Abstract is missing.
- A Design of Childhood Stunting Assessment Feature with Agile UX ApproachReza Rahutomo, Anzaludin Samsinga Perbangsa, Faisal Asadi, Rudi Nirwantono, Bens Pardamean. 1-6 [doi]
- New Narrative of Role Human-Computer Interaction in System DevelopmentHans Nathanael, Raniah Zahrah Hibatullah, Richardo Wijaya, Said Achmad, Rhio Sutoyo. 7-12 [doi]
- An Idea of Japanese Language Learning for Indonesians via Mobile Application DevelopmentYohannes Kurniawan, Fadila An Nisa Septiani, Erwin Halim, Ganesh Bhutkar. 13-18 [doi]
- Can Sentiment Mining of Novice and Expert User Survey Feedback Enhance the Digital User Experience?Vivien Johnston, Michaela M. Black, Jonathan G. Wallace, Raymond R. Bond, Maurice D. Mulvenna. 19-24 [doi]
- Implementation of Agile Scrum Methodology in P4AI Application DevelopmentSasmoko, Yasinta Indrianti, Sonya Rapinta Manalu. 25-29 [doi]
- Prototype UX Design: Mobile Augmented Reality Application based on Gamification for Cultural Heritage TourismSiti Elda Hiererra, Meyliana, Arief Ramadhan, Fredy Purnomo. 30-35 [doi]
- User Usability Evaluation of E-Tourism Website in IndonesiaYakob Utama Chandra, Muhammad Thaha Rizieq Hentihu, Muhammad Wildan. 36-41 [doi]
- "Ah-aloud": Method for Evaluating Cognitive Processes Occurring During Tasks from Vocal InformationTakuya Kawashima, Keita Watanabe. 42-46 [doi]
- Integrating Good UX Development Practices in Solo AgileWahyu Andhyka Kusuma, Azrul Hazri Jantan, Rusli Bin Abdullah, Novia Indriaty Admodisastro, Noris Binti Mohd Norowi. 47-52 [doi]
- Sasirangan Cloth Recognition and Shopping Experience Simulation Based on Virtual Reality Game with Non-Player Character IntegrationSubandi Subandi, Aulia Akhrian Syahidi, Siti Zakiah, Kiyoshi Kiyokawa, Ahmad Riyadi, M. Helmy Noor. 53-58 [doi]
- Mobile Application for Augmented Shopping: Virtual Shoe Try-on and Virtual Equipment PlacementMustafa Karkour, David Liang, Amir AlAghbar, Rassim Melaab, Iyad Abu Doush. 59-64 [doi]
- User Experience Evaluation of Kindteractive Application to Improve User Experience of Kindergarten Interior IntroductionFairuz Iqbal Maulana, Ida Ananta Wijaya, Andi Pramono, Althea Adeltrudis Harjo, Lenny Suwondo, Veronica Livianty. 65-70 [doi]
- Exploring Design Guidelines of Mobile Exergame for Older AdultsNaincie Pindeh, Azrina Kamaruddin, Noris Mohd. Norowi, Rahmita Wirza O. K. Rahmat. 71-76 [doi]
- Metaverse as A Future of Education: A Systematic ReviewLeonard Zonaphan, Karin Northus, Jonathan Wijaya, Said Achmad, Rhio Sutoyo. 77-81 [doi]
- User Experience (UX): A Comparative Study Between Public and Private Institution Library Website In Indonesia and MalaysiaNorizan Anwar, Erwin Rahmandita, Yohannes Kurniawan. 82-87 [doi]
- A Study of Smart Home User Personas Based on Context TheoryYingbo Luo, Hanling Zhang. 88-93 [doi]
- Usability Evaluation on Life Insurance Application Using System Usability Scale and ISO 9241-11Dinda Fathiyyah, Muhammad Difa Sulthon Diani, Zuyina Ayuning Saputri, Sunardi. 94-99 [doi]