Abstract is missing.
- Paste You Into Game: Towards Expression and Identity Consistency Face SwappingHao Zeng, Wei Zhang, Keyu Chen, Zhimeng Zhang, Lincheng Li, Yu Ding 0001. 1-8 [doi]
- VMAPD: Generate Diverse Solutions for Multi-Agent Games with Recurrent Trajectory DiscriminatorsShiyu Huang, Chao Yu, Bin Wang, Dong Li 0030, Yu Wang 0002, Ting Chen, Jun Zhu. 9-16 [doi]
- Illuminating the Space of Enemies Through MAP-ElitesBreno M. F. Viana, Leonardo T. Pereira, Claudio Fabiano Motta Toledo. 17-24 [doi]
- EST-GAN: Enhancing Style Transfer GANs with Intermediate Game Render PassesMartina Mittermueller, Zhanxiang Ye, Helmut Hlavacs. 25-32 [doi]
- Realistic Game Avatars Auto-Creation from Single Images via Three-pathway NetworkJiangke Lin, Lincheng Li, Yi Yuan 0002, Zhengxia Zou. 33-40 [doi]
- Ethermal - Lightweight Thermal Feedback for VR GamesBas A. Plijnaer, Günter Wallner, Regina Bernhaupt. 41-48 [doi]
- LILAC: Learning a Leader for Cooperative Reinforcement LearningYuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao. 49-55 [doi]
- Enemy Spotted: In-game Gun Sound Dataset for Gunshot Classification and LocalizationJunwoo Park, Youngwoo Cho, Gyuhyeon Sim, HoJoon Lee, Jaegul Choo. 56-63 [doi]
- Crowdsourcing Controller - Utilizing Reliable Agents in a Multiplayer GameKacper Kenji Lesniak, Maria Maistro. 64-71 [doi]
- LevDoom: A Benchmark for Generalization on Level Difficulty in Reinforcement LearningTristan Tomilin, Tianhong Dai, Meng Fang, Mykola Pechenizkiy. 72-79 [doi]
- VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View FramesHao Chen, Rongkai Shi, Diego Monteiro 0001, Nilufar Baghaei, Hai-Ning Liang. 80-87 [doi]
- Learning Task-Independent Game State Representations from Unlabeled ImagesChintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis. 88-95 [doi]
- DOTA 2 match prediction through deep learning team fight modelsCheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen, Simon Demediuk. 96-103 [doi]
- Counter-Strike Deathmatch with Large-Scale Behavioural CloningTim Pearce, Jun Zhu. 104-111 [doi]
- Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game PlayGianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck. 112-118 [doi]
- Online Game Level Generation from MusicZiqi Wang, Jialin Liu. 119-126 [doi]
- DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided LearningYoupeng Zhao, Jian Zhao, Xunhan Hu, Wengang Zhou, Houqiang Li. 127-134 [doi]
- Space segmentation and multiple autonomous agents: a Minecraft settlement generatorSebastian S. Christiansen, Marco Scirea. 135-142 [doi]
- Compressing and Comparing the Generative Spaces of Procedural Content GeneratorsOliver Withington, Laurissa Tokarchuk. 143-150 [doi]
- Bayesian Opponent Exploitation by Inferring the Opponent's Policy Selection PatternKuei-Tso Lee, Sheng-Jyh Wang. 151-158 [doi]
- Towards verifiable Benchmarks for Reinforcement LearningMatthias Müller-Brockhausen, Aske Plaat, Mike Preuss. 159-166 [doi]
- Generating Game Levels of Diverse Behaviour EngagementKeyuan Zhang, Jiayu Bai, Jialin Liu 0001. 167-174 [doi]
- Moody5: Personality-biased agents to enhance interactive storytelling in video gamesFrancesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia. 175-182 [doi]
- Mouse Sensitivity in First-person Targeting TasksBen Boudaoud, Josef B. Spjut, Joohwan Kim. 183-190 [doi]
- Automatic Testing and Validation of Level of Detail Reductions Through Supervised LearningMatilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén. 191-198 [doi]
- On Linking Level SegmentsColan F. Biemer, Seth Cooper. 199-205 [doi]
- Combining Monte-Carlo Tree Search with Proof-Number SearchElliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne. 206-212 [doi]
- Using Heart Rate and Machine Learning for VR Horror Game PersonalizationSumaira Erum Zaib, Masayuki Yamamura. 213-220 [doi]
- ChemGrid: An Open-Ended Benchmark Domain for an Open-Ended LearnerMiklos Kepes, Nicholas Guttenberg, Lisa B. Soros. 221-228 [doi]
- Mastering the Game of 3v3 Snakes with Rule-Enhanced Multi-Agent Reinforcement LearningJitao Wang, Dongyun Xue, Jian Zhao, Wengang Zhou, Houqiang Li. 229-236 [doi]
- Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationGuoqing Liu, Mengzhang Cai, Li Zhao 0007, Tao Qin, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu. 237-244 [doi]
- Benni's Forest - a serious game on the challenges of reforestationHidde Bolijn, Martin Li, Andries Reurink, Cas van Rijn, Rafael Bidarra. 245-252 [doi]
- On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim TransferMarco Pleines, Konstantin Ramthun, Yannik Wegener, Hendrik Meyer, Matthias Pallasch, Sebastian Prior, Jannik Drögemüller, Leon Büttinghaus, Thilo Röthemeyer, Alexander Kaschwig, Oliver Chmurzynski, Frederik Rohkrähmer, Roman Kalkreuth, Frank Zimmer, Mike Preuss. 253-260 [doi]
- Reinforcement Learning using Reward Expectations in Scenarios with Aleatoric UncertaintiesYubin Wang, Yifeng Sun, Jiang Wu, Hao Hu, Zhiqiang Wu, Weigui Huang. 261-267 [doi]
- Training and assessing perspective taking through A Hole New PerspectiveRuben Band, Maarten Lips, Julivius Prawira, Jurgen van Schagen, Simon Tulling, Ying Zhang, Aicha A. Benaiss, Ineke J. M. van der Ham, Mijael Bueno, Rafael Bidarra. 268-275 [doi]
- Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!In-Chang Baek, Tae-Gwan Ha, Tae-Hwa Park, Kyung-Joong Kim. 276-283 [doi]
- PGD: A Large-scale Professional Go Dataset for Data-driven AnalyticsYiFan Gao. 284-291 [doi]
- MultiTree MCTS in Tabletop GamesJames Goodman, Diego Perez Liebana, Simon Lucas 0001. 292-299 [doi]
- Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph SearchMarko Tot, Michelangelo Conserva, Diego Perez Liebana, Sam Devlin. 300-306 [doi]
- Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-NetworksJonas Schumacher, Marco Pleines. 307-314 [doi]
- Memory-Augmented Episodic Value NetworkFanyu Zeng, Guangyu Xing, Guang Han. 315-321 [doi]
- Hero featured learning algorithm for winning rate prediction of Honor of KingsPeng Tian, Wenfei Lan, Xiao Zhang. 322-329 [doi]
- Agent X: Improving Exploration vs Exploitation in the State of the Art Angry Birds AIDaniel Lutalo. 330-337 [doi]
- MOBA Game Item Recommendation via Relation-aware Graph Attention NetworkLijuan Duan, Shuxin Li, Wenbo Zhang 0003, Wenjian Wang. 338-344 [doi]
- Speedup Training Artificial Intelligence for Mahjong via Reward Variance ReductionJinqiu Li, Shuang Wu, Haobo Fu, Qiang Fu, Enmin Zhao, Junliang Xing. 345-352 [doi]
- Task Relabelling for Multi-task Transfer using Successor FeaturesMartin Balla, Diego Perez Liebana. 353-360 [doi]
- CaiRL: A High-Performance Reinforcement Learning Environment ToolkitPer-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo. 361-368 [doi]
- Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game PlayingLinjie Xu, Jorge Hurtado Grueso, Dominic Jeurissen, Diego Perez Liebana, Alexander Dockhorn. 369-376 [doi]
- Mitigating Cowardice for Reinforcement Learning Agents in Combat ScenariosSteve Bakos, Heidar Davoudi. 377-384 [doi]
- Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential GeometryMiguel González Duque, Rasmus Berg Palm, Søren Hauberg, Sebastian Risi. 385-392 [doi]
- Play-style Identification through Deep Unsupervised Clustering of TrajectoriesBranden Ingram, Benjamin Rosman, Clint van Alten, Richard Klein. 393-400 [doi]
- Multi-goal Reinforcement Learning via Exploring Successor MatchingXiaoyun Feng. 401-408 [doi]
- Acoustic Rendering Based on Geometry Reduction and Acoustic Material ClassificationMattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey. 409-416 [doi]
- Declarative AI design in Unity using Answer Set ProgrammingDenise Angilica, Giovambattista Ianni, Francesco Pacenza. 417-424 [doi]
- Neighborly: A Sandbox for Simulation-based Emergent NarrativeShi Johnson-Bey, Mark J. Nelson, Michael Mateas. 425-432 [doi]
- Salience as a Narrative Planning Step Cost FunctionStephen G. Ware, Rachelyn Farrell. 433-440 [doi]
- Adaptive Game Soundtrack Tempo Based on Players' ActionsMunir Makhmutov, Joseph Alexander Brown, Maksim Surkov, Anton Timchenko, Kamilya Timchenko. 441-448 [doi]
- GCN-WP - Semi-Supervised Graph Convolutional Networks for Win Prediction in EsportsAlexander J. Bisberg, Emilio Ferrara. 449-456 [doi]
- MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information GameJiale Xu, Jian Hu, Shixian Wang, Xuyang Yang, Wancheng Ni. 457-464 [doi]
- Using Wordle for Learning to Design and Compare StrategiesChao-Lin Liu. 465-472 [doi]
- A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic GamesXiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu. 473-477 [doi]
- DareFightingICE Competition: A Fighting Game Sound Design and AI CompetitionIbrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas. 478-485 [doi]
- Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief StateChen Chen, Tomoyuki Kaneko. 486-493 [doi]
- Subtle Attention Guidance for a New Virtual Reality GameAlexandre Berthault, Camille Richard, Mathieu Anthoine, Florian Wolf, Maël Addoum. 494-495 [doi]
- CGAR: Critic Guided Action Redistribution in Reinforcement LeaningTairan Huang, Xu Li, Hao Li, Mingming Sun, Ping Li 0001. 496-499 [doi]
- Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content GenerationRoberto Gallotta, Kai Arulkumaran, Lisa B. Soros. 500-503 [doi]
- Mjx: A framework for Mahjong AI researchSotetsu Koyamada, Keigo Habara, Nao Goto, Shinri Okano, Soichiro Nishimori, Shin Ishii. 504-507 [doi]
- Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video GameMiguel Ángel García-Ruíz, Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, Raúl Teodoro Aquino Santos. 508-511 [doi]
- MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement LearningAyesha Siddika Nipu, Siming Liu 0001, Anthony Harris. 512-515 [doi]
- Regularized Soft Actor-Critic for Behavior Transfer LearningMingxi Tan, Andong Tian, Ludovic Denoyer. 516-519 [doi]
- World of Bugs: A Platform for Automated Bug Detection in 3D Video GamesBenedict Wilkins, Kostas Stathis. 520-523 [doi]
- Towards a Competitive 3-Player Mahjong AI using Deep Reinforcement LearningXiangyu Zhao, Sean B. Holden. 524-527 [doi]
- Fly My Little Dragon: Using AR to Learn GeometrySebastian Oberdörfer, Philipp Krop, Samantha Straka, Silke Grafe, Marc Erich Latoschik. 528-531 [doi]
- An Interactive Module for Learning and Evaluating the Basic Rules in Health ConsultationsMaël Addoum, Yannick Bourquin, Quentin Bleuse, Auriane Gros, Jean Breaud, Marilou Serris, Philippe Robert. 532-535 [doi]
- User-Generated Content and Editors in Video Games: Survey and VisionHaihan Duan, Yiwei Huang, Yifan Zhao, Zhen Huang, Wei Cai 0002. 536-543 [doi]
- Evaluating Navigation Behavior of Agents in Games using Non-Parametric StatisticsIan Colbert, Mehdi Saeedi. 544-547 [doi]
- Improved Action Prediction through Multiple Model Processing of Player TrajectoriesBranden Ingram, Benjamin Rosman, Clint van Alten, Richard Klein. 548-551 [doi]
- TAG: Pandemic CompetitionRaluca D. Gaina, Martin Balla. 552-559 [doi]
- Optimists at Heart: Why Do We Research Game AI?Michael Cook. 560-567 [doi]
- Turing Test Framework for Cooperative GamesIn-Chang Baek, TaeHwa Park, Tae-Gwan Ha, Kyung-Joong Kim. 568-569 [doi]
- Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic spaceMegan Charity, Julian Togelius. 570-575 [doi]
- Towards Modern Card Games with Large-Scale Action Spaces Through Action RepresentationZhiyuan Yao, Tianyu Shi, Site Li, Yiting Xie, Yuanyuan Qin, Xiongjie Xie, Huan Lu, Yan Zhang. 576-579 [doi]
- Generalizations of Steering - A Modular DesignLars Wagner, Christopher Olson, Alexander Dockhorn. 580-583 [doi]
- Science Birds Gameplay With a Smile Interface to Promote the Spectator's EmotionFebri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Fitra Abdurrachman Bachtiar. 584-585 [doi]
- Parallel Dance: A Social Game on Campus Public ScreensJiahao Li, Ke Fang, Wai Kin Victor Chan. 586-587 [doi]
- Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork DescriptionsAlbertus Agung, Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas. 588-589 [doi]
- Quick generation of crosswords using concatenationJakub Dakowski, Piotr Jaworski, Waldemar Wojna. 590-593 [doi]
- Co-located Immersive Gaming: A Comparison between Augmented and Virtual RealityMoinak Ghoshal, Juan Ong, Hearan Won, Dimitrios Koutsonikolas, Caglar Yildirim. 594-597 [doi]
- Gulliver's Game: Multiviewer and Vtuber Extreme Asymmetric GameJiahao Li, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, Wai Kin Victor Chan. 598-599 [doi]
- Stirring the Pot - Teaching Reinforcement Learning Agents a "Push-Your-Luck" board gameMaximilian Hünemöorder, Mirjam Bayer, Nadine Sarah Schüler, Peer Kröger. 600-603 [doi]
- Quickly Detecting Skill Trace in GamesCameron Browne. 604-607 [doi]
- Supervised and Reinforcement Learning from Observations in Reconnaissance Blind ChessTimo Bertram, Johannes Fürnkranz, Martin Müller 0003. 608-611 [doi]
- Playing Good-Quality Games with Weak Players by Combining Programs with Different RolesChu-Hsuan Hsueh, Kokolo Ikeda. 612-615 [doi]
- Learning Continuous 3-DoF Air-to-Air Close-in Combat Strategy using Proximal Policy OptimizationLuntong Li, Zhiming Zhou, Jiajun Chai, Zhen Liu 0020, Yuanheng Zhu, Jianqiang Yi. 616-619 [doi]
- Ordering Levels in Human Computation Games using Playtraces and Level StructureAnurag Sarkar, Seth Cooper. 620-623 [doi]
- PIFE: Permutation Invariant Feature Extractor for Danmaku GamesTakuto Itoi, Edgar Simo-Serra. 624-627 [doi]
- Improving DNN-based 2048 Players with Global EmbeddingWang Weikai, Matsuzaki Kiminori. 628-631 [doi]
- A Deep Reinforcement Learning Blind AI in DareFightingICEThai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham. 632-637 [doi]
- Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game DesignSolange Margarido, Penousal Machado, Licínio Roque, Pedro Martins. 638-645 [doi]