Abstract is missing.
- Effects Social Media Analytics at Thousand Island (A Case Study Approach)Yohannes Kurniawan, Rico Ananda Mikola Putra, Johan, Ferdianto, Ganesh Bhutkar. 1-6 [doi]
- Welcoming Remarks IEEE Indonesia SectionGamantyo Hendrantoro. 1-3 [doi]
- User Experience Analysis of the FutureMe Website using the User Experience Questionnaire (UEQ)Adelia Fatimahtu Azzahra, Anisah Nurfadhilah Ahmad, Nabila Vebyka Zhafira, Mirza Ramadhani. 7-11 [doi]
- User Experience Evaluation of The D'Fastint Application using The User Experience QuestionnaireDaffane Aurelia Maharani, Mirza Ramadhani, Mutiara Puspitasari Wulandari, Rania. 12-16 [doi]
- Building Serious Game Design to Prepare University Students for The World of WorkSteven, Victor C. Malik, Jeklin Harefa, Alexander Agung Santoso Gunawan, Andry Chowanda. 17-22 [doi]
- Mobile Application Implementation as Agriculture 4.0 Strategy for Sugarcane Yield PredictionHanggar Ganara Mawandha, Reza Rahutomo, Teddy Suparyanto, Bens Pardamean. 23-27 [doi]
- Effects Social Media Analytics at Thousand Island (A Case Study Approach)Yohannes Kurniawan, Rico Ananda Mikola Putra, Johan, Ferdianto, Ganesh Bhutkar. 23-28 [doi]
- Mood Tracking Apps from the Perspectives of Indonesian Students: A Qualitative AnalysisAgata Filiana, Maria Nila Anggia Rini, Andhika Galuh Prabawati. 29-34 [doi]
- Humans + AI: Exploring the Collaboration Between AI and Human Labor in the WorkplaceMonica Keisha Cu, Vito Leon Gamboa, Justin John Abraham Sy, Shienie Mae Tan, Ethel Ong 0001. 35-40 [doi]
- Digital Interactive Game Interfaces for Elderly: Digital Drumming Games as Case StudyWen-Hui Chou, Bo Zhi Chen. 41-46 [doi]
- Assessment of the Monitor System Interface: A Setup System Tool for Industrial ExoskeletonsOlmo A. Moreno-Franco, Christian Di Natali, Luigi Monica, Francesco Draicchio, Darwin G. Caldwell, Jesús Ortiz 0001. 47-52 [doi]
- Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature ReviewMilkhatussyafa'ah Taufiq, Danang Wahyu Wicaksono. 53-58 [doi]
- Chatbots as Peer Counselors in Helping Students Manage Stress: Socio-Technical RequirementsEthel Ong 0001, Franco Gabriel Pena, Mitzen Mae Sotelo, Inigo Joaquin Cabredo, Jenina Althea Pascual. 59-64 [doi]
- Examination of Your Skin Hydration System by Observing Your Self-Virtual Avatar's Skin HydrationAkari Mase, Takayoshi Kitamura. 65-70 [doi]
- Investigating Skill Requirements and Gender Bias in Job Openings for Human Computer Interaction Professionals Across the USA, Australia, Germany, India, and South AfricaEni Joshua, Motahareh Zarefard, Nicola Marsden. 71-76 [doi]
- A React Style Guide Library for MUI Web AppsFabrício L. Soares, Thiago A. Falcão, Tafarel B. F. Souza, Jordan S. Queiroz, Phillip M. Furtado, José L. R. Neto, Barbara A. T. Silva, Erick Costa Bezerra. 77-82 [doi]
- Enhancing Children's Health Awareness through Narrative Game-Based Learning using Digital Technology: A Framework and MethodologyNithiyaa Muniandy, Amirrudin Kamsin, Mas Idayu Md Sabri. 83-88 [doi]
- Exploratory Study on User Experience (UX) of Public E-Procurement System in Malaysia: A Qualitative ApproachEmma Nuraihan Mior Ibrahim, Amiruddin Kusaini, Juhaida Ismail, Anis Hasliza Abu Hashim, Mudiana Mokhsin Misron. 89-94 [doi]