Abstract is missing.
- Creating Human-Computer PartnershipsWendy E. Mackay. 3-17 [doi]
- Empowering Production Workers to Program Robots: A No-Code, Skill-Based ApproachCharly Blanc, Lionel Boudry, Andreas Sonderegger, Julien Nembrini, Sarah Dégallier-Rochat. 21-39 [doi]
- Mobile Gaming EMG-Based Brain Computer InterfaceAbdulaziz Althekair, Mohanned Odeh, Mohammad AlBayaa, Marwa Sharawi, Iyad Abu Doush. 40-52 [doi]
- Towards Gesture Based Assistive Technology for Persons Experiencing Involuntary Muscle ContractionsChristine Pocock, Chris Porter, May Agius. 53-68 [doi]
- Towards a Methodology for Developing Human-AI Collaborative Decision Support SystemsAlexander V. Smirnov 0001, Andrew Ponomarev, Tatiana Levashova. 69-88 [doi]
- Simplifying the Development of Conversational Speech Interfaces by Non-Expert End-Users Through Dialogue TemplatesMaia Aguirre, Ariane Méndez, Manuel Torralbo, Arantza del Pozo. 89-109 [doi]
- Multiparty Dialogic Processes of Goal and Strategy Formation in Hybrid TeamsAndreas Wendemuth, Stefan Kopp. 110-120 [doi]
- Adaptive Network Modelling of Informal Learning Within an Organization by Asking for Help and Getting HelpDebby Bouma, Jan Treur. 121-142 [doi]
- Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in OrganisationsAnna-Lena Meiners, Andreas Hinderks, Jörg Thomaschewski. 143-162 [doi]
- Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal BehaviourSusanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Eleonora Chitti, Riccardo Lombardi, Laura Anna Ripamonti. 163-186 [doi]
- Electro-oculographic Discrimination of Gazing Motion to a Smartphone Notification ToneMasaki Omata, Shingo Ito. 187-200 [doi]
- Why Career Orientation is Often Difficult and How Digital Platforms Can Support Young People in This ProcessJessica Brandenburger, Monique Janneck. 201-215 [doi]
- 3D Reconstruction Using a Mirror-Mounted Drone: Development and Evaluation of Actual EquipmentAyumi Noda, Kimi Ueda, Hirotake Ishii, Hiroshi Shimoda. 216-231 [doi]
- Do Users Tolerate Errors? Effects of Observed Failures on the Subjective Evaluation of a Gesture-Based Virtual Reality ApplicationLisa Graichen, Matthias Graichen. 232-243 [doi]
- A Bi-national Investigation of the Needs of Visually Disabled People from Mexico and JapanAlexandro del Valle, Zilu Liang, Ian Piumarta. 244-261 [doi]
- A Three Level Design Study Approach to Develop a Student-Centered Learner DashboardGilbert Drzyzga, Thorleif Harder. 262-281 [doi]
- Why are You Blinking at Me? Exploring Users' Understanding of Robotic Status IndicatorsEla Liberman-Pincu, Shanee Honig, Tal Oron-Gilad. 282-294 [doi]
- Immediate-After Effect of Enhancement Push-Off at a Terminal Stance Phase of Gait Using Heating of Insole Tip for the Development of Smart InsoleKazushige Oshita. 295-306 [doi]
- An Intuitive Interface for Technical Documentation Based on Semantic Knowledge GraphsFrieder Loch, Markus Stolze. 307-317 [doi]
- Augmenting the Human in Industry 4.0 to Add Value: A Taxonomy of Human Augmentation ApproachJacqueline Humphries, Pepijn van de Ven, Alan Ryan. 318-335 [doi]
- Gesture Me: A Machine Learning Tool for Designers to Train Gesture ClassifiersMarcus Winter, Phil Jackson, Sanaz Fallahkhair. 336-352 [doi]
- A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs ScenarioNicola Davanzo, Federico Avanzini, Luca A. Ludovico, Davys Moreno, António Moreira 0002, Oksana Tymoshchuk 0002, Júlia Azevedo, Carlos Marques. 353-372 [doi]