Jessica Hammer. 631-638 [doi]
- Societies in Games: How do Players Perceive Groups of Game Characters?Diogo Rato, Samuel Mascarenhas, Rui Prada. 639-644 [doi]
- Exploring Apprenticeship Learning for Player Modelling in Interactive NarrativesJessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry. 645-652 [doi]
- Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability AssessmentFernando Rocha, Pedro Machado Santa, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque. 653-660 [doi]
- Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation GamesAnurag Sarkar, Seth Cooper. 661-669 [doi]
- Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality GameJohannes Schirm, Gabriela Tullius, Jacob Habgood. 671-678 [doi]
- Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching GameSofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper. 679-686 [doi]
- Adapting Gameplay to Eye Movements - An Exploration with TETRISKatta Spiel, Sven Bertel, Fares Kayali. 687-695 [doi]
- Evaluating the GameFlow Model with Different StakeholdersPenny Sweetser, Daniel Johnson. 697-703 [doi]
- Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building ToolsEvelyn Tan, Anna L. Cox. 705-713 [doi]
- Measuring Fun with Adolescents: Introducing the Spanish and Dutch Adaptation of the FunQGabriella Tisza, Adrián Gollerizo, Panos Markopoulos. 715-722 [doi]
- Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay VisualizationWesley van den Broek, Günter Wallner, Regina Bernhaupt. 723-730 [doi]
- MathBuilder: A Collaborative AR Math Game for Elementary School StudentsAlmar van der Stappen, Yunjie Liu, Jiangxue Xu, Xiaoyu Yu, JingYa Li, Erik D. Van der Spek. 731-738 [doi]
- Towards Personalized Group Play in Gallery EnvironmentsMaria Vayanou, Angeliki Antoniou, George Loumos, Antonios Kargas, George Kakaletris, Yannis E. Ioannidis. 739-746 [doi]
- Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic MotivationGeorg Volkmar, Johannes Pfau, Rudolf Teise, Rainer Malaka. 747-754 [doi]
- vrSensory: Designing Inclusive Virtual Games with Neurodiverse ChildrenBen Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne E. Boyd. 755-761 [doi]
- A Testbed for Fun and Effective Features in Spatial Skill Training GamesHelen Wauck, Brian P. Bailey. 763-771 [doi]
- Uncovering Seams in Distributed Play of Tabletop Role-Playing GamesAndrew M. Webb, Pablo César. 773-780 [doi]
- What Data do Players Rely on in Social Deduction Games?Sarah Wiseman, Kevin Lewis. 781-787 [doi]
- eGenjiko: Scent Matching Game using a Computer-Controlled CenserAnna Yokokubo, Mudmee Chaichirawiwat, Guillaume Lopez, Yasushi Matoba, Miku Ohno, Itiro Siio. 789-795 [doi]
- Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management GamesWen Bo Yu, Daniel MacCormick, Loutfouz Zaman, Pejman Mirza-Babaei. 797-804 [doi]
- What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making GameNima Zargham, Mehrdad Bahrini, Georg Volkmar, Dirk Wenig, Karsten Sohr, Rainer Malaka. 805-812 [doi]
- "Magic Flowerpot": An AR Game for Learning about PlantsTelmo Zarraonandia, Alvaro Montero, Paloma Díaz, Ignacio Aedo. 813-819 [doi]
- A Classification of Fantasy in Serious GamesTengjia Zuo, Loe M. G. Feijs, Erik D. Van der Spek, Jun Hu. 821-828 [doi]
- Chasing Play Potentials in Food Culture to Inspire Technology DesignFerran Altarriba Bertran, Jared Duval, Katherine Isbister, Danielle Wilde, Elena Márquez Segura, Oscar García Pañella, Laia Badal León. 829-834 [doi]
- Disability Interactions in Digital Games: From Accessibility to InclusionCatherine Holloway, Kathrin Gerling, Christopher Power, Katta Spiel, Giulia Barbareschi, Anna Louise Cox, Paul A. Cairns. 835-839 [doi]