Abstract is missing.
- I Am in Love with the Shape of You: The Effect of Mass Customization on the Human-Robot RelationshipEla Liberman-Pincu, Adi Bulgaro, Tal Oron-Gilad. 3-12 [doi]
- Eco-Design of a Smart Module to Provide Customizable and Effective Interaction for the ElderlySimona D'Attanasio, Tanguy Dalléas, Dorian Le Boulc'h, Marie Verel. 13-23 [doi]
- Technology Enhanced Mulsemedia Learning: Insights of an EvaluationM. Mohana, Aleph Campos da Silveira, P. Subashini 0001, Celso Alberto Saibel Santos, Gheorghita Ghinea. 24-42 [doi]
- Accessible Applications to Improve the Tourist ExperienceIrene De Paoli, Alessia Michela Di Campi, Flaminia L. Luccio. 43-65 [doi]
- An Augmented Reality Environment for Testing Cockpit Display SystemsCaner Potur, Gökhan Ince. 66-83 [doi]
- Human-Centred Digital Sovereignty: Explorative Conceptual Model and Ways ForwardDennis Lawo, Thomas Neifer, Margarita Esau, Gunnar Stevens. 84-103 [doi]
- MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video GamesNatalia Maury-Castañeda, Sergio Villarruel-Vasquez, Willy Ugarte. 104-120 [doi]
- Human-Centered AI Goals for Speech Therapy ToolsChinmoy Deka, Abhishek Shrivastava, Saurabh Nautiyal, Praveen Chauhan. 121-136 [doi]
- Designing a WhatsApp Inspired Healthcare Application for Older Adults: A Focus on Ease of UseSaurabh Nautiyal, Abhishek Shrivastava. 137-159 [doi]
- Understanding Adoption of Last Mile Electric Micromobility in Rural Areas: A Structural Equation Modeling ApproachThomas Neifer, Ariane Stöbitsch, Kalvin Kroth, Caroline Baja, Dennis Lawo, Lukas Böhm, Paul Bossauer, Alexander Boden. 160-175 [doi]
- Participative Development of a Learning Dashboard for Online Students Using Traditional Design ConceptsGilbert Drzyzga, Thorleif Harder, Monique Janneck. 176-191 [doi]
- Easy Induction: A Serious Game Using Participatory DesignYuwen Li, Yue Li, Jiachen Liang, Hai-Ning Liang. 192-211 [doi]
- Creating StoryLines: Participatory Design with Power Grid OperatorsWissal Sahel, Wendy E. Mackay, Antoine Marot. 212-230 [doi]
- Visual Representations for Data Analytics: User StudyLadislav Peska, Ivaná Sixtova, David Hoksza, David Bernhauer, Tomás Skopal. 231-243 [doi]
- A Web Platform to Investigate the Relationship Between Sounds, Colors and EmotionsSilvia Dini, Luca A. Ludovico, Alessandro Rizzi, Beatrice Sarti, Maria Joaquina Valero Gisbert. 244-257 [doi]
- Continuous Time Elicitation Through Virtual Reality to Model Affect DynamicsFrancesca Borghesi, Vittorio Murtas, Valentina Mancuso, Alice Chirico. 258-276 [doi]
- Who Pays Attention to the User Experience Content Embedded in Mobile APP ReviewsSilas Formunyuy Verkijika. 277-295 [doi]
- Gamers' Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystemalessandro franzó, Attila Bruni. 299-314 [doi]
- The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming: A Pilot StudyMinglei Wang. 315-325 [doi]
- Using Audience Avatars to Increase Sense of Presence in Live-StreamsTomás Pagác, Simone Kriglstein. 326-337 [doi]
- Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports TrainingDanielle Kathryn Langlois, Simone Kriglstein. 338-348 [doi]
- Power to the Spectator: Towards an Enhanced Video Game Stream Discovery ExperienceLaura Herrewijn, Sven Charleer. 349-360 [doi]