Abstract is missing.
- Deconstructing Performance: The Use of Actors in GamesJane Perry. 1 [doi]
- Detoxing Online GamesConstance Steinkuehler. 2-3 [doi]
- Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary TaskPedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao, Christos Mousas. 4-10 [doi]
- Enabling Restorative Hawaiian Futurism via a Tabletop Role-Playing Game and Digital Ha'i Mo'oleloRachel Baker-Ramos, Michael Parkin, Angelica Raza-Furtado, Alika Spahn Naihe, Jack Hobbs, Jeffrey Vierra, Aaron Ramirez, Chantel Rubin-Molina, Cheridean Kaaialii, Celeste Mason, Yaman Sangar, May Okihiro, Josiah D. Hester. 11-17 [doi]
- The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science MuseumAnnisa Dhia Baswedan, Satoru Tokuhisa. 18-23 [doi]
- Understanding the Design of Emotionally Impactful Game FeelPrabhav Bhatnagar, Markus Laattala, Supriya Dutta, Perttu Hämäläinen. 24-30 [doi]
- Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview StudyThom Bongaards, Maurits Adriaanse, Julian Frommel. 31-36 [doi]
- Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible InterfacesEleonora Chitti, Riccardo Iervolino, N. Alberto Borghese. 37-42 [doi]
- EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenDonald Degraen, Elena Werny, Marc Schubhan, Maximilian Altmeyer, Antonio Krüger. 43-49 [doi]
- Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Players' MatchesDion Deng, Radoslaw Trepanowski, Mingrui Li, Yin Zhang, Mila Bujic, Juho Hamari. 50-55 [doi]
- "Are Crowdsourcing Platforms Reliable for Video Game-related Research?" A Case Study on Amazon Mechanical TurkLinus Eisele, Giovanni Apruzzese. 56-63 [doi]
- Hydrone: Bringing Interactivity to Small Water FeaturesMohsen Ensafjoo, Alexander Bakogeorge, Chau Nguyen, Alexander Verni, Finch Gabriel Assadoullaev, Vivian Fung, David McFarlane, Paul H. Dietz, Fanny Chevalier, Ali Mazalek. 64-70 [doi]
- Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance FramingDaniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari. 71-77 [doi]
- A Game Design Approach to Failure to Enhance Learning GamesSílvia Fornós, Sofie Beier. 78-84 [doi]
- Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater PerformancesNils Gallist, Manuel Lattner, Michael Lankes, Jürgen Hagler. 85-90 [doi]
- Humanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Generative AI: Humanizing ArtifactsFengsen Gao, Ke Fang, Wai Kin (Victor) Chan. 91-96 [doi]
- Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignÇaglar Genç, Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Sangwon Jung, Velvet Spors, Juho Hamari. 97-103 [doi]
- Virtual Patientization: A Playable Design for Clinical Ultrasound Training by Embedding Virtual LesionsMasaki Goda, Goshiro Yamamoto, Chang Liu, Kazumasa Kishimoto, Sho Mitarai, Yukiko Mori, Tomohiro Kuroda. 104-108 [doi]
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary InvestigationHilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke. 109-123 [doi]
- GravField: Towards Designing an Inter-bodily Live-Coding Performance System within Collocated Mixed Reality FieldBotao Amber Hu, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, Yilan Elan Tao. 124-130 [doi]
- The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VRMadalyn Javier, Sara Wheeler, Qianhui Ni, Magdalayna Drivas, Katelyn G. Wong, Sofia Fitzsimmons, Ria Panda, Tierney Burke, Saunder Salazar, Jessie Jiang, Lynn C. Miller, David C. Jeong. 131-138 [doi]
- Game Design Concepts: A Tertiary Literature ReviewSol Klapztein, Ana Cláudia Guimarães Santos, Wilk Oliveira, J. Tuomas Harviainen, André Ribeiro de Oliveira, Juho Hamari. 139-144 [doi]
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesBastian Kordyaka, Nicole A. Beres, Rachel Kowert, Samuli Laato, Regan L. Mandryk. 145-150 [doi]
- Paying Customer, not Necessarily a Retained Customer in Freemium GamesJaejun Lee, Soyoun Eom, Chenyu Yan. 151-156 [doi]
- Virtual Real Spaces: In-Home Gaming Experiences Bridging Reality and VirtualityChris Elvis Leisi, Ulrich Götz. 157-162 [doi]
- HoleyMoley: A Cognitive Assessment for Emotion Recognition in Virtual RealityAndrii Lenyshyn, You Zhi Hu, Mark H. Chignell, Alex Mariakakis. 163-168 [doi]
- Light Up Fireflies: Towards Understanding the Design of Interpersonal Bodily Intertwinement in Bodily PlayYingtong Lu, Zhuying Li, Ding Ding 0002. 169-174 [doi]
- Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in IndiaArka Majhi, Aparajita Mondal, Satish B. Agnihotri. 175-180 [doi]
- Shloka: Developing Climate Change interventions through a lens of Religion and VideogamesSai Siddartha Maram, Yash Malegaonkar, Mário Escarce Junior, Magy Seif El-Nasr. 181-187 [doi]
- Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring LivestreamingAska Mayer, Marcel Thiel-Woznica. 188-193 [doi]
- Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved PlayabilitySho Mitarai, Chang Liu, Goshiro Yamamoto, Nagisa Munekata. 194-199 [doi]
- Exploring the Design of Playful Devices for SurfingMaria F. Montoya, Aryan Saini, Nathalie Overdevest, Benjamin Randall, Sarah Jane Pell, Florian 'Floyd' Mueller. 200-207 [doi]
- Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming ExperienceAtaru Nihei, Reo Hirano, Keita Watanabe. 208-214 [doi]
- Galaxy Escape: A Game as a Tabletop Holographic Digital Twin InterfaceIina Nikkarikoski, Johanna Pehkonen, Iiris Kivelä, Paula Alavesa, Mikko Korkiakoski. 215-220 [doi]
- ACMGVR: Architecturally Consistent Mazes for Games in Virtual RealityPuru Ojha, Y. Raghu Reddy. 221-226 [doi]
- Exploring the Influence of Avatar Skin Tone in VR Educational GamesOlaoluwa Oyedokun, Syed Tanzim Mubarrat, Amogh Joshi, Christos Mousas, Dominic Kao. 227-234 [doi]
- Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive PerformanceEmma Sophie Reichert, Anna-Lena Babl, Michael Pickl, Michael Lankes, Martin Kocur. 235-241 [doi]
- Identifying Children Metacognitive Monitoring Performance Through Facial ExpressionsXingran Ruan, Kangcheng Wang, Charaka Palansuriya, Aurora Constantin. 242-248 [doi]
- Space Oddity: A Demonstration of the Self-Efficacy Game Elements FrameworkMaryam Samadi, Cody J. Phillips 0002, Madison Klarkowski. 249-255 [doi]
- Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality GalleriesSamira Soltani, Daniel Harley. 256-262 [doi]
- Towards Understanding Waiting in Video GamesNina Tepponen, Prabhav Bhatnagar, Perttu Hämäläinen. 263-268 [doi]
- PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AIOguz 'Oz' Buruk, Ahmet Börütecene. 269-271 [doi]
- Culture Clash: When Deceptive Design Meets Diverse Player ExpectationsHilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy, Lennart E. Nacke. 272-275 [doi]
- The Untapped Potential of Escape Rooms as Gamified Research EnvironmentsErica Kleinman, Casper Harteveld. 276-278 [doi]
- Five CHI PLAY Papers I Like: On Championing Published Work That Has MeritElisa D. Mekler. 279-281 [doi]
- Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive BehaviorSusanne Poeller, Raquel B. Robinson. 282-284 [doi]
- Design KitschMattia Thibault. 285-287 [doi]
- Scented Days: Exploring the Capacity of Smell NarrativesEunsol Sol Choi, Yi Xie, Sihao Chen, Elín Carstensdóttir, Edward F. Melcer. 288-293 [doi]
- MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed RealityBotao Amber Hu, Yilan Elan Tao, Yuchen Zhang, Sizheng Hao, Rem RunGu Lin. 294-299 [doi]
- Mindfulness Techniques Taught Through Game MechanicsDaeun Hwang, Edward F. Melcer. 300-305 [doi]
- Duet: VR Pair Dancing with Partner Movement ManipulationMarkus Laattala, Perttu Hämäläinen. 306-311 [doi]
- Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From GamesMerlin Steven Opp, Kathrin Gerling, Meshaiel M. Alsheail, Dmitry Alexandrovsky, Marvin Wolf. 312-317 [doi]
- Tingbao: A musical Immersive Experience Inspired by Environmental ThemesSophia Ppali, Yun Jung Jang, Marina Pasia, Andreas Papallas, Panayiotis Zaphiris, Alexandra Covaci. 318-323 [doi]
- EncoreLife: A Gamified Platform to Enhance Older Adults' Social Connections and Daily Life Structure during Transition to Retirement: A Gamified Platform to Enhance Post-Retirement Life for Older AdultsZhiwen Qiu, Hsin-Ming Chao, Mengye Zhu, Chaoyu Wang, Saleh Kalantari. 324-330 [doi]
- Proteus Card Deck: Enabling Remote Play with A Physical Card DeckAli Haider Rizvi, Oliver Schneider 0006, Mark Hancock. 331-335 [doi]
- Chi Play BingoRaquel Breejon Robinson, Alberto Alvarez 0002, Elisa D. Mekler. 336-339 [doi]
- Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data CollectionVille-Veikko Uhlgren, Samuli Laato, Tuomas Yrttimaa, Philip Chambers, Mikko Vastaranta, Timo Nummenmaa. 340-345 [doi]
- Error 409: The Portable Phygital Game Based on Binary to Decimal Number ConversionVijayanand Banahatti, Yash Karanjavkar, Hayat Tamboli, Deekshaa Nim, Prasad Bokil. 346-351 [doi]
- SoundTrek: A Virtual Reality Audio Perspective-Switching GameIsak de Villiers Bosman, Ross Tordiffe, Tianyou 'Jackie' Huang, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari. 352-358 [doi]
- Edutainment in the Context of Science Communication in Virtual RealityPrajwal D'Souza, Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari. 359-364 [doi]
- Playing Esker Formations: Additive Games with a 3D PrinterLinas K. Gabrielaitis, Oguz 'Oz' Buruk. 365-371 [doi]
- C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-EfficacyIsadora Krsek, Shuyang Chen, Sauvik Das, Jason I. Hong, Laura Dabbish. 372-377 [doi]
- Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality DesignJianan Johanna Liu, Danlin Huang, Yuqi Song, Shan Luo, Botao Amber Hu. 378-383 [doi]
- Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsShan Luo, Jianan Johanna Liu, Botao Amber Hu. 384-391 [doi]
- "NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered GameplayBryce Arthur Moore, Ming Yau Chan, Isabella Patricia Mulles Ocampo, Karen Anne Cochrane. 392-397 [doi]
- Bogtactics: Enhancing Environmental Awareness Through Serious GamingMaximilian von Detten, Kevin Pakula. 398-403 [doi]
- Supporting Computing-centred Intuitions for Quantum Computing through PlayCaiseal Beardow. 404-408 [doi]
- Promoting End-User Security and Privacy Through Serious Game DevelopmentNancy N. Blackburn. 409-412 [doi]
- Hiki-game-ori: A Proposed Framework for Therapeutic Game Development for Socially Isolated AudiencesBrian Confessor. 413-415 [doi]
- In-Car Gaming: Exploring the Global and Psychological ContextJohanna Eiting. 416-419 [doi]
- The Emotional Landscape of League of Legends: A Gendered AnalysisFederica S. Giusti. 420-423 [doi]
- Developing a Virtual-Reality Game for Empathy Enhancement and Perspective-Taking in the Context of Forced Migration ExperiencesKseniia Harshina. 424-426 [doi]
- Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIYGeorgia Loewen. 427-430 [doi]
- Designing for Engagement: Cozy Gaming for Long Term GoalsLuz Alejandra Magre. 431-433 [doi]
- Towards the Design of Playful Water Experiences using Interactive TechnologyMaria F. Montoya. 434-437 [doi]
- Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game WorkersMark Staun Poulsen. 438-441 [doi]
- Leveraging Games to Foster Empathy toward RefugeesAmeneh Safari. 442-445 [doi]
- Enhancing Empathy Through Personalized AI-Driven Experiences and Conversations with Digital Humans in Video GamesTom Tucek. 446-449 [doi]
- Fighting Toxicity Through Positive and Preventative InterventionMichel Wijkstra. 450-453 [doi]
- Investigating the Implementation and Effects of Personalized Gamification in EducationYa Xiao. 454-457 [doi]
- Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended RealitiesOguz 'Oz' Buruk, Shiva Jabari, Ella Dagan, Benedikt Morschheuser, Santeri Saarinen, Emma Varjo, Nikoletta Zampeta Legaki, Mattia Thibault. 458-461 [doi]
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024Julian Frommel, Guo Freeman, Kathrin Gerling, Daniel Johnson 0001, Regan L. Mandryk. 462-465 [doi]
- Ethics and Transparency in Game DataErica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld. 466-470 [doi]
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceRegan L. Mandryk, Vero Vanden Abeele, Daniel Johnson 0001, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman. 471-474 [doi]
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityRaquel B. Robinson, Jan B. Vornhagen, Guo Freeman, Brendan Keogh, Regan L. Mandryk, Brendan Sinclair. 475-477 [doi]
- Games and AI Panel: Current State, Risks, and Future TrajectoriesMaria Törhönen, Muriel Garreta Domingo, Nikoletta Zampeta Legaki. 478-479 [doi]